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DudeX

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  1. Like
    DudeX got a reaction from Kirk76 in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
  2. Like
    DudeX got a reaction from rickrock in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
  3. Like
    DudeX got a reaction from lexota in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
  4. Like
    DudeX got a reaction from Cellhawk in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
  5. Like
    DudeX got a reaction from Max in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
  6. Like
    DudeX got a reaction from razgriz33 in DCS Flight Night 28th March   
    was another cool fly-in, thx for hosting it!
     
    took a few screenies at the end. i like the aerobatics, i have to say. cool stuff :-)
     
    what do you think of this doc: http://static.e-publishing.af.mil/production/1/af_a3_5/publication/afi11-246v1/afi11-246v1.pdf
     
    also, would anyone be keen to try a little combat mission for a laugh?
     
    i'm currently getting more into dcs thanks also to these flight nights here! i prefer the a10c and the su-27 atm, so if there's anyone out there who'd like to do some coop or pvp stuff let me know :-)
     
    cheers,
     
    dude
     
     


  7. Like
    DudeX got a reaction from Nanne118 in Radio FX and Mic Clicks for TS3   
    hi
     
    not sure how popular that is but here is a ts3 addon called "crosstalk" that gives coms a radio-type sound. it's free, very simple to install, it gives a cool effect to ts3 coms and it's totally client side based which makes it ideal for pub sessions (i've seen it being used by some dcs pilots as well).
     
    http://addons.teamspeak.com/directory/addon/miscellaneous-plugins/CrossTalk.html
    https://github.com/thorwe/CrossTalk/wiki/Radio-FX
     
    it's a simple install and the features are found in the plugin tab. check "home" at the radio fx module and adjust the sliders to taste. when you have enough of it simply uncheck the "home"-box again.
     
    i use these settings:
    freq range 500/5000
    ring mod 0/0,20
    destr 10
    freq range 600/5000
     
    additionally there's a sound addon called "military radio" that changes the default ts3 sounds and adds a mic-click to give it a more military sound style.
     
    http://addons.teamspeak.com/directory/skins/sound-packs/Military-Radio.html
     
    if you just want to add mic-clicks here's a tutorial. use google to find different sets of click-sounds :-)
     

     
    have fun.
  8. Like
    DudeX got a reaction from kamaradski in Radio FX and Mic Clicks for TS3   
    hi
     
    not sure how popular that is but here is a ts3 addon called "crosstalk" that gives coms a radio-type sound. it's free, very simple to install, it gives a cool effect to ts3 coms and it's totally client side based which makes it ideal for pub sessions (i've seen it being used by some dcs pilots as well).
     
    http://addons.teamspeak.com/directory/addon/miscellaneous-plugins/CrossTalk.html
    https://github.com/thorwe/CrossTalk/wiki/Radio-FX
     
    it's a simple install and the features are found in the plugin tab. check "home" at the radio fx module and adjust the sliders to taste. when you have enough of it simply uncheck the "home"-box again.
     
    i use these settings:
    freq range 500/5000
    ring mod 0/0,20
    destr 10
    freq range 600/5000
     
    additionally there's a sound addon called "military radio" that changes the default ts3 sounds and adds a mic-click to give it a more military sound style.
     
    http://addons.teamspeak.com/directory/skins/sound-packs/Military-Radio.html
     
    if you just want to add mic-clicks here's a tutorial. use google to find different sets of click-sounds :-)
     

     
    have fun.
  9. Like
    DudeX reacted to Buglet in helicopter stuff   
    I've encountered every one of these problems at least once while being a pilot.
    A lot of people overlook the diversity of how you can play in ArmA - you don't need to be on a hill. Why not try something different, like sneaking around a valley so you can attack the AO with surprise at close range? Often I get some passengers in my chopper and one of them says "I marked an LZ" so I check my map. What do I see? 5 points all around the AO, all marked identically as "LZ", all on a hilltop within 500 metres of AO epicentre. I'm always inclined to kindly tell them that I have my own plan that is much safer.
    Also experienced pilots don't like landing on hilltops. Not just because it's dangerous, but it's also damn repetitive! If I'm in an MH-9 I don't want to just hover in over a hilltop and drop it down, I want to be sweeping through low valleys and drift the chopper into a concealed place. Asking me to land on some exposed flat surface high up is just altogether RISKY and BORING. Why play as a pilot if you're just flying back and forth in a straight line, with a high chance of getting shot every time?
    And yes, a lot of other pilots are impatient. Once, I was waiting on the helipad next to spawn, and another heli comes back from the objective with a very impatient pilot. He was so desperate to get passengers that he attempted to land on the helipad next to me, destroying both choppers in the process. Is it with it? Delaying all the players for so long just because you didn't want to wait your turn? Really frustrating.
    Transport pilots like to have fun too. I appreciate that every minute that ground troops spend getting ferried between places is a minute that they aren't doing anything, but you need to let pilots have their fun also. I'm sure I can speak for a majority of pilots when I say that we LIKE to try new landing areas, we LIKE to test our own limits with some terrain-hugging flying, and we LIKE to not be crashed into when waitngi for passengers. And most of all, we like to be in control of our own vehicles, and very often, typing in caps "JUST LAND US ON THE HILL I MARKED" is not only a redundant waste of your energy and time, but also very frustrating for the pilot.
    Sorry for the long post, but I can relate.
    #PilotsArePeopleToo
  10. Like
    DudeX got a reaction from 30k in helicopter stuff   
    greetings all,
     
    i have spent quite a few hours flying choppers on your server recently. i want to share some observations regarding selection of LZ's:
     
    1. too close
    troopers hate to walk, i guess. i prefer to keep  1km away from the ao in order to avoid getting shot down by vehicles. as the battle progresses and own troops secure more and more terrain moving the lz forward becomes feasable.
     
    2. bad choice of terrain
    lz's are often chosen on a front slope facing the ao and all it's lurking apc's, vehicle cannons, infantry guns and whatnot. arma maps are awesome. it's easy to recognize terrain features meaning one can select a covered lz, i.e behind a ridge or similar.
     
    3. impatience
    troopers don't like to wait. some think i'm their personal cab driver. i'm not. personally, i ferry a minimum of 2 guys (so they can support each other on their enterprise). also, changing the destination midflight requires some adjustments the pilot needs to make which take time, too, such as referring to the map, planning an ingress/egress route and, of course talking/typing in chat.
     
    4. the hilltop
    a seemingly favourite lz is any given hilltop. i mean seriously! people love to bunch up on a peak and snipe down for an hour. hilltops are crap. they are obvious features in the countryside and any halfbaked enemy will have his own sights on them, too. being a little more creative and choosing different terrain from which to attack an ao is fun, too. fire and maneuvre, you know...
     
    5. extraction
    dont just type " i need extraction". that's not much information for a pilot. mark a preferred pickup point on the map and be ready with a smoke grenade (one is enough). throw it when the chopper arrives (when you hear it) and tell the pilot which color of smoke you just popped (in case there is other smoke in the area, which maybe you don't even see yourself).
     
    and then some observations on pilot etiquette:
     
    with 5 or so pilots all shuffling troopers back and forth i'd like to see a little more team spirit, meaning if a chopper arrives at base second  let the helo which already sits there take off first. if you're booked by a squad for an individual task that's different, but other than that hang back a little. it's a team game after all.
     
    that was it.
     
    i haven't seen any guidance or instruction how you prefer the piloting on your server to be conducted. so please add or correct anything i posted here. until then this here is at least something i prefer doing. i found that it also helps getting more troopers to the frontline alive :-)
     
    cheers
     
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