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Joebillibob

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Posts posted by Joebillibob

  1. Hi all,

     

    I would like to know if there is a guide somewhere in this forum that describe the roles and particularities of every position in the server. What i mean by this is a description of team lead, engineer, ASL, etc.

     

    When a new player join, he knows the basics but not the specifics of it. It is only by playing that we learn of them (ex: engineers are more efficient for searching vehicules, etc).

     

    I have not found anything in the guide section, so i guess these info are buried in the feedback thread or date back before Stilleto.

     

    If  i'm overthinking this, tell me but i would find this very useful.

  2. I don't know if this is a known bug but when i try to use artillery as ASL, i had mixed results.

     

    When i used it in the last version of stilleto it worked fine, but last time i tried (2 days ago) i tried to use different type of ammo and it didnt worked. Map markers and notifications were working but nothing happened after "splash".

     

    Or maybe i'm a dumbass and don't know how to use it, which could be possible.

  3. I have been playing AWE for a couple of weeks and it is really the kind of experience i was looking for in Arma 3. 

     

    I want to thank you guys for being welcoming of new players, even if i have previous experience in arma. You have helped me to learn the ropes of the roles on this server, and even if i had no idea what i was doing in the beginning, respected the roles and gave your tips to improve myself.

     

    Again, thanks for the welcome and ill see you soon ingame!

  4. Hi all!

     

    I am new the the ahoy enhanced and i was wondering about the medical system. I very much like the ace advanced medical system but when i heard people discussing it, it appeared clear that there was no emphasis on the medics themselves. 

     

    It would be much more realist to have everything but bandages, tourniquets and morphines restricted to medic class only. Not only it would bring importance to their role, but also require a different planning on troops movements if they have to consider the importance of their medics.

     

    Correct me if i'm wrong, but people can bring 30 bandages on their autorifleman loadout with 10 salines and be medics with a big ass gun. This kind of loadout negate the importance of milsim, witch is why i joined in the first place.

     

    I really like this server and can't wait to play with you again.

     

    Again, if i am mistaken in what i said, feel free to correct me!

     

     

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