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MessedUpSmiley

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Everything posted by MessedUpSmiley

  1. Fixed, linked to the request page in a for regulars hidden forum section. My bad.
  2. That's odd, you can see the thread in the news section, right? Ill look into it when I get home.
  3. The Enhanced server moderators and higher tier staff have Zeus access regularly do some Zeus missions, but the essence of the modded gameplay is mostly tactical, but not Milsim in the sense of set rank and role; but more come as you are, pick something and play towards objectives such as "Destroy Comms Array" as a team. Hello by the way.
  4. Look up what ' it's ' relates to and if it's resolved already. Let me reword then, because I never say that's all they did; but one of the reasons the Spartan is there to make it more realistic, if in reality a person sits on a hill when a helicopter is up he is going to be spotted as well, so that person shouldn't do that or otherwise is making a mistake. In Arma you could sometimes get away with it as the AI is not smart enough that it could simulate real warfare. I'd love nature to use common sense and ask me if it could start raining just before I hopped on my bicycle in the morning. As I said, weather in Arma is random - having a vote on it wouldn't make sense - and to be honest I like it when it's foggy or raining once in a while, because it's something different and more challenging for a change. I think the fundamental issue is that players directly feel targeted when a Spartan is online, every death, every challenge that they have to face is suddenly one too much. Do you have a case of a Spartan improving the his own experience over the experience of others, because if it is in relevance to the weather thing, it's not like Spartans - who are also players - would not get affected by this sort of stuff.
  5. I wasn't really planning on getting rid of it, but thanks anyway. Luckily I know how to let go of frustration and to accept your mistakes instead of blaming them on someone else. On the matter of assumptions, what I said is based on what you posted. This means that if you're telling me that they are assumptions; the facts in your post must be biased up to a point that they no longer provide me with the right details to sketch the right environment, but seeing you're complaining you must be providing us with what really happened. Kind of contradictory; don't you think? So what would a non-shitty ZEUS that 'bases on facts?' look like according to you, all you do is complain without providing a solution to your problem. Also in the same sentence as calling me out for making assumptions, making the assumption that the Spartans 'don't base on facts?'* ... really? * On what facts should a Spartan base?
  6. So you didn't move from your position after an armed chopper had spotted you the first time? So you were aware that there was a helicopter, yet you use a slow vehicle to climb up a hill - UP A HILL - and then you complain about getting shot - again. It's punishing you for the mistakes you are making, so what I'd guess is that you learn from your mistakes. Oh, I see.. it has happened before.. you must have learned by now. So with random weather built into Arma, a Zeus randomly changing the weather is suddenly weird as no one expected it? No shit, if a Zeus doesn't change it no-one expects it either.
  7. Thought I edited this yesterday, must've only touched Desert Storm, thanks for the heads up.
  8. What: EU#3 Gamenight - Operation Wet Work Data & Time: Friday 16./12/'16 @18:45 UTC Where: EU#3 Requirements: EU#3 Mods Optional mods: None ---------------------------------------------------------------------------------------------------- Date & Time Converter ---------------------------------------------------------------------------------------------------- Hello all, As a replacement for the postponed mission, Friday the 16th a mission made by Benjamin Levine will be hosted on the EU#3 server Setting: Unstable border country as SBS or possibly as the OPFOR enemy of SBS. Slots & special equipment: Player slots: 16 BLUFOR Spec. Opss and possibly 8 OPFOR if the amount of players that show up is more than 16. Sign up here: https://goo.gl/forms/mWqer8Fl9IYJ3w9J2 Briefing: Two SBS squads are tasked with readying the small unstable border country for a full NATO invasion. Insert covertly and get out with a trace. The weather is also suspected to be very poor. The Russians also have an economic interest in this country along with not liking NATO on their door step, so watch out for them too. As the SBS you will need to secure a hostage. locations of enemy SAM sites, and kill and enemy commander. Extra info: Minimum playercount for mission to go through is 8 players. Expected Mission Length: 45-60 minutes
  9. Note; gamenight was moved by 6 days exact due to the creators feeling they need more time getting attention to it and one of them not exactly being able to make it.
