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Murph

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  1. Mission Name: Descent into Madness Server Details: IP: 116.202.224.207 Port: 2302 Mod Preset: AWStargate.html Changes from Last week, Dunes has been replaced with Pandora. Normal optional mods are whitelisted. Teamspeak: TS. Ahoyworld.net Mission brief 18:00 UTC. Additional items in brief will be new equipment available. Expected Mission Length: 120+ minutes (including brief), (may go over or under expected mission length). Player Slots: 18 + 3 Zeus Situation: Following last weeks mission members of SG teams 21, 22 and 23 have exhibited symptoms such as sore throats, memory blackouts, waking up in strange places, and general disorientation, these symptoms then spread amongst base staff. Following the all clear from medical, normal gate operations resumed. Two days ago whilst on patrol both Lieutenant Jenkins and Dr Xwatt broke away from SG 23 and gated offworld. This was determined to be the Goa’uld queen Anat who infected members of SG 22 during their sweep of the final temple and subsequently jumped from person to person to avoid detection. Tok’ra intelligence believes that they are headed to P3X 5454. A heavy Goa’uld presence is to be expected as this is not only a core industrial world, it also acts as a weapons development and testing facility. Mission: SG teams 21, 22, and 23 will gate in and move to the ring terminal South West of the Gate. From there they will conduct raids on the weapons lab and spawning grounds. The weapons labs and any supplies are to be demoed via charges. Symbiote poison will be pumped into the spawning pools via the environmental console nearby. Additional objectives of destroying the naquadah mine and rescuing the missing personnel will also be available. Do not push random buttons out of curiosity in the weapons lab. Execution: SG teams will secure the gate and ring platform. They will then use the ring platforms to conduct raids against the mission objectives. The naquadah mine is not connected to the rings so another route will have to be found if that objective is to be completed. An unrelated note, teltaks and death gliders fly like helicopters… Sustainment: The MALPs operate as a mobile respawn and a limited arsenal for ammunition only, they are driveable and can carry four passengers. It is strongly suggested that at least one person has a UAV controller as a redundancy. Up to two additional MALPs may be taken through the gate with you. Command and Control: Operational command will be with one of the Team Leaders. Bonus Objectives from Last Week: Search the Temple: Succeeded. Research teams have analysed the information brought back from the temple and have determined Anat’s location and intent. Reward: All ring teleport locations are named and all locations are marked on map. Find any trace of Anat: Succeeded. Having searched the temple and established P3X 545 as the destination for the missing personnel the Tok’ra have ensured a shipment of alien weapons has been delayed and several vehicles have been left unlocked. Side notes: For ease of zeusing, I’m asking teams to stay together and not hit all objectives at once. If I am concentrating on three areas of the map at once the higher the likelihood it will impact the quality of each teams’ enjoyment.
  2. That's because you guys killed all the gliders I sent after you before they could attack, but noted... next week manually control and do merciless gun runs on Kman's team
  3. Thank you @Stanhope, one thing I have noticed is multiple medics reviving me only have option to heal not revive, I've also noticed that other people are having that issue too... is that default ARMA too?
  4. Correct Kman, usual mods are white listed (will include in post from now on thank you).
  5. Noticing vehicles fuel explosions after destruction do not always convert vehicle to a wreck after detonation and are sometimes delayed. Is main base a temp or permanent location, would it be able to move to a pre constructed FOB say FOB4 Danang, should be easy enough of a thing to convert over for a few more helipads/vehicle spawn and repair facilities. Assuming rewards will be the walker bulldog/huey hogs and frogs? If so wouldn't Cobra be a better reward and have a random between a hog or frog at main? Also haven't seen rewards spawning for missions (I am assuming this is due to early stages of development and not implemented yet). Would squad org have to sit the same as EU1, Rifleman AT and LAT are kind of the same thing in this version due to AT weapons being limited? just for notation as other people have said it but haven't seen it here; suppressors for m16s AK/RPD variants Open up the helipads a bit more
  6. Muller is getting NJP's and reminded of Opsec . Loving the effort boomer. Outstanding
  7. Mission Name: SG-Ahoy Server Details: IP: 116.202.224.207 Port: 2302 Mod Preset: AWStargate.html TS. Ahoyworld.net Mission brief 18:00 UTC. Additional items in brief will be new weapons available. Expected Mission Length: 120+ minutes (including brief). Player Slots: 18 + 3 Zeus For those of you not familiar with Stargate I’ll crash course the lore below. Situation: P3X-996 is a world specialising in naquada mining. Its gate is located in a temple complex in the equatorial desert. The inhabitants would be classed as nomadic living in tribal, pre feudal, society and are considered friendly. SG 24 was to facilitate trade with locals in exchange for small quantities of naqaudah. Their cultural specialist Dr Adams, reported the temple complex containing the gate contained multiple references to Anat. Specifically to her ‘sanctuary’. Anat was the Semitic Cultures' (those from Syria to Egypt and as far south as Yemen) Goddess of War and fertility. She’s the older sister and consort of Baal who would regularly slaughter those who opposed him. In myth when Baal died, she killed his murderer and later resurrected him. Dr Adams hypothesised that Anat was a Goa’uld queen, her current whereabouts, unknown. SG 24 have missed their assigned check in and are unresponsive. Mission: As the MALP cannot leave the complex, SG teams 21, 22, and 23 will travel to P3X-996 and establish the reason for communications blackout. Support will be what you carry through the gate. Some supplies from SG 24 may be in situ. Execution: SG teams will move to the local village nearby the gate and establish what has happened to the team. Civilians are expected in the area so check your targets and if using explosives make sure civilians are not caught in the blast radius. Sustainment: Upon making contact with SG 24 a new respawn will be placed, logistics will be what you can carry through the gate. Command and Control: Operational command will be with one of the Team Leaders. Notes: Symptoms of Goa’uld possession include, but are not limited to, skimpy fashion sense, superiority complex, deep voice, glowing eyes, and inexplicable outbursts of “I am a god!”, homicidal rage, paranoia, and, irrational fear of O’Neill spelt with 2 ‘L’s. Depending on feedback will determine a continuation and the illustrious acting of the one and only Xwatt and his understudy Jenkins… Lore Dump: Stargate: Goa’uld Symbiotes: To’kra: Goa'uld Society:
  8. That's your full context Pickle... You specifically state that the mission being infantry based can be spoiled by the usage of these weapons in such a manner as to start targeting Infantry or other targets that you don't feel it is appropriate to use those weapon systems on. A titan has the anti-personnel (AP) capability in the same manner as the MAAWS, however most people (I have encountered and I know one exception) won't take AP as it's a waste of an AT or AA missile slot, and the vehicle/airframe is often the bigger threat. What comes over is you are not playing the game my way so therefore it is wrong. The capability for LAT/RAT to function in stand off infantry killer is in the game by default (HE missile/rockets) and therefore is meant to be used in that role. The same is applicable to armour in that they have anti infantry weapons (usually a co-ax 7.62) and some form of HE munition, this is default and the intent of the game for these assets to have a degree of tactical flexibility. Specifically in this limited frame it's not abuse by players, it's design by Bohemia. Yes. It's a force multiplier, use it. Some of the best sessions, and my screenshot library, are filled with times when we got a squad in a platoon of vis and just wrecked face... because it's fun. When I'm on the ground and see a vic opening up I'm usually the one cheering and saying "[insert expletive] get some sunshine!", because it is cool watching vehicles going at it in gunnery duels whilst infantry duck and weave advancing onto an AO. That disappointment and panic when the vic on overwatch goes boom, and suddenly you are trying to find where the shot came from, was it a vic was it infantry. This is why I keep coming back to EU 1, it's combined arms and more importantly it's balanced. Trust me, a coordinated mechanised platoon (4x APCs) supported by an element of attack helos is overpowered and destroys anything in it's path before infantry sections even get a chance to dismount. This is EU 1, you will always lack cohesion to fully exploit the advantage of the asset, A single MBT is not going to steal all your action in an AO. At first glance it seems like your saying your fun is more important than the vehicle crews or even people who play ARMA for the Michael Bay moments. You're a spartan so I know that's not the case. I'm not military current or past. You are wanting to introduce a rule to say vehicles can not engage non launcher equipped infantry. You also want to introduce a rule about not engaging buildings directly. If there is a guy in a building with a launcher firing at you, there will be ambiguity about whether a vehicle crew can engage. If people don't know the rule then they can't follow it, if there needs to be a list of situational exceptions it's a bad rule. This is why uncalled CAS works. Was it an air to ground strike yes/no. If no, it's not CAS so don't worry. If yes was it called in in a public way so the players could avoid casualties yes/no. If yes it's not uncalled, if no it's uncalled CAS. There is no Grey Area, the rules you propose leave a lot of room for interpretation. Hence my example of a player being worried about being kicked for engaging a building than having fun and potentially impacting on the other players in the vehicle too. There has to be a motivation of is this going to foster teamwork and increase the fun for the players. If the answer is no to either then we need to consider carefully about whether to implement it. I think that this will not foster teamwork or be fun for players in those roles, and if we place restrictions on vehicle crews and people in LAT/RAT (and SL/TL slots, I believe they have access to the MAAWS/PCML, now I think about it) slots, it could potentially backfire in the long run with those slots being avoided or the player base finding other servers to play on where such restrictions are not imposed. I&A3 is public , not a uniquely AW, asset. It's not about rep with members of the community. It's about experience within the role that will be affected by the proposed changes. My background for ARMA is infantry and mechanised because that's what I love doing in game. If I were to propose a change to a vehicle role I would talk to Patrick_Swe, JJ Cakes, Norris, because they are the ones who I know have a lot of time and experience in that role and are people with whom I know I can have a conversation with. That's all I'm saying get a few points of view of people who will be affected before going out on a limb and requesting a significant change. I will take this as English not being your first language, it comes over really poorly mate. Pure humour bud. It's an MBT, they can be killed very easily. The Merkava especially as it has the shell trap on it's front, lost more than enough slammers with Patrick to that weak spot so I needed to start bringing barbecue sauce. T-140 is the turret, Kuma is the rear half of the side plates and top armour. The threat from an MBT is it's guns and movement, neutralise them its a moving pillbox or fixed gun position. Not a good idea to refer to the player base like that... they keep the server going... referring to them (even in part) as abusers is bad form at the least and open to misinterpretation. That was your suggestion for application of the rule. Selective enforcement. Either we enforce the rules or we don't there can be no ambiguity, especially over stuff that can result in kick. "HOLD ME BACK BRAH!!!! HOLD ME BACK!" No Pickle, just don't. So you believe in selective enforcement and application of rules, I'm curious are you also selective about which parts of the Spartan's rules to follow as well? - That's an allegation, as I have not produced anything in support of it, and one that I in no way intend other than to prove a point. I'm a former criminal investigator and prosecutor. I don't allege. I state facts.
  9. Most likely stupid question but shack tac and blastcore still good for 'nam?
  10. But But But... My ImErSiOn!!!!!! Can't wait to get on riverine patrols
  11. Definition: Abuse (Subjectively defined in gaming) is taking a mechanic that offers an unintended advantage and using it to gain an unfair advantage. As Lindi said ammo truck = infinite mortar. Issues regards Class: “And also, with Heavy ATs, people just fill up vehicles, drive up to hills and destroy armors.” You know that is literally the job of LATs and RATs (Light and Rifleman Anti-Tank) right? In this case you are suggesting penalising a player for playing their role in such a way to maximise their own safety. You can’t use a titan up close, and we don’t have a light disposable AT tube like a AT4 or M72 for point blank work. Forcing LATs and RATs to get up close when engaging vehicles is a nonstarter because the vehicle has all the advantages. Now if RATs are carrying AA, they need to be in standoff positions (usually hills) to maximise their sight lines to track a fast mover. As for filling up vehicles with missiles/rockets, I can only comment for myself here, I don’t want to be reduced to walking pace, and I don’t want to be unable to perform my role after 3/4 shots. Imagine if a pilot did 1 insert run to an AO and that was it? Or a Medic who only carried first aid kits or only revived people in their little squad? Refusing to play your role comes to mind. Full disclosure I play RAT most of the time so I may be biased on this particular point. Issues Regards Vehicles: “getting a powerful armored vehicle, then proceeding with using this armor to kill everything in main objectives”. That is the point. You get a reward that is a force multiplier and then use that asset to be more efficient in killing the enemy in the AO and progressing the mission gaining more assets. Snowballing is a common game feature. Also Players can only use one vehicle at a time so the more rewards earned, is more assets for the other players to use and the opportunity to try something different. Issue Regards Infantry: “They just leave others no choice but jogging between objectives.” If the AO is less than 1.5km away then yeah you’re walking because you will be in the AO within 3 minutes and able to engage with a rifle in roughly 5 (and yes I have worked out how long it takes to cover 1km at combat pace). Also what do you think vortex is for? Their primary role is transport, if you require IFVs and other vehicles with transport capacity to carry players you are depriving them of a chunk of their gameplay and game time. Part 1 – Ground Rules: You state an issue is “Leaving nothing but just 10 – 20 EI stuck in buildings”. This is exactly what you are advocating for with this rule, certain vehicles and classes being relegated to engagement of specific targets only. “Furthermore, mentioned units should not be allowed to destroy any buildings”. Seriously think about that for a moment. You’re in a Marshall, under your rules we are not allowed to take up an overwatch position, so you move into town without an infantry screen (It’s EU 1), and take an rpg 42 hit from a garrisoned building, but are not allowed to return fire with GP-T or you’ll be kicked. Let me tell you now as someone who has specialised in IHL (Laws of War) real world, any gunner would be well within their rights to plant a half dozen 30mm shells into that building due to the immediacy of threat (and therefore unable to switch to 7.62 co-ax), the necessity to engage the target because of the threat it poses, and the proportionality because if you don’t make sure he’s dead you lose the vehicle crew and figure 11s (mounted infantry, if present and the requirement to provide transport is enforced). I appreciate what you are saying, it just does not make sense. If you are not familiar with the role please ask someone who is before submitting a request that will impacting that person’s enjoyment. I believe this would count as an “unacceptable flaw”. Part 2 – Timed Rewards: How many rewards are kept alive for more than a few hours, Scars MBTs and Xians in the hands of certain pilots are the only one’s that come to mind. Everyone knows that most reward vehicles are dead within 3 hours of spawning tops. The server also restarts everyday so it’s not like there is a clutter of rewards from one day to the next. As for “'nuking' AOs” Norris doesn’t do that many regular Zeus Ops... but in all serious when was the last time we blasted through AO after AO completing each one in succession in less than 20 mins. I have never seen that occur more than once. Subsequent Responses: What Stan said, you want a rule, you need a way to enforce it, I would add that it should be one that doesn’t impact on another player’s (in this case Spartan and above) enjoyment. “claim all targets for themself, just because they have knowledge of game and they are showing effort”. Simply yes, if you are that competent in your role (AT/AA or Vehicle Crew) that you can rack a high body count, more power to you. Also claiming kills isn’t a thing, most players work off the police dog report approach “Saw bad man, bit [shot] bad man, end of report”. “What is the difference between an UAV operator with 6 GBUs and a MBT with 40+ shells?”; If a UAV operator loses one he has spares, MBTs don’t. UAVs are more precision weapons so can more accurately target enemies via laser des, MBTs use Mk1 eyeball. Laser des promotes teamplay with very low risk to the UAV operator, failure means you don't get to blow up some bad dudes. Failure of teamplay in armour usually results in loss of asset. GBUs are more effective than 120mm shells. Risk Vs Reward. Both have similar levels of reward, UAV however carries little risk in comparison to MBT.
  12. Not been on much so very little scope for voting. AW MVP 2020: @Stanhope (All the work outside of gaming) AW Most Friendly Admin/Moderator/Spartan 2020: @Norris (he’s Canadian, allegedly) AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope (It’s Stan nuff said) AW Most Active Staff Member 2020: @MidnightRunner (*Looks at missions organized during week*) AW Strictest Staff Member 2020: @LH5 (I have to he’s my new boss) AW Best Team Player 2020: @Bomer (seen him teaching a few people) AW Most Helpful Member *Non Staff* 2020: @Gambit(Free helo lessons to everyone., but me…) AW Most Friendly Member 2020: @Art3misZA... Eventually you will become as jaded as the rest of us AW Tacti-cool member 2020: @Minipily (Rather his moustache) AW Underrated Member 2020: @Stanhope (does a huge amount of work outside and never gets half as much recognition #blameStan) AW Most Incoherent Member 2020: I dunno? AW DAAASSS BOOOOT 2020: @RiverWolf The only person to kick himself via a ban appeal AW Best Pilot 2020: @Whigital (For his sick turns) AW Worst Pilot 2020: @Gambit (No flying lessons) AW Best Voice 2020: @MidnightRunner(But drunk midnight runner). AW Funniest Person on Team Speak 2020: @Patrick (multiple incidents of phrasing) AW Worst Joke 2020: @LH5 (hi back, I have returned – let him go) AW Best Moment 2020 (can be in-game, on Team Speak or Forum): @MidnightRunner and @Norris Rant on religion, anti British sentiment, why is the rum gone? drunk singing, it has it all AW Best Forum Post (please put URL in): Since when am I on here enough to do that? AW Dankest Meme Post In Discord 2020: What is this discord?! AW Best Driver 2020: ME!!!!... in serious no idea AW Worst Driver 2020: No idea AW Best Fail 2020: ACRE AW Best Ban of 2020: @RiverWolf The only person to kick himself via a ban appeal AW Team Speak Channel 2020: EU1 AW Best Screen Shot 2020: N/A AW Best/Worst Call-out 2020: No idea AW Candidate for the Hague 2020: @Gambit (Do I really need to explain) AW Role Model 2020: @Stanhope
  13. If we do zombies, no fragging me if I get sick real world
  14. *blood on the risers intensifies*
  15. Hearts and minds eh, two in the chest, one in the head
  16. ALL THE DAYS AHHHHHHHH, AHH AHH AHHH AHHHH AHH AH....
  17. Also was unable to hear some people over in game squad (group) net.
  18. Custom Squad creation bug Ryko. Created the squad, lost all in game audio and ability to use earplugs. aborted to lobby came back in to rejoin with JJ in squad and got this....
  19. Aren't you supposed to smell it, in the morning? Nah only when you win... it's the smell of victory
  20. Apologies if this is blunt, not intended as a criticism just a list; Typo in hunter descriptions (code for creating a new paragraph has space in it) when purchasing the rewards (screenshot). IR Laser pointer is loaded from a saved loadout without being purchased. inventory is randomly closing when I'm moving stuff around (i.e. between backpack and vest). Reward points don't seem to be used when I buy items from the 'gear' section. .45 ACP (Lots). .45 ACP: I buy it and it shows up in the arsenal but I can not get any ammo besides the three mags as added by default when I buy it. If I die/respawn it suddenly becomes unavailable in the arsenal (may take a few deaths/respawns but always happens). if I load a loudout with it after previous errors if gives me a notification that it has been removed (also happens if i loot one from a corpse). in rewards window it shows I own it and no option to re-buy after error occurs. Same occurs if I unlock it and change my role, as all other gear is available (providing not class locked) assuming this is a bug. Is it intentional to only allow MXCs for most classes or is it just placeholder with MX rifles being available on release? I don't know if you've tweaked the stamina but it seems like i can carry more before being reduced to the walk... it's very much appreciated.
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