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Einarsen

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Posts posted by Einarsen

  1. Loving this new mode, wish it was on more! I've had some issues so far with civilians not offering any responses other than <null> whatever the friendliness of the town, also lots of contacts spawning in and around friendly areas and a lot less in hostile areas? Also, searching a person/vehicle multiple times might bring different results?

     

    I'd like to see more focus on the Karma-feature. I feel like there's a divide in the player base, some players want to do the main missions and get some action while others might want to have more focus in the humanitarian side. Suggestions for possible features to improve this:

    • Positive karma in towns for clearing IEDs. (General positive karma in the region for clearing IEDs both in towns and outside?)
    • Bring in the convoy missions from the regular game mode as a way to improve karma, but as an optional side mission you can choose to do.
      This could be some trucks parked at the FOB, which when interacted with would create a mission for a random town.
      If the mission is succeeded, you could be free to bring the truck back and resupply it. If you lose it, that's it. 
      Could be different kinds, f.ex. bringing food/water/medical supplies to one town would make a major karma-boost in that town and bring with it possibilities for intel.
    • Make a patrol-kind of mission, also optionable. You're tasked to patrol one or more random towns.
      Whatever the karma-state of the town, positive karma is given when units are present for a set amount of time.
      If it's a friendly town it's a great opportunity to gather intel and if it's a hostile one it's a great opportunity to bring positive karma from cleaning it out.
    • Medical mission. A random town has been attacked or is suffering from <insert random medical issues>, you're tasked with heading over, setting OW and have random civilians gather around the town center in need of medical assistance. Improves karma.

    This would also make it more optional if players want to increase the time it takes before the server ends as you have the possibility to do more missions than just the regular ones which have a set amount?

     

    Also, it would be nice to have something to do with POWs/detainees. Sometimes you end up detaining civilians/soldiers for legit reasons, but have nothing to do with them, except leave them be or just stash them somewhere.

  2. 2 hours ago, LEO said:

    what dues the new color codes on the towns on stelleto mean?

     also i think that intel is too few and far betwen (in this version).

     and there are to meny armed enemies at the start of the game, like a regular foot patrole becomes a combat partrole insted

    ( there migth be some discrepancies in this findings due to unknown civilan catualties)

     

    also a shift in mindset for squad leaders and infatery alike is necessary in my opinion

    Color codes etc. are explained in the side menu on the map :)

  3. Not sure if this is a recent change I just can't seem to find, but I'm completely unable to do any changes to AOs etc. on the whiteboard at the HQ. 

    Tried both PCo, ASL and A1 TL, also different maps. Restarted the game several times with no effect.

     

    Edit:

    Several of us tried with no success. Kind of sucks as we were stuck on a collect slung-load cargo mission with only three guys online, cargo was nowhere to be seen and entire squad was fubar. One switched to Vortex, but had to leave as we never found the cargo. The entire mission just halted to a stop and everybody left. No fun experience at all. If we can't switch when we get these missions with so few people online, there's no point to being online at all :/

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