  10. AW MVP 2016: Marvin AW most friendly admin/staff member 2016: BACONMOP AW most helpful admin/staff member 2016: BACONMOP AW most helpful user *Non-staff* 2016: Praodon AW friendliest user 2016: Praodon AW most tacti-cool ARMA player 2016: Stuffedsheep AW best ARMA pilot 2016: Duffyman AW best Teamspeak singer 2016: Josh AW funniest person on Teamspeak 2016: That one guy who couldn't pronounce McDonalds (MaggDonoggs) AW best moment 2016 (can be in any game or on teamspeak): Woolsy + h4ck3rm4n and packets AW best forum post 2016 (please put url in): AW best drunk member 2016: Josh AW best driver 2016: Origins AW worst driver 2016: Duffyman AW best baby 2016: BABYMETAL AW most absent staff member 2016: razgriz33 AW best fail 2016: David + raw meat && Email + CC: AW best banned member 2016: Tim Price
  11. Try to find where the aoMarker is defined as it looks like the AO marker just swaps location over and over again, changing it's marker size would be what you're looking for.
  12. What: EU#3 Gamenight - Operation Desert Storm I Data & Time: Friday 23./12/'16 @19:00 UTC Slotting up / 19:30 Mission Start Where: EU#3 Requirements: EU#3 Mods Optional mods: None ---------------------------------------------------------------------------------------------------- Date & Time Converter NOTE NOT ACCURATE ANY LONGER ---------------------------------------------------------------------------------------------------- Hello all, Coming Friday the 16th a mission made by Benjamin Levine and Ryko will be hosted on the EU#3 server Setting: In Kuwait as the USMC Armored Company. Slots & special equipment: Player slots: US Marines Desert 42 slots + 2 Zeus. Sledge 1 and 2Hammer 1 and 2Bear 1 and 2 Tiger 1 and 2Alpha Bravo Vortex 1 and 2 Sign up here: https://docs.google.com/forms/d/e/1FAIpQLScEtWzfVfQB_GWlg6zChKBSdi804B4bGcBQeg_EZEeP-kTRLQ/viewform?c=0&w=1 Briefing: The Iraqis have invaded Kuwait and taken control of vast reaches of land and important oil fields. They have also mobilized their extensive SCUD missile networks for attacks against the world wide coalition along with many armored divisions. Your mission is that of an US Marine Corps Armored Company that is tasked with engaging the Iraqis head on over large tracks of desert against almost insurmountable odds. The time for you mission is coming close but so is poor weather caused by the unpredictable deserts of Kuwait. Push back the advancing Iraqi forces to Baghdad and stabilize the region. Hoorah Marines! Extra info: Sledge, Hammer, and Bear must be filled along with Alpha and Bravo for the mission to take place. The more people we have the more realistic and enjoyable it will be for all. JIP and respawning will be allowed to keep the fight raging, but may be disabled if we have a large turnout. Expected Mission Length: 1 hour to 1 hour 30 minutes
  13. NOTE; THIS IS TOMORROW, SIGN UP IF YOU HAVEN'T DONE SO YET SO LEO CAN GET AN INSIGHT IN HOWMANY WILL ATTEND, THANKS. Will do now, thanks for noticing.
  14. https://community.bistudio.com/wiki/setMarkerSize Pretty certain the spawning script is dependent on the size of the marker itself, so changing the marker size would do what do want.
  15. Do you realise that mentioning a different community twice on our forums after you've just been banned for a similar offense wont really improve the situation?
