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alganthe

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Posts posted by alganthe

  1. A sneak peak to the upcoming update:

     

    • Added a mission parameter to enable / disable drawing
    • Improved service pad feedback
    • Changed paradrop limitations to be more teamplay focused
    • Added gear saving
    • Removed unused revive code
    • Added drawn icon on downed units for medics / everyone (depending on setting)
    • Fixed dragging dir
    • Rewrote the vehicle handler and garrison functions
    • Added base cleanup PFH
    • Changed default mission parameters
    • Changed the lock value of air reinforcements
    • Moved arsenal objects to defines.hpp
    • Fixed HQ messages not being visible
    • Fixed a bug that allowed players to use revive interactions on disconnected players' corpses
    • Changed arsenal filter
      • Added mortar bags back
      • Added VR suits and CSAT gear to the blacklist
    • Changed gearLimitations to take arsenal blacklist into account
    • Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS
    • Added uniform, vest, headgear and backpack support to gearLimitations
    • Added body, wreck and group cleaner
    • Removed air reinforcements from the truck side mission
    • Fixed AO marker and task position not being placed properly
    • Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building
    • Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger
    • Fixed an issue where after some time AI would stop spawning
    • Possibly fixed an issue when the revive system would break after some time
  2. Currently there's no hill camping, I 'might' change some of the gear limitation around, but it will depend on how the gameplay flow change.

    I'm more focused on fixing performance degradation over time (Nearly all fixed atm) and adding more side missions.

  3. @cebi the greyhawk respawn timer is a bit longer than other vehicles for balancing issues (ie people using it as WWII divebomber), I relocated the repair HEMTT and the buzzard is a side mission reward, thus shouldn't respawn.

     

    For the dragging / carrying issues those are fixed now.

  4. So, let me explain again.

     

    THE TRYK TEAM LOST THEIR SOURCE FILES.

     

    What broke TRYK in 1.54 was a change in hitpoints in the P3Ds, meaning that without the source files (unbinarized, aka MLOD) you CANNOT fix tryk.

    You'll be asking "but why ?" and my answer will be that the P3D that is in the PBO is binarized and compressed (ODOL, v67 more precisely).

    You CANNOT recover the entirety of an ODOL P3D, and even if you manage to reverse engineer the thing, it's against the EULA of the game, and is also punishable by law.

  5. ^

    perfectly said, except for the processor, stick with an i5 unless you do very intensive video / image editing or 3D rendering, or you compress incredibly massive files.

    For the CG unless you find a ti in promo stick with the standard 980

     

    Slight note, the MSI gaming motherboard usually include the ABSOLUTELY SHITTY killer network drivers.

  6. Final config, all pieces are coming in around 2 weeks:

    Proc: Intel Core i5 4590

    CG: MSI GeForce GTX 960 Gaming - 2 GB

    RAM: 8GB (2x4) PC12800 DDR3

    MOBO: ASUS B85M-G C2

    Case: Corsair Carbide 200R

    Screen: iiyama GE2488HS

     

    I'll probably upgrade to the socket 1151 and get a skylake + pascal combo around december.

  7. My motherboard PCI-E and SATA ports decided to stop working, forever.
    I'm currently on a craptop running ubuntu 15.10 (MATE) and thus I can't play arma 3 T.T

    I'll be getting a new rig this week / next week or mid late january in the worst case scenario.

    I already got my screen, and I can reuse my mouse and headset.

     

    the screen in question is a iiyama GE2488HS.

    I'll probably get a 960 4GB and a skylake intel proco, other components... dunno yet.

  8. Atlantis: too small for gauntlet style action

     

    Ukraine map: Too much clutter, the AI won't be able to navigate it properly and the framerate would be very low.

     

    Australia: Shit performances.

     

    Hindu Kush: too hilly, DAC would have the same issues than on clafghan.

     

    Mogadishu: Now we're talking, +1

     

     

    Lingor would also be a nice pick once it's out of beta.

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