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Johnson

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Everything posted by Johnson

  1. Word has it we're getting some locals to help us out @Miksi @Lindi ...
  2. Johnson

    "Murderer..."

    Liberation can take a toll on the mind
  3. Think I look pretty young for my age tbh
  4. Pro-government mercenaries fighting guerrillas in Africa? Always ends well. Should be fkn amazing.
  5. Not an ideal solution but could it recognise if you kill certain units - say crew members - and have them valued at a much higher score. Obviously not ideal and comes with its own problems, but the vehicles are only as good as the crew inside them after all. If a player disabled a MBT and then killed the crew after they bailed, he would be rewarded for his efforts
  6. Bit of a niche request; but would there be any way to customise vehicle ammunition loadouts since vehicles are kinda "earned" so it would be awesome to get to choose exactly how you want it. For example: the Rhino MGS has a default loadout of 12x APFSDS, 8x HEAT, 8x HE-T and 4x ATGMs. Since it's a tank destroyer, crewmen might want to drop the HE-T for some extra APFSDS - or maybe there's CAS up and the crew are only interested in taking out lighter vehicles so they only want HEAT etc. etc. Either way doing vehicle crews on I&A4 is hella fun
  7. When's the next test, ngl pretty hyped about it. Big fan of IA4 compared to Lib personally.
  8. Figured I'd throw up a Squad screenshot to change the Gallery up a bit.
  9. I might have to join the good fight, finally. Better late than never I hope.
  10. Hey all, As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly. Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community. However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running. Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon! P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  11. Voters names are public, however this is simply to see who is able to attend and who isn't. "- We will be conducting a big Finale for Operation Chingados: Chapter Two. - The mission revolves around the capital of Tembelan and will have multiple objectives, plus a massively important part of the lore (for those interested). - The more players we get, the more the operation's attack will vary (urban rappelling assaults, scuba assaults, undercover assaults, etc. etc.) so bring as many friends as you can! - There will likely be a role+arsenal rework and the introduction of specialist slots (including Pilot). - The modset will likely be updating and we'll let players know when it does (so keep an eye out for that). - An important FRAGO will be released for everyone in due time for the launch (recommended for Team Leaders and above). - I'll probably release an attendance poll soon to get an idea of player numbers. As always, all players welcome. Feel free to message me or Kenny on Discord with any problems or queries. Hopefully we'll get a good turnout this Saturday, its gonna be a big one!"
  12. (12/09/20 - 1700UTC) All welcome to join!
  13. ORIENTATION: We are currently located at Tembelan International Airport (092 048). The Area of Operation is the easternmost region of Tembelan with the boundary of our AO being the capital: Lapangan. [1] SITUATION: a) Enemy Forces: No changes. b) Friendly Forces: Leading element Darkstar is located at our Safehouse (0918 0483) to remotely command and inform Helios. Federales UH-1 callsign Junco. [2] MISSION: Last operation was a failure. We were unable to take Carmen alive. However, one of our operators managed to scavenge intel from the body regarding Carmen's operation. Our mission is to finish off the remnants of Carmen's operation in central Tembelan, perusing any leads we may find. We're grasping at straws here. [3] EXECUTION: a) Commander's intent: Purpose: Eliminate all Los Zetas threat from the central Tembelan island and destroy their operation. Method: Direct assault on Los Zetas compounds and stash-houses. End state: Central Tembelan island is no longer under Los Zetas control, our operation has found new intel. b) Concept of operations: Scheme of maneuver: [TBD in briefing] c) Tasks: No changes. d) Coordinating instructions: Planning and Execution Timeline: 1500: Units equip themselves appropriately for their tasks. 1515: Units report to the CO for briefing. 1530: All elements depart from the Safehouse. Route: Air insertion to LZ Market. [4] ADMINISTRATION AND LOGISTICS: No changes. [5] COMMAND AND SIGNAL: No changes.
  14. FRAGMENTARY ORDER 15082020 (Reference BASE ORDER for Operation Chingados)
  15. Johnson