  16. That would be up to @LEO to answer as I haven't seen the proper briefing yet either.
  17. What: EU#3 Gamenight - Operation Stronghold Data & Time: Saturday 17./12/'16 @18:00 UTC / 19:00 CET Where: EU#3 Requirements: EU#3 Mods Optional mods: None ---------------------------------------------------------------------------------------------------- http://www.timeanddate.com/worldclock/fixedtime.html?msg=OPERATION+STRONGHOLD&iso=20161210T19&p1=288&ah=2&am=30 ---------------------------------------------------------------------------------------------------- Hello all, Saturday the 17th of December leo will be hosting a mission on EU#3, the rough summary for it would be a Defend town vs. Zeus. Extensive description below.. Setting: Mission will be played on Chernarus as the CDF National Guard Slots & special equipment: ~~ NEEDS 26 PLAYERS TO RUN PROPERLY ~~ CMD (4 slots) - Minimal 2 Alpha (14 slots) - Minimal full Bravo (14 slots) Charlie (14 slots) Hammer & Torch (Total of 6 slots) ~ Using BRDM or T34 at mission start, but will recieve upgrades though the mission. MAT 1 & 2 (Total of 6 slots) FSG (7 slots) - Minimum 3 Logi (5 slots) - Needs filled Zeus (4 slots) - Minimal 2 // Slots will be in a predefined ratio to actual players. There will be a limited amount of supplies and not everyone will recieve a radio. Squad / CMD runners are basically a multi-tool they can be used as infantry or to send orders to units that don't have a radio. Sign up here: (Made by leo) https://docs.google.com/forms/d/1Ks2Z637-plaeeHUqIRjVZR_WCsGsSD54r0e3mGTj9Jw/viewform?edit_requested=true Briefing: A briefing document will be published later this week, it contains: - Limited location info - Recent history - Starting position - Info on how to use signal smoke and signal flares - Basic radio setup Extra info: There will be a 5 minute respawn during which spectator mode is enabled. Short briefing pre-gamenight for CMD/Zeus (and SLs/TLs, which want to join), this will be explained further soon. In-Game briefing for regular infantry. Mission time set to two and a half hours max; so it doesn't drag on forever. (This mission is entirely dependent on Zeus)
  18. Hello everyone, I'm guessing it's that time of the year again, where Christmas songs are slowly being played on the radio again, Christmas baubles are being fished out from the attic and the smell of smoking tyres asphalt on is so overwhelming that even Santa would rater come in through the chimney. That's right; it's time for smoking tyres again and by that I mean; let's race! As you may or may not have noticed Josh put up a post regarding an Asseto Corsa Winter League earlier today, from what I heard last year it was a lot of fun. As long as you stay on the racing line, that is If you want to check it out, I'll link the post down below and if you don't want to don't start complaining you missed out on all the fun in a couple of weeks! As it also states in the thread, for any questions contact Josh or Oderus. Good luck on the track and may the best win, MessedUpSmiley
  19. Haha, did it again, next week Saturday I should've said, thanks.
  20. What: EU#3 Gamenight - Operation Snake Head Data & Time: Saturday 19./11/'16 @19:30 UTC/14:30 EST Where: EU#3 Requirements: EU#3 Mods Optional mods: None ------------------------------------------------------------------------------------------------------- Hello everyone, Benjamin Levine will be hosting a mission on EU#3 next week Saturday - the 19th. Mission Summary: You are a IDF platoon camped to the west of Rasman in the Takistani hills. HAMAS has taken control of Rasman and key Takistani oil fields as well as taken hostage a CIA asset. Recapture all three targets and act on any intelligence provided by the CIA asset. There are also multiple enemy officers in the area that need to be eliminated to cripple HAMAS command. Friendly assets include:2x Merkava IV LIC 1x Namer APC1x UAV support 1x Apache support 4x 6 man infantry squads The mission will take approximately 2 hours to complete, so it would end around 21:30 UTC/16:30 EST. Slots & Sign-up: Mission consists of 35 playable units and 2 Zeus slots. Sign up link:https://goo.gl/forms/a4mx0h1Z17s6yo3C2 If you have any questions; you can contact Benjamin Levine or me (MessedUpSmiley); or post your question down below.
  21. Hello EpiCcXxNero2, - Apply for the Squad XML here if you havent already: - If you are already on the XML make sure to have it correctly formatted in your Arma 3 Profile (right top corner of your main menu screen) Keep in mind that our public servers EU#1 and EU#2 currently have an unknown problem where no SquadXMLs will show up. EDIT: Also moved the post to a somewhat more appropriate section.
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