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foxike

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    foxike reacted to LH5 in DCS World Server/Mission Discussion Thread   
    You have probably seen the teaser trailer by now & know AW will be getting a DCS server. I don't want to see the mission going up and being a complete surprise to the majority of players so I'm going to do my best to keep the development of the mission as open as possible. Hopefully this will result in a mission that we all like (already being built on responses to this topic)
     
    As the mission editor is a cluttered mess I have put together a award winning render of the mission state atm.
     
    A bit of detail on what's in/planned for these areas.
     
    Spawn:
    - Spawn points (there will be a place for you to request more of certain modules in case you find that one you own is not there or just not enough to go around)
    - CTLD pickup point
     
    Heli CAS Range:
    This range has multiple objectives,
    - A target area that will not fire back or move (simple target practice) 
    - A target area that shoots back & moves around to try and avoid death (bit more deadly target practice)
     
    Static Jet CAS Range
    - A Varity of targets that will not react or fire on you so you can practice your weapon employments without risk of being shot down.
     
    Convoy Range
    - A moving convoy to practice your convoy strike skills
     
    Air to Air Range
    - A selecting of unarmed BLUE & RED jets mixed together to practice your Air to Air weapon skills & IFF ability's (these jets will not react or fire back)
     
    Anti Ship Range & Spawns
    -  Viggen & JF-17 spawns at Batumi to launch anti ship strikes from
    - Carrier strike group made up off the Forrestal, Tarawa & Kuznetsov (Harrier, F/A-18, F-14 & SU-33 spawns)
    - Out to the west you will find a few ships to practice your anti shipping skills on (at this time they will not fire back or intercept)
     
    Now for the big one, Dynamic Range.
    These are objectives that will shoot back & move around as you destroy them. One objective will show at a time, once it has been destroyed a new objective will spawn & have a chance of increasing the RED air presence. RED air assets will patrol the area after objective one is destroyed, this wont just a be limited to jets but also a few helicopters. 
    You will also notice a BLUE FARP, this is a second spawn point for both CAS & Logistic Helis. The idea behind this is to allow heli pilots to take part in the main arena. CTLD is enabled at the FARP so logistics can build SAM sites to take down enemy air, deploy troops to close by AO's or build Combined Arms enabled vics to take into battle yourself. 
    (RED Forces will not leave or shoot outside the dynamic range area leaving the other targets a safe place to practice the needed skills to enter the dynamic range) *the range is as dynamic as I can make at this time, as the mission versions progress so will the range randomness*
     
    Here is a list of current planned features, requested features & bugs from those who have tested the mission so far. Feel free to comment in the request area or on this forum thread, I will be doing what I can to accommodate requests but some may be out of my current skill range or don't fit the mission.
    Escalating Terror Google Doc
     
    (You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out )
     
     
  2. Like
    foxike reacted to LH5 in Do you play DCS?   
    👀
     
  3. Like
    foxike reacted to AhoyWorld in I&A accepted addons & repository info   
    Repository info
    All the mods we allow on our servers can be downloaded from our repository (or repo for short). 
     
    We also have a collection on steam that can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1778947844
     
    Allowed mods and info
    This are the mods (with direct download links) that are currently allowed on our I&A servers:
     
    Misc mods:
    - CBA 3, A requirement for almost all our mods
    - shacktac UI, includes STHUD, Group Indicators,  Player Name, Map Brightness, ...
    - outlaw magrepack, This magazine repacking mod lets you repack your non-full magazines
    -DUI - Squad Radar A compass showing all nearby units in your squad. Additionally you can show your bearing in number format above this compass. Has support for occlusion, different ranges, colors, icons and so on!
    - Discord Rich Presence A way to show your support for AW through your discord game activity bar. (will be added to the steam collection soon:tm:, for now the name is a link.)
     
    Sound/visual mods:
    All of these alter vanilla sounds and/or visuals in some way
    - DynaSound 2
    - JSRS SOUNDMOD
    - Blastcore Phoenix 2
    - Enhanced Soundscape
     
    We highly recommend that you only have one of these active when playing arma.  Some of them overwrite the same vanilla sounds/visuals.  Having 2 or 3 running at the same time might lead to unexpected behaviour.  Enhanced soundscape should technically be compatible with the other 3 sound/visual mods but we don't guarantee it'll work as intended by the mod creators.
     
    Last updated: April 7 2021
  4. Haha
    foxike got a reaction from RiverWolf in ArmA 3 Screenies & Videos Thread   
    Interesting way to drive a hunter, I must admit.

  5. Like
    foxike got a reaction from MidnightRunner in ArmA 3 Screenies & Videos Thread   
    Interesting way to drive a hunter, I must admit.

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