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ParabolicAJB

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Posts posted by ParabolicAJB

  1. 3 hours ago, SkullCollector said:

     

    I'll poke the hornet's nest and claim that this is right up there with the major issues we face. Months ago during the community meeting, we were promised an increase in communication between staff and players. So far, I've seen none of that. On EU3 we have more active mods and they do an excellent job being the glue between loose planks during play, but they can only do so much.

     

    Communication, to me, includes guidance and a firm grip on things. It's right there in the word, it literally means to bring together, to share. Instead we got divided. Lately we've seen shifts in the repo that were unannounced to the general public, changes in Gauntlet and just an altogether lack of making sure stuff works before claiming it's finished and done. The repo was updated and didn't work for the better part of a day, which I'm sure could have been avoided had there been proper testing. Unless you were present by chance when it was casually mentioned in a conversation a week before, the requirement for a leading position will have surprised you. Mentioning there were "not just two" reasons for something but then not going into any detail only sparks rumours and division. I've seen many such instances when somebody got insufficient data, or had a slip of the tongue, brought it up somewhere else and fuelled scepticism. 

     

    We don't need a backstage pass, but I'm confident that some insight into where EU3 is meant to be taken would help tremendously. For a while now both parties seemed oblivious to what the other is up to, what each side wants. People open up to each other in group discussions, but those don't help. On the contrary, they make things worse in the long run, for reasons outlined above. There are assumptions around that don't need to be there, simply because the community feels like the higher-ups don't listen anyway. This thread is good. Show them that they do.

     

    I like this post, I would have posted to the same effect with addition of the following...

     

    At the most recent community meeting, I asked questions about EU#3 and the direction it was going - I didn't get anything close to a complete answer, I recommend anyone in this thread go and find the recording and listen to it.  I really appreciate the work Ryko has done, even if I didn't agree with it all, and if as has been suggested he went "out of line", the leaders at the community meeting couldn't define that "line" for me so what the hell would anyone expect.

     

    Needless to say I haven't frequented EU#3/AW much since, and returning to read posts about discussions behind closed doors that I'm not important enough to know about from people more long-lived and deserving than me doesn't exactly instill any confidence.

  2. I'm not going to lie, I've not read the whole thread in detail but I definately agree with the proposition by J0hnson, for me the relatively small benefit of CUP (poor quality) versus it's download size is weak, whereas the benefit to be had from hand picking some other mods (e.g. for BAF) would be stronger for less download/disk space.  Also, I can't express how annoying it is when there are two versions of the same weapon in the arsenal (not variants, but a different version from another mod).

     

    I support conisistency and standardisation which delivers a better experience.  I like the BAF gear but would compromise without it if CUP was removed until a replacement was found (although there are some decent suggestions already raised in this thread).

     

    I've not played much EU#3 recently and honestly it has gone off the boil for me, for many reasons, however this could kick start my interest again as I beleive it would have many peripheral benefits such as less time spent waiting at arsenal and players more likely* to be rolling with correct gear (*morons will still be morons).

     

    Regards, Alex.

  3. Unsure if this has been reported already (there's no other forum posts) but I receive the following errors in A3Sync when trying to download the new repo update today:-

     

     

    Generated by ArmA3Sync 1.5.80
    17-Apr-2016 20:23:41

    --- Download report ---
    Repository name: AhoyWorld_Modded
    Download finished on: 17-Apr-2016 20:23:38

    Download has been canceled due to too many errors (>10)
    - File not found on repository: /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_RU.pbo
    - File not found on repository: /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_PMC_c.pbo.cup_units-1.3.0.bisign
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_PMC_c.pbo
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_PMC.pbo.cup_units-1.3.0.bisign
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_PMC.pbo
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_BAF_c.pbo.cup_units-1.3.0.bisign
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_BAF_c.pbo
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_BAF.pbo.cup_units-1.3.0.bisign
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_GB_BAF.pbo
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_EN_c.pbo.cup_units-1.3.0.bisign
    Connection closed without indication.
    - Failed to retrieve file /modded/@CUP_Units/Addons/CUP_Dubbing_Radio_EN_c.pbo
    Connection closed without indication.

     

    It seems the rest of the changes have downloaded but the files listed have issues, is this a general issue with the update or specific to my download?

     

    Thanks, Alex.



    Just to add to this, through process of elimination I downloaded the remaining files one-by-one until one of the offending files remained (Dubbing_GB_BAF something) and it has now successfully downloaded.  I've not got time to test it by joining the server but I am assuming it really has downloaded properly and is not corrupted etc.

     

    Regards, Alex.

  4. Unless you know of someone with first hand experience, I'd be a little bit concerned that it's easy for people to become the expert over the Internet. There was a film out last year called 'Good Kill' which focused around some of the moralities of using drones to kill, also there's a film about to be released called 'Eye In The Sky'. I know Hollywood isn't the best for historical accuracy but if you search IMDB you might find they are based on books which have a more factual background.

  5. I joined this community a few months ago and one of the major selling points was that the server was not passworded that there was no recruitment or requirement other than the ability to listen it makes the server practically plug and play for someone looking for an arma 3 group that is worth its time (the type of people AW wants) a server i can join and leave ten minuites in if the gameplay is not to my liking is a great way to hook new players.
    I hear what your saying, however a random player can't just stumble on the server via the game browser and join, as you need the mods and to be on TS. The only effective way to get the mods is signup on the forum and follow the guides, as well as the rules page to get TS password.

    I feel I should try to focus this thread back on the topic...My suggestion is to amend the current and existing process (read rules, obtain PW etc.) with a server password identical to the TS one, as the precedent has been set by the current process and to my knowledge this has not been questioned and no alternative ideas posted to the contrary. If you feel that people skip the rules to get the password or don't pay them attention, that is infact another matter and I politely request that you make your opinion/suggestion known in another thread dedicated to that point. I didn't think my idea would have such heated debate and I do thank all those who have shared their opinions, just keen to keep it on topic.Regards, Alex.

  6. JuX, it appears your issue is not actually about a server password, which is the topic of this discussion, but the process of obtaining a password via a rules page (or even the rules themselves). With equal amount of effort you have invested in replying to this thread, I'm sure you could communicate your point in it's own thread, where it could be discussed.

    In any case, thanks for offering your opinion to this discussion.

  7. Jux, the situation already exists where the password for TS is revealed at the bottom of the rules page - if you don't believe this is necessary, then fair enough but I don't think you're 'bashing my argument', rather the current configuration (I'm sure the staff/admins have noted your comments).

     

    My suggestion is to add a server password to the existing process (not create a new one), on the basis it already exists for TS, in my opinion it's a case of both (or perhaps neither).

  8. You can add the password to your launcher, so you don't need to enter it each time.

     

    There is a precedent set by having the TS password revealed via the rules page, because at some point it was decided this was a necessary step to help upkeep the server rules (doesn't matter how effective you think it is), which in my opinion should be reciprocated on the server.

     

    Let me play devils advocate - If the TS password is not technically required (e.g. a throw-over from TFAR), then why do we still have it, and why is it revealed via the rules page.

  9. I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.

    My reasons for this are:-

    - Rules state you must use TS to play on EU#3.

    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).

    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).

    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.

    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.

    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.

    Regards, Alex.

    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.

  10. Whilst I can see the point Kirk makes, I think not allowing NV scopes has an overall positive impact on gameplay, one minor compromise from one slot, benefits the whole server. My solution is use a lower powered scope, it's not like we're engaging at 1,000m+.

    Ps. Kirk - 40 + 70 = 110, just sayin' :)

  11. Only problem is, is you need discipline in order to communicate effectively no matter if you choose mods or no mods.

    I think this is a really important point to consider regarding other ACRE/TFAR type mods for communication, I personally don't know of any high profile ones. No amount of mods can compensate for a lack of discipline, the mods can only facilitate better comms with discipline. This could also be related to the point of the more 'relaxed' approach this proposal is aiming at, as some of the rules on EU#3 are there specifically to add enough discipline to communicate effectively (I think this is the principle of Amentes point).

    I think the process/rules of communication need to be determined before the most appropriate mod/method can be selected.

  12. So can the originator of the proposal specify exactly what is being suggested?

    - I think it's now clear it's not a 'stepping stone' server, as this suggests a movement from point A to point B via the 'stone'. It appeared to be interpreted as some sort of direct alternative modded server to EU#3. Whereas in truth, the suggestion is for a less-modded server?

    Other comments have ranged from:-

    - not liking the EU#3 rules/too hardcore, but wanting ACE and ACRE, which do inherently introduce complexity, e.g. With ACE you can replace wheels etc, not to mention both mod acronyms begin with 'Advanced'.

    - too many mods to download, although it seems this could be unavoidable based on subsequent indications of desired mods and their sizes.

    Is this an accurate summary?

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