    A W E

    soon
  16. PLEASE READ BEFORE VOTING! (poll closes 13:00UTC 20/08/20) It come to staff's attention that the age old discussion regarding the choice of radio mod used on AWE has recently resurfaced. Staff have decided to let the players choose the outcome of this debate through a poll. This post has also been compiled to provide an unbiased comparison of the two options (TFAR or ACRE) for any members who are unclear of their choices. It should be noted that if the server switches to ACRE, staff measures will be made to ease the player transition from TFAR (i.e guides, advice, troubleshooting, etc. etc.). While the comparisons between the two mods may go much more in depth, we believe these to be the main points of interest: TFAR Pros - Already known well by everyone on the server - Simple and easy to use in the sense of practicality - Less hardcore in the sense of functionality (very clear radio transmissions, more powerful radio ranges, alternative channels, less terrain/weather interference) Cons - Creates multiple mod-related issues for several players - Could be considered to be boring or unengaging due to its simplicity - Radios could be considered to be too powerful and provoke less engagement with Team Leaders, Squad Leaders, Radio Operators etc. etc. - Plugin installer could be difficult for new players to locate ACRE Pros - Known well by several (but not all) AWE and MSO players - Even more simple than TFAR in the sense of practicality (eg. no frequencies just channels) - The same features as TFAR + more (vehicle infantry radios, shared radios, antenna directions, weather effects, configurable settings for the server) - Has an auto-installer making it much easier for new players to join - More Active Delevopment (ACRE has been updated 2 months ago, TFAR has been updated 2 years ago) Cons - Would require players to learn the new mod + key rebinding to replicate TFAR keys - Could be considered too hardcore (more realistic radios and effects meaning more interference and more for the user to deal with) - Can still produce mod problems like TFAR (although much less often so far on the MSO)
  17. updated: 22/04/20 Introduction: About the RPG-7V2's ammunition: How to use the RPG-7V2's ammunition:
  18. Can we get a full modlist EDIT: Nevermind I got the import working. Btw, imo the trick is to look like you actually belong in Afghanistan, but obviously PMCs wear full military gear all the time:
  19. Johnson

    Altis Won't Save Herself

    Taken from the AhoyWorld Multi-Session Operations: Campaign Six. Link below!
  20. Map: AltisMission: ALiVEType: Counter-Insurgency (CoIn) / Civil WarFriendly faction: Altis Armed Forces (2017)Enemy faction: Pro-Western InsurgentsOther faction: [Unknown]Starting position: AAC AirfieldStarting date: 14/03/2020Ending date: 30/05/2020 Information: " In an alternate-lore-reality from the vanilla ArmA 3 story; the year is 2020 and the AAF to seek no external support from neighboring superpowers or coalitions in their efforts to suppress the increasing, pro-western radicalism amongst the populus. Unlike in the vanilla game, the "Republic of Altis and Stratis" was never declared in 2015, meaning that the islands have remained a fascist dictatorship ever since. The "Military Junta of Altis and Stratis" is the ruling governmental authority on the islands and shares no motivations with the pro-western protestors to set up a democratic government, or ally with other countries. The rise in violent protest creates untold turmoil in the region and it seems that is only a matter of time before the situation makes turns for the worse. The Altis Armed Forces attempt to retain peace in their homeland, but their nationalist pride proves dangerous in such delicate times. " ~ "Altis Over All"
  21. Hello fellow AW ArmA players! You may not have heard of us or know anything about the AWMSO, but our two groups are more alike than we think! Myself,@kennychr and other MSO members have been thinking a lot recently about how we could attract some like-minded Arma players into the AW Multi-Session Operations. Although we have a decent turnout for most missions, we all know for a fact that it's the more the merrier when it comes to Arma, so we are cordially inviting anyone who is interested in gamenight-style missions along to join our usual MSO players for our primary weekend-campaign operations! We know that most Arma players just like having a bit of fun in their free time and don't want to be tied to anything too serious or dedicated, so we've decided to try out a sort of "hybridisation" between our two AhoyWorld playerbases. Anyone who is interested in these campaign-based gamenights would be more than welcome to tag along for the ride; either to simply get their fill of teamwork-oriented Arma, or to see how they like the MSO playstyle should they want to join into "the suck" more seriously. You would be under no pressure to perform beyond any standards higher than your usual EU#2 operations, meaning that, as long as you are willing to stick to the AW rules and are happy to work as one big team, you'll fit right in. The way it would essentially work is: - You will join into non-permanent roles ("reserve role") that you will be under no pressure to use with our mission's player-progression/campaign saving system (ALiVE). - You will either tag along with some of the MSO members in permanent roles ("regular role") or stay in an element of your own, should you have a leader and/or sufficient numbers. - You will be treated no differently than you would in your usual EU#2 operations and used as efficiently as every other player on the server. We'll all be kicking ass together as one combined unit. We may also have a test-server up before the operations start for people who want to make sure their mods are working correctly and/or to have a bit of a practise. If this sounds like something you and your friends would be interested in, shout out int he replies to this post, along with any comments or questions you may have! This will be the first attempt to join our two groups, so we will be more than happy to receive any suggestions either before, during or after our events! For more information about what the AhoyWorld Multi-Session Operations actually are and how to download and install the mods, please refer to this post (you guys can skip Step 1 obviously and go straight to installing the mods): Information about our upcoming campaign (Campaign Six) can be found here: I also took some quick screenshots from the mission which can be seen in this spoiler: Campaign Six trailer (loud-sound warning!): Hope to see you all there!
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