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Posts posted by possiblyEOD
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16 hours ago, OcUK-Timo said:
Thanks for the welcomes and @possiblyEOD thank you for your support with that glitched factory yesterday and of course for fixing my hunter
no problem, I know how to fix it now if it happens again thanks to @Norris! so i might be able to help more if it happens again
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Welcome to AW
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Welcome to Ahoy World,
Try not to crash too much!
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Cool, probably pretty similar to the other one I found then, thanks
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6 minutes ago, WinterMute said:
SQF.xml 63.46 kB · 0 downloads
Language -> User Defined Language -> Define Your Language -> Import
If you get deeper into it, @Stanhope is the guy to ask about setting Visual Studio Code up for it even though he doesn't like VSC, as it provides a neater development environment than Notepad++
do you know if there's anything AhoyWorld specific in it? I found another one on armaholic which I'm testing (and yeah, If i get into it i'll stick it on VSC, notepad's just easier to set up quickly now!)
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3 minutes ago, Havoc said:
The Armaholic link in the original post seems to work.
unfortunately the armaholic link just provides another link to the same missing bitbucket, the one I linked seems to work though.
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Anyone know if this, or something like this, is hosted anywhere else, bitbuckets just giving me a 404 for any of the links.
EDIT: Don't worry about it, there's a more recently updated one on armaholic:
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Evening all, I've played I&A3 on and off for a while now, but Uni and a slightly terrible laptop have put a stop to that since summer. However I'm now home, and have a new laptop (on which ARMA is downloading on as I type!)
I know I met some of you last night, but I'm looking to get a bit more active!
(If you do need to refer to me, I'll respond fine to either 'Possibly', or 'EOD', but the second can get a little confusing in some ops!)
Permanent siren off on vehicle exit
in The Ideas Box
Posted
The repair offroad mortars have the permanent siren on them, which while fine when driving, but can be left on, i.e. when I was on the other day, there was one going off at the rewards spawn, and audible from main base, with no-one around (there may be 2 also, I think siren and beacons both make noise?) could it be set so the sounds turn off on the driver leaving the vehicle, or a set time after that, so abandoned vehicles do not have the siren go off constantly, after say the driver has been killed, or the vehicle has been abandoned?