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Lux

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  1. Like
    Lux reacted to GrandBravo in New game-mode idea: SpecOps - Mission   
    Hi all, 
     
    It always interest me how carefree everyone can play the missions on AWE and I&A. Side mission secure, return to base and rearm. AO complete, return to base and rearm. Its a complete back and forth activity with minimal pressure and excitement. Sometimes something interesting happens but those situations are mostly Zeus interactions. That's why I came up with this idea to make players scratch their heads and improvise on the spot. I've been working on this idea for quite a while but I have minimal to no programming experience in Arma 3. I'm hoping that AW will look at it and might consider this as a new game-mode to make AhoyWorld stand out compared to other Arma 3 communities.
     
    Idea/story-line:
    SpecOps, works in unknown territory. Gathering intel, securing or executing objectives. There are around 5 missions active (see it as side missions on I&A). Each mission is different form the other. Secure a chopper, destroy a radio tower, execute an officer, save a hostage... you name it. Some missions can be succeeded very easily (execute an officer, sniper team just kills him). But some missions may contain intel that you can find on the spot. These intel packages can trigger a random mission nearby that might be time based (a hostage is going to be executed within 10 minutes, rescue him!) or story based (We're known of general Copey's location, get him before he relocates!). This forces you to improvise because RTB might take too long. The Marine's are there to support the SpecOps if shit hits the fan, extracting the SpecOps/hostage/VIP or take care of secondary missions. The main goal of this idea is to put pressure on you and your teammates where critical decisions are made on the spot and RTB is not the next task after a mission. 
     
    Start-up:
    I can understand that this might be quite a challenge to program. That's why I suggest to start in steps. AW already have tons of scripts and programming experience due to the I&A and AWE servers. It might be possible to setup a trail server to test the basic and obtaining the opinion of the community. Divide the map in 4 a 5 sectors (like you guys did with the FOB's and the AO spawning near that FOB) and spawn in each sector a so called "side-mission". If that side mission in that sector is complete, a new side mission will spawn nearby. AW obtain most of the scripts to complete this idea, they just need some tweaking. The collecting of intel in these mission (further explained in the Idea/Story-line) would be excluded in the beginning just to monitor server performance and game experience. After reviewing the community opinion about this idea, further steps can be initiated like adding the intel related factors and more mission idea's.
     
    Server settings: (optional)
    Mission time-based: Continuously (Game night)
    Accessibility: AW members (can be public of course but fear lone-wolfing attitude)
    Map: Tanoa (due to the density of the forest and theme)
    Enemies: Rebels
    Mods: None
    Player count: 20 - 25
    - Pilots: 2
    - UAV/Commander: 1
    - SpecOp team: 6
    - Recon team (snipers): 2 (1 sniper, 1 spotter)
    - Marine squad: 10 - 12
     
    Optional/secondary idea's:
    - If you have infiltrated an objective, a random event can occur where (for example) a jeep with a few guys (unaware what is going on) approach the objective. Forcing you to get out of there quickly and miss critical intel or risk being engaging in a fire fight.
    - Mission location divided in 4 a 5 sectors (top left, top right, bottom left, bottom right, middle), each sector can obtain a special character that the SpecOps team is trying to hunt down.
    - Add civilians to some missions for experience game play/realism/intel gathering.
    - Destroying ammo crates on side mission will lower gear quality of up following missions in that sector. [24-7-17]
    - I got a script where you can go undercover as a civilian and not be detected as a hostile. So maybe 2 slots for like CIA? [24-7-17]
    - *To be continued*
     
    Please give this idea a think-over and I hope that you guys get my vision. Its all a concept so don't assume that whats post here is a must. Additional ideas are welcome as always but lets keep this post clean for now and add suggestions in the steps beyond. 
     
    Greets,
     
    GrandBravo
  2. Like
    Lux reacted to Mark T in Screenies and Videos Thread   
    Argo Mission 2
     
     
  3. Like
    Lux got a reaction from SxQuadro in Hello World   
    Hi,
    Welcome to the AW Servers & Forum!
    Nice to meet you,hope to see you on the Battlefield : )
    If you have any questions you can hit me up in-game or on the Forums!
    Enjoy your stay ^^
  4. Like
    Lux reacted to SxQuadro in Hello World   
    Hi there guys, nice to meet ya, I'm Sinan currently 24, please call me SxQuadro, or Quadro. I've played on EU#1 server like a bit more than 10 hours and decided to be a part of this awesome community. Also, I start working at 20:00 and it ends in like 2:30 UMT+1, you can find me online before and after my work. Feel free to consult, I'm not that much of a forum guy and I am new to this game also please forgive me for being bad player, if I ever do stuff wrong, but welcome me!
     
    The picture is me year ago when I was in military, 155MM HE Howitzer bullet, inside of T-155 Firtina Howitzer

  5. Like
    Lux reacted to Lone in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  6. Like
    Lux reacted to TheRealDeal in Hello   
    I know i have been playing ahoy world for a while now but i never properly introduced my self so hi, I am TheRealDeal and i like to play on Enhanced, Eu1 and i also like to hangout in the teamspeak  (i know it is short introduction but its something)
  7. Like
    Lux reacted to Aegis_RVIR in Move that gear up!   
    So, with the majority of worries from my exam behind me and a three day weekend as reward, I decided it is time to build another mission.
     
    3 teams, each on another side (Bluefor, Opfor and Independent). Each team having 6/8/12 players. Each Team has a maximum amount of respawn tickets, was thinking about 100 or 75 for each team. All Team are put in an arena (location still to be decided) to fight each other. Winning team can be determined in 2 ways: Last team standing After X minutes, the team with the most control points wins. Control points are locations that can be captured by a side. Each time has a limited pool of vehicles, airdrops and fire support avaible at the beginning of a round. When a team wins, mission gets reset and teams get other spawns. Playing best out of 3/4/5 to determine real winner.  
    Some extra information:
    Loadouts are restricted to base loadouts, but can be modified using the supplies at your respawn. Avaible loadouts are: AT rifleman Marksman Demo specialist Rifleman Medic UAV operator Autorifleman  
    So that's it, what do you guys think? Please put all your feedback down below, what do I need to add? What needs to be changed or is this a plain stupid idea?
     
    Your friendly neighborhood Cryo
     

  8. Like
    Lux reacted to Shadow Knight in Hello im new!   
    Welcome to AhoyWorld my friend! 
     
    Like King said if your stuck with anything don't be shy. Just ask! 


    See you on the field! 
  9. Like
    Lux reacted to Mark T in New Squad XML Links   
    Greetings all,
     
    The Squad XML is now up and running and we have some new links for you to enjoy.
     
    Staff Members - http://armasquads.com/user/squads/xml/CcGyf8kPzGTIYuhFbYnudcr1z2ZDWJoE/squad.xml
     
    Donators - http://armasquads.com/user/squads/xml/Azegb8itmcOFXjACzHSVy0zWbauxSjHw/squad.xml

    Ahoy Members - http://armasquads.com/user/squads/xml/cDqyCGVgZHKmrILe7Ceunh7LzsYJPVZt/squad.xml

    AWE Vets - http://armasquads.com/user/squads/xml/T4GnHBryDjBvaK1QPwxbB0fNMIiZIWfe/squad.xml
     
    AW ambassadors -  http://armasquads.com/user/squads/xml/JCEilpdzl8SFhnUspe9KdiIhFas7eMll/squad.xml
     
    If you are not on the list do not panic, let me know and I will get you added ASAP.

    For those that are new, If you would like to be added to the XML, read this

    Rules and Requirements
     
     Then 

    Apply Here
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