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Ducky

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Everything posted by Ducky

  1. I think it is CATOBAR but it could change. It is currently in BETA stage.
  2. Hello my comrades Today on steam I saw a FC-37 THUNDER which you could saw in Make Arma Not War campaign Image: http://cloud-4.steampowered.com/ugc/40857044584464105/A963565FB5835E70166832926DA7C9B0066E3AD6/ Description FC-37 Thunder Multirole Fighter Features: Custom ordnance: - AIM-120D Medium Range Air to Air Missile - AIM-9X Short Range Air to Air Missile - GBU-32 JDAM - GBU-53 Small Diameter Bomb - FC-37 External Gunpod (25mm GAU-22/A) Fully animated High Quality model Realistic Flight Control Surface animation Custom Animations for entering and exiting Realistic Helmet Mounted Display Animated Multifunction Display with working SMS, Fuel and FLIR display Disable cannon when gear are lowered (you dont want to shoot your own landing gear) Weapons bay doors open/close intuitively Foldable wingtips Animated refueling nozzle and arresting hook Mod Author&Creator: Saippua Link: http://steamcommunity.com/sharedfiles/filedetails/?id=330990595 P.S. Please add it to the Modded server *Wink* *Wink* Ducky Out
  3. ╔══╗╔╗╔╗╔╗╔══╗╔══╗╔══╗╔╗╔╗╔══╗ ║╔╗║║╚╝╚╝║║║═╣║══╣║╔╗║║╚╝║║║═╣ ║╔╗║╚╗╔╗╔╝║║═╣╠══║║╚╝║║║║║║║═╣ ╚╝╚╝─╚╝╚╝─╚══╝╚══╝╚══╝╚╩╩╝╚══╝
  4. Hello Comrades I found two good addons which will "may" enhance the ARMA experience #1 Sweet markers system (by swatSTEAM) Link: http://www.armaholic...ge.php?id=27014 Description: This system fully changes the BIS's marker system. Features: Simple and easy-to-use interface, which is also fully customizable. All changes are saved in your profile. All interface elements are clickable and have hotkeys if needed. Easy change of type, colour, direction, size and channel of the marker. Ability to quickly place markers without opening/closing interface. Ability to save markers placed on the map and load them in other missions. Automatic route drawing. (Wip) Ability to enable/disable some functions of this add-on in map maker settings. 9 Unique maps module: each unit has its own map with specific markers placed. A unit can pick up a dropped map and see the markers of the map owner, but they are not updating. (Wip) English and Russian languages. Tested with more than 150 players on Weekly Open Games. http://youtu.be/XFTxV535fk8 #2 FA_GPS+ (by Head) Link: http://steamcommunit...s/?id=286013401 DESCRIPTION Changes the look of the standard A3 GPS to be more useful. Screenshot: http://cloud-4.steam...5F606565A9DE07/ Ducky Out
  5. Knutt join on Modded server P.S. We have cookies and team play
  6. Ducky

    Modded Server

    Why AGM and RAV Lifter got removed?
  7. Ducky

    Modded Server

    I think it is bad idea Dildor because you need to do some amount of work to make old ARMA mods compatible/working with ARMA 3.
  8. Ducky

    Modded Server

    Maybe live AGM running and then change to CSE after it evolves in to more stable/complete experience because changing back and forward between two mods will just confused people.
  9. Ducky

    Modded Server

    I think ACRE and Task Force Radio should be use on Game nights not in Pubs.
  10. Ducky

    Modded Server

    Well I have a problem with Up-Armored HMMWV mod, which does not want to show up on ARMA 3 Expansions list or Arma Sync list. What to do?
  11. What about RH Pistols or PG Service PMC ?? >..> PG Service PMC: http://www.armaholic.com/page.php?id=21616
  12. Have "FUN" downloading 30+ gigs XD
  13. In my opinion is just wait for a sale in Origin or Greenmangaming
  14. Hey YeTiBr0 I personally agree some of your stuff but some of stuff was suggested in the past such as: Limiting equipment for each class, use EU2 as hardcore +MOD server, etc. Para dropping was implemented in past versions of the A&I missions but I think it does not solve a problem because you will require evac more people from the old AO to the base or new AO. In addition, people can abuse it by simply waiting for old AO to go and Parachute in to the new AO. Solution could be use: 2 Mohawks and 1 Hellcat and 1 Pawnee/Armed Hellcat or 1 Mohawk and 2 Ghost Hawks and 1 Pawnee/Armed Hellcat About server slots. I think 40 people is magic number for the server to not commit a suicide >..> In addition, mission will require further reconstruction or balancing to suit/challenge 60 players. About frames. Well it is ARMA. Do you need any more explanation?? About FOBs. They can be good and bad idea.
  15. Try to disable Task Force Radio maybe. I don't run it at all
  16. Here **My Steam Profile** *(from [steamDB](http://steamdb.info/calculator/?player=76561198007067513&country=uk))* * *Worth:* £3326.51 * *Games owned:* 368 * *Games not played:* 122 * *Percentage:* 33% * *Hours spent:* 3,631.9h Link
  17. Ducky

    2.71

    To bad that some mode creators are narrow minded people
  18. Ducky

    2.71

    So that mean we going to back to the "iPad" squad management script or squad management script which is in 2.4123??
  19. Don't worry young one. Just servers needs to be updated that all. Patient is a key
  20. Hello my comrades Here a little addition to a ShackTac mod http://www.armaholic.com/page.php?id=18949 Here a little demostration from Dslyecxi him self Plus CBA_beta5 is out for ARMA 3
  21. Well I would like to make a AW Squad script with some features but I don't have a knowledge or experience with ARMA scripting :'( If some one can give some tips and tricks for ARMA mission make/scripting I may jump in to it
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