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wok

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Everything posted by wok

  1. haha nice, but ppl would probably shoot them down and eat the pizza before it can be delivered
  2. I like this idea but instead of calling them "rules" I would say "guidelines" or thing a player is expected to do depending of his class. I already posted something about this topic here http://www.ahoyworld.co.uk/topic/1269-suggestion-add-a-pilot-to-each-squad-remove-alpha-rifleman-at/#entry6700 The billboard with the mouse action is a great idea too, but im not too sure if new players will pay attention to that.
  3. Agree, is not so easy to enforce this kind of things in a public server. Maybe we could have a list of rules/tasks a player is expected to follow depending of his class, and show them when they first spawn, like the way the AW welcome message is displayed. This could encourage an even more organized teamplay and may make the player more aware of their role in the team and what is expected from him. For example, letting squad leaders know they should be the one designating the squad's LZ and arranging the transport to get there. Reminding the repair specs to always carry a toolkit and explosive specs to carry charges, medics to stick with their squad, etc. I think enforcing squad leaders to be on TS will help a lot with this, they will have direct communication with the pilots and squads will probably be more organized.
  4. wok

    Centration

    Looking really good man! It looks like a lot of progress has been made since the last videos I saw on steam. I wanted to ask you, have you worked on any other games previous to this that we can check out?
  5. Now that the thread transformed into an introduction, I welcome you to the forums Btw, I enjoyed the video about helicopters you made, keep it up.
  6. I like the idea of having a pilot for each squad. But I think there wouldn't be 8 of each player, it would be 5. 8 players on each squad * 5 squads = 40 players And that also leaves the mortar gunner and observer spots out.
  7. Some images from the last few days: It looks like he's doing some BASE jump from the tower: This is why there's a warning sign on the helipads
  8. That's a good idea. I would like to add to this suggestion, having a more obvious way to do a one time donation would be great. I haven't subscribed because the only paypal account I have is kind of a biz account I share with my partner, it took me weeks to figure out that I could do one-time donation buying ahoy coins. I just got 2000 coins, I feel like oprah now... you get a +1, and you and you and you everyone gets a +1. Btw, a small "bug" I found after purchasing the coins: I got the automated "thank you" message from Rarek, the message contains some <br /> html tags as text like this: They probably need to be replaced by "\n" instead.
  9. I can imagine the mortar operator hiding inside the green bunker waiting for reinforcements, that would be so awesome.
  10. I still think that player will be a little OP if he can rearm, with the rearm pad a good pilot could capture an AO by themself in a few minutes. The map is just too small for that much firepower in my opinion, if the AI had anti air and knew how to use it, it would be different.
  11. That is an awesome idea, would love to see it tested.
  12. wok

    the Hunter

    I'd prefer animals killing humans ¬¬ The video looks pretty nice tho, if someone plays it I'd like to hear some review about the gameplay.
  13. Love the pic, you are like "look what i made".
  14. Maybe we could add some variable to store the last reward, so it wont repeat X times in a row.
  15. That alwyas confuses me, after reviving someone im like.. wait, was he on my squad? EDIT: I was checking the =BTC=_functions.sqf code _injured setVariable ["BTC_need_revive",[0,0],true]; if (group player == group _injured) then { addToScore = [player, 1]; publicVariable "addToScore"; ["ScoreBonus", ["Revived a fellow soldier.", "1"]] call bis_fnc_showNotification; } else { addToScore = [player, 2]; publicVariable "addToScore"; ["ScoreBonus", ["Revived a squad member.", "2"]] call bis_fnc_showNotification; }; Not sure but it looks like the codes are backwards, we are receiving 2 points and the "squad member" text when reviving non-squad members. If that's the case it's easy to fix.
  16. And that's exactly why I'd prefer not to have the markers, having to find the wounded between bushes and smokes would be awesome, like with the "rescue the heli" mini mission we could have a "find the wounded player" mini mission lol . I understad most people may want to keep them, but they definitely need some tweaking, kamaradski suggestion sounds pretty good.
  17. I like this idea. The ka-60 is much safer to use for landing in hot LZs, with the littlebird, the guys outside always end up dead before landing if the area is too hot.
  18. That may make them a little less annoying, in the situation on the woods I commented, the players were all very close to each other and from me, so the cluster of markers would happen anyway. But yea, making them appear on a range of 50mts would be an improvement in my opinion, this will also make it more realistic since 50mts is close enough to get a good glance of the area irl. The range in which the markers appear now gives the medic superpowers. Personally, I'd like to see medic/repair spec markers removed completely and just use map markers.
  19. My solution would be: kick the repair specialists that refuse to fix the heli, and let a good player take the role. I like to think about these situations we find in arma (like an heli that needs repairs) as mini-missions, they make the game interesting and not so repetitive. Maybe you will have to drive a vehicle to the AO and pickup the only repair spec playing, then take him back to fix the heli and then back to the AO flying. That's what I like about arma, you can have a lot of mini-missions or "stories" going on at the same time in a server.
  20. I don't usually play as a medic (mostly cause the spot is always taken). When I played today, the medics were really bad, I died like 4 times and didn't get revived once. So when a spot got open I took it, and I think I did a pretty good job. I played for 90 minutes, got an score of 104, and only killed 10 enemies and 1 vehicle. Anyway, what I found playing as a medic, is that wounded players markers can be pretty annoying. At one point, like 7 guys went down on the woods, and I couldn't see anything but those damn markers everywhere. It's already hard for me to spot the enemy, these markers make it harder So my suggestion is to give the player the option to hide the markers. The medic role is already an easy class to make points quickly, the markers just makes it much more easier. I wouldn't mind if they were removed, I think it would balance the roles. The wounded players are still marked in the map with bright green color. Going even further, the map marker could be just approximated like 30~50mts. Let the medic find the wounded, it would make their job more interesting.
  21. I played on a mission where the squad leader could place "rally points", and then the squad members that respawned would go to a building in the base to teleport to the point, it was kinda cool. Once Altis comes out I guess there will be some issues with transport, it's a huge map. Maybe when it come out, we could have multiple bases strategically placed around the map so it would take a maximum of 5 minutes to go to any place using a vehicle, and the player would choose on which base to respawn, or maybe he could only respawn on the bases closer to the squad leader. This will also give the pilots multiple places to refuel and repair so they can stay up doing transports or missions without losing time flying all over the map just to refuel.
  22. Yea, you are getting the error because BIS_fnc_randomPos is still being used somewhere in the mission, you need to replace all the occurrences with the custom function. I guess the tower problem is because of this too. These are all the files that uses BIS_fnc_randomPos in the latest dev branch from bitbucket: ./init.sqf ./objectives/priority/init.sqf ./objectives/priority/missions/land_destroyEMP.sqf ./objectives/priority/missions/land_destroyMortars.sqf ./objectives/side/init.sqf ./objectives/side/init.sqf ./sm/sideMissions.sqf ./sm/priorityTargets.sqf If you still can't get it working let me know and I will see if I can do it. Also, if you have the markers for all the AO locations and respawn area for Chernarus post them because I have no idea how to get them, in the tests I made I got them from the mission you posted but not sure if it had all the cities.
  23. I know when you are playing by just looking at the map, the firebase looks like a cluster of red dots Regarding the vehicle "kills" score, I noticed a few times when I destroyed ifrits (and also ka60s on the side mission) with AT, that I didn't get the score. I suspect this may happen when you shoot the vehicle and it explodes a few seconds later, not sure tho.
  24. ahaha MrRepeatz, i was about to post a few screenshots of that, it was really funny, it was like a sidecar for littlebirds. Liabilities did a great job flying and landing that monster too lol.
  25. Not at all, if I post any code on the forums feel free to use it for anything you want.
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