MidnightRunner Posted July 25, 2022 Share Posted July 25, 2022 Mission Name: PMC Ops Recovery Week 1 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Recovery.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 Platoon // 3 man element (Includes 1 pilot) Alpha - Charlie // 8 man elements Situation A Ukrainian cargo plane has crashed, without warning, North of Kavala on the island of Altis, there was no contact prior to the crash from the 5 man crew, who were travelling back to Ukraine with much needed supplies. Altis is a heavily militarised nation, which while unaligned, has always been slightly Russian leaning. The Military Government of Altis is refusing outside officials access to the site and have stated they will perform the investigation and release all data when the investigation is completed. Neither Ukraine or it's NATO backers want to push the matter too far for risk of alienating this small strategically placed nation. The CHADS have been contacted as they are a non state actor and provide plausible deniability to their contractors. The mission is to enter Altis and investigate the crash and if possible recover the Ukrainian air crew. Arrangements have been made for the advance team to be inserted via HALO in the early morning, followed shortly after by the support elements. As such no vehicles can be delivered and all assets will have to be acquired on site. Local assets are being cultivated and will hopefully bear fruit. Assets: Those acquired on site Friendly Forces: None Enemy Forces: None Neutral Forces: Altis Armed Forces Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Insert by HALO, make contact with the local asset and move to the crash location to discover any information relating to the crash. Execution Objectives: Find the Ukrainian crash site Investigate the cause of the crash If possible recover the 5 members of the crew Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained. Schubz, Bomer and RiverWolf 3 Link to comment Share on other sites More sharing options...
Bomer Posted July 26, 2022 Share Posted July 26, 2022 Looking forward to it! MidnightRunner 1 Link to comment Share on other sites More sharing options...
Stanic Posted July 29, 2022 Share Posted July 29, 2022 PLS gib RHS M4A1/Mk18 Link to comment Share on other sites More sharing options...
Bomer Posted July 29, 2022 Share Posted July 29, 2022 Stuff I wanna see for next op in regards to equipment Guns Steyr's Grots/promet HK416/spar FAMAS 1911/custom covert Headgear Boonie hats Headsets Beanies Bowman elites(with cap) current headpieces with headset MICH Uniform Vest TAC RRV Plate Schubz 1 Link to comment Share on other sites More sharing options...
JJ Cakes Posted July 30, 2022 Share Posted July 30, 2022 I just noticed the rifles were pretty ineffective, I felt like I was firing blanks. This is coming from a guy that runs the SPAR-16 on EU1 which isn’t exactly powerful. Link to comment Share on other sites More sharing options...
Stanhope Posted July 30, 2022 Share Posted July 30, 2022 Some stuff I wouldn't mind having in the arsenal if it doesn't clog it up: Spoiler //Scars: "rhs_weap_SCARH_CQC", //Scar-h cqc black "rhs_weap_SCARH_FDE_CQC", //Scar-h cqc tan "rhs_weap_SCARH_LB", //long barrel black "rhs_weap_SCARH_FDE_LB", //lb tan "rhs_weap_SCARH_STD", //standard black "rhs_weap_SCARH_FDE_STD", //standard tan //Scar ammo "rhs_mag_20Rnd_SCAR_762x51_m80_ball_bk", //standard black mag "rhs_mag_20Rnd_SCAR_762x51_m80_ball", //standard tan mag "rhs_mag_20Rnd_SCAR_762x51_m62_tracer", //tracer tan mag "rhs_mag_20Rnd_SCAR_762x51_m62_tracer_bk", //tracer black mag "rhs_mag_20Rnd_SCAR_762x51_m61_ap", //AP tan mag "rhs_mag_20Rnd_SCAR_762x51_m61_ap_bk", //AP black mag //Secondary weapons: "rhs_weap_M320", //M320, for SLs/TLs/Gredaniers/... that want a GL but the gun they want doesn't have one attached (ammo already in arsenal //Bi-pods: "rhsusf_acc_tacsac_blk", //tac-sac grip "rhsusf_acc_tacsac_tan", //tan tac-sac grip "rhsusf_acc_grip2", //AFG grip "rhsusf_acc_grip2_tan", //AFG grip tan Link to comment Share on other sites More sharing options...
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