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D34TH

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Posts posted by D34TH

  1. Thank you @Ryko for your work in making this operation! Is there going to be a Zeus? I hope the stated facts about the operation remain fixed or if changed everybody will get a notice in advance. I see some already act like they have reserved slots and even more would already like to reserve slots for "friends" ...  if so, i think is fair to know the already reserved slots.... direct or indirect bullying for the "cool" assets is becoming a habit and i don't think it is in the spirit of Arma or AWE... and should abruptly and for good stop.

     

    The real life Bystrica river

    13530978-Small-energy-dam-on-Bistrita-river-Stock-Photo.jpg

  2. @Ryko maybe its a stupid idea but does the mortar script start at gauntlet start and keeps on running till all missions end?  if so wouldn't it be more resource efficient to start it for each AO at bluefor detection and stop it after each operation ends (so it doesn't run in between, as it doesn't need to, unlike the ambient AI) ?

  3. Just how much terrain awareness AI has? Could there be any automated way in which AI would consider the terrain details in and around an AO and instead of doing random, more or less tactically meaningful circular patrols to maybe focus (watch, patrol) on the high grounds, the approach routes with cover (forest, buildings, ditches etc)  ? Do they know where the roads are ?

  4. @Ryko @BenjaminHL I managed to start gauntlet manually by selecting No for the automatic start parameter and slotting in as ASL or PlatCo since the missioncontrol.sqf and the findhighestranking.sqf seem to badly desire this in a way i don't yet understand... :) (not even a captain rank as pilot gets the inCommand happy so as to gives access to the mission control actions) .

    I can't get the arsenal to work though nor get gauntlet to autostart, not to mention become the almighty isZeus....

  5. Hello, i first learned about ahoy some 20+ years ago while being on a mountain adventure and my path crossed that of a rather scattered (in a trail line formation) group of about 50 czech mountaineers who, each one of them, for about 30 min ahoyed me into madness (mostly the girls ?)... it is clear to me now that i shall never recover ...

    Up is down and the more you know the less you know are my guiding principles, though i must admit that the unknown unknowns fascinate me the most.

  6. I am all in for training if Karate Pyjamas finds the time and desire for it . After all, knowing how to do it right is the fun and more important to me than actually using it to kill some inf specifically in Gauntlet (+ off topic,  i did a tennis ball trajectory simulation excel so i enjoyed seeing one in the Karate's HOW TO Mortars topic)

  7. @colsta you just lose your hearing and start to tremble at 30 but the rest is easy ?... hmmm battle autrition damage over time now that would be something .... play HAT too many missions in a row and you start severe trembling unless you slot as a rifleman ... now thats an idea to hate ... :))

    ....

  8. I agree a mortar team would not be some sort of queen of the battlefield nor the optimal way to do a task (except maybe " remotely" clearing a dismount point, hilltop or LZ , task which i understood has a bit of a history behind it in AWE) but it would be a fun addition and in keeping with the realism and spirit of the game.

    On a broader note, any change has limitations and thus even logical grounds for resistance, but the dangers of a cemented status quo and what comes with it shouldn't be neglected imo

  9. Well, when AI will get smarter, which i hope they will, HAT and stationary MAT squads will become primary targets and not have such a breeze of a gameplay... btw as soon as you fire even a bloody rpg in eu#1 the whole bloody AO seems to spot you and want to kill you ... there is a place in modern warfare for mortars inspite their limitations in accuracy imo (laser guided shells ...would solve that)

    direct fire has a huge limitation too, you see them , they can see you ... ?

  10. Why not replace the MMG squad with a mortar squad ... allow any autorifleman to take a mmg if desired, maybe increase autorifleman slots to 2 per team.... :D we would gain more indirect fire support, maybe even impromptu counter mortar amazing action and i think nobody would lose anything from this change ... ?

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