MidnightRunner Posted December 11, 2019 Share Posted December 11, 2019 Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 5 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation On the last mission we discovered a significant P.A.V.N. presence in the area. They appear to have attempted to hide their number for an unknown reason. Our incursion into their territory caused them to show their hand. Also, through Intel recovered by ground forces and by air reconnaissance we have determined the location of a P.A.V.N. strong point on the island of Bin Thoi. Normally we would use artillery and/or aircraft to assault the area before sending in ground forces. However, command back in Fort Hood want us to try and raid this position for any Intel on the composition and strength of enemy forces in the area. To that end the island is not to be blanketed with support fire. We are also aware that the P.A.V.N.have access to Strela anti air missiles which could be used to defend the island. Once the island is captured we are tasked with clearing out any P.A.V.N. we discover. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Insert into a position form which to assault Bin Thoi. Disable any AA threat discovered to allow our aircraft more freedom. Capture any documentation/intelligence on enemy strength. If possible locate any enemy encampment in the area and clear it out. Execution Objectives: Insert by helicopter Assault and capture Bin Thoi Disable any Anti air located on the island Capture any enemy documents which are available Search for any Intel on the location of hidden P.A.V.N. forces Extract once objectives are complete Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!! Kraut, Walk'N and Schubz 2 1 Link to comment Share on other sites More sharing options...
D.Devil Posted December 12, 2019 Share Posted December 12, 2019 maybe Link to comment Share on other sites More sharing options...
ansin11 Posted December 13, 2019 Share Posted December 13, 2019 Being RTO is a lot more stressful when attached to Alpha (Actual), there's much less radio chatter (and more combat capability / situational awareness) when working with a dedicated Platoon Squad. Link to comment Share on other sites More sharing options...
ansin11 Posted December 13, 2019 Share Posted December 13, 2019 In fact, when I think about it, it's not just the issue of slightly overloading the RTO's ears - that can be handled, I believe we were really missing that PlatCo tonight. ASL was mostly concerned with pressing tactical questions, issues and communication, so naturally that strategic role he had to fulfill on top of keeping A-1 and A-2 coordinated fell short and everything became more chaotic compared to last week. You see, I had Alpha Lead group on one ear and Vortex, Angel and Reaper on the other and even though I stayed out of the action and heard all radio communications within Alpha I had what can only be described as a very rough idea of what was going on and what the next planned step was. Now if it's only the RTO, that's not too big of an issue, because the RTO doesn't make decisions, but I'm pretty sure that ASL was far busier than me while also trying to plan ahead. This overstrained command element took a big toll on CAS: neither ASL nor RTO had confirmed knowledge wether OPFOR AAA current status was "dealt with" or "being dealt with", leading to CAS being called in while AA was still up twice. What I'm saying is: show more love for PlatCo, because when we have one, ASL can focus on fighting, managing his teams and passing important information up the chain of command instead of also having to process it and react to it. Leave the tactical workload with ASL and ATLs and the strategic workload with PlatCo. It's better for all of us, even if we only have one squad on the ground. Schubz, MidnightRunner and Xwatt 3 Link to comment Share on other sites More sharing options...
MidnightRunner Posted December 13, 2019 Author Share Posted December 13, 2019 Well said Link to comment Share on other sites More sharing options...
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