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kamaradski

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Posts posted by kamaradski

  1. Did you migrate behind the scenes or was this an out-of-the-blue decision you made because of yesterday's desync?

     

    At any rate, thanks a lot! Today's gamenight will be a nice trial by fire, I'm sure.

     

    The actual machine was installed almost 2 weeks ago now. so yes, it was planned :)

     

    And yes, looking forward to some feedback on how Gamenight runs on the new machine !

     

    Enjoy and have fun!!

  2. Could I get some more info on the SE server, I searched the forums but couldn't find anything on it

     

    In progress, and more news on this soon.

     

    (it's there and it's working, but it's still being fine-tuned)

    Has this already been done, or when will it happen

     

    This is live already, see also the server-banner for EU#3 on our home-page.

  3. The way generic outbound network traffic works is as follows:

     

    - your PC send a request (signal\traffic\packet) into the www
    - Inside this packet is a return address as to where the receiving server has to send it's reply to
    - This return address is inserted in there by the software that send the packet (in this case arma3) at this point it will be you local network IP (example 10.0.0.5 or 192.168.0.50 etc..)

    - Your router\firewall sees this and will change it to your public ip that you got assigned from your ISP (example 82.564.234.1)

    - You router will also remember this so when the reply comes, your router will know what local PC (and port) to send this reply to in your network

     

    So the possible faults you might have are:

    1 - Your router gets confused when there is too much similar traffic from the same port\protocol, to multiple local PC

    2 - Your router NAT system got screwed

    3 - Not very likely but theoretically possible: your ISP is also ding some NAT transversal, and somehow screws the return address

     

    Solutions:

    1 - Normally happens only on very cheap routers or bad firmware, try updating your router firmware or buy a new\better router

    2 - Try rebooting your router or re-setup your natting table if your router allows this

    3 - Test this first with Wireshark, than contact your IPS with the proof, if any.

     

    As you see your options are unfortunately very limited, and it's hard for me to further troubleshoot without going hands-on.

     

    In case rebooting your router solves your problem, but it keeps coming back after some time, you could also try to schedule a automatic reboot every morning before you wake up. This is a work around and not a solution, but hey if it works, it works ... :D

  4. yep, the requirements landscape changed a bit since this thread was posted.

     

    Also it turned out the Arma instance on this server was not very populated, at least not enough to justify it's cost....

  5. oh, thats awesome cant wait till people play on it!

    The way Arma server-list works, we all need to help seeding it so it climbs in the ranks a little and start obtaining visibility. This is a job for both members aswel as staff.

    Also this server is a huge increase in our monthly costs, and if it will continue it's service in the long run debends on how populated it is over the next 2 or 3 months. ---> meaning: start playing som arma soldiers !!! :P

     

    This is awesome!, but I'm not getting out of EU#3 :)

     

    Any mods allowed ?

    For now it is setup like EU1 or EU2, In case the US playerbase is growing based on this new colocation, we migt actually decide to add a modded server (or not,.... no promises let see how things pann out)

  6. When:
    Tomorrow -12-July
     
     
    Time:
    From +/- 5:00 AM UTC onwards
    To +/- 6:00 AM UTC approx
     
    Behaviour:
    Downtime of all gameserver including Teamspeak
     
    What:
    During above mentioned time-frame There will be generic server maintenance on our Flagship server. As well as the installation of a brand-new (written from scratch) restarter for the Arma3 servers.
     
    We are sorry for any inconvenience caused by this planned outage.
     
    KR
    Your ICT Admin

  7. And after some additional down-time this morning this is now really finished.

     

    The new restarter is up and running, and EU3 should be using TADST profiles for it's difficulty settings. 

     

    Additionally it is build in such a way that we can make changes to the settings, without the need to immediately restart the servers

     

    Let me know how this works for you all !

  8. When:

    Tomorrow -7July

     

     

    Time:

    From +/- 17:00 UTC onwards

    To +/- 21:00 UTC approx

     

    Behaviour:

    Periods of total downtime and on\off flapping

     

    What:

    During above mentioned time-frame the EU3 setup will be overhauled and the restarter script will be re-written. Expect no usable server uptime during Europe prime-time for the entire evening. The server should however be back online to support the other regions.

     

    We are sorry for any inconvenience caused by this planned outage.

     

    KR

    Your ICT Admin

  9. 2 very big updates:

     

    Another member has joined the team: Miksi

     

    Now Miksi is going full-speed ahead, currently holding #11 in the team, and is set to overtake 2 more places today:

    - David

    - Brother52

    Everyone better be scared now :P

    chart.png

     

     

    We had a good time today on TS analyzing the team statistics :)And actually it was Miksi that noticed we will TODAY break the:

     

    7.000.000 points milestone !!! This also means we are inside the top 5000 of the world !!

     

    We are expected to reach the next milestone of 8.000.000 points in 72 days on 9-june-2015 (or can we even do it quicker? )

     

    Well done guy's we are putting Ahoyworld on the map !! 

     

     

     

     

  10. Sometimes it is like that. You could try running the client software as offered on "worldcommunitygrid.org" as IBM made some changes to the client themself, that might solve your problems.

     

    Also when gaming i usually close the client completely, and when it asks if it should close the science applications it confirm to do so. Thus freeing up all resources.

  11. Welcome: Karate Pyjamas

     

    Another member is making good on medical research from the comfort of their sofa at home :D

     

    Karate Pyjamas has entered the ranks of our team on place 14, bringing home his first 8000 points !!

     

    chart.png

     

    .

    .

    .

     

    And our newest member returning his first few research results just yesterday:

     

    Bloo Flar3

     

    Pretty sure he will also climb the rank very quickly and join our top contributes. Welcome onboard !!

     

    chart.png

     

    Now it starts to be time to have some inter-team competition huh ?? :xD

  12. There are 2 repo's: (or sets if you will)

     

    1 - Official Addons: These are supported on ALL our servers including EU3

    These are however add-ons and not mods, so you can play with or without them, it is not a requirement to have them installed or enabled.

    -- They basically run a script on your local client, and do not communicate over the network with the other players

     

    2 - Eu3 Mods: These are mods, only activated on eu3, and will require each connecting client to have exactly the same mods installed AND enabled. In case you mis any of these you will not be able to join the server.

    -- These communicate over the network with the other clients and\or add new content to the game like weapons, vehicles or maps. thus require each and every client to have access to the same content.

     

     

    Here is also an official statement on the other questions in this thread, herewith closing the discussion: 

     

    Mod update notification:

    - Use the play-with-six collection and you can see exactly what version is in the collection

    - Use Arma3Sync with the notification option, and it will notify you of any changes automatically

    - We always try to also update the threads on the forums when a update has taken place HERE and HERE

     

    We will not: Send PM's, emails, open a new thread every time for each repo update, this is just too much work for the admins. Be happy we are as transparent as we are in this matter. Maintaining the repo's is already enough work as it is (and also cost money for hosting this big fat bandwidth hungry beast)

     

    What i might do: When i feel like doing so (and can find the time for it) i might make a http based download link on the website allowing you to download any mod-update from there in the rare case the FTP-server is not reachable. I will also look into displaying a changedate (but only if i find a way to make this happen automatically via script)

  13. One more thing to add for future reference:

     

    When you browse to: repo.ahoyworld.co.uk, you can click on 'Content list for xxxxxx

     

    This page contains a script that will check the files on the FTP server, and show a list on the website. This way you can always see what mods are currently on the server.

     

    (unfortunately you cannot see the version though, only the folder names of the mods)

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