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Posts posted by Chutnut
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I'm stuck in London for a holiday (surprisingly nice weather) so I won't be able to come down on Friday, though be sure to tell me about it.
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Coming back to this, I thought of somthing to hopefully solve bad pilots. Add a script which disables a players use of the pilot slot for a certain amount of time, Say a pilot is not doing well, We disable his pilot playtime for a week giving him time to practice. We could also not allow players to fly until a week of playtime has surpassed.
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Meh, still wish we got the cool nvgs with like 6 eyes
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Now in I&A for me Blastcore Pheonix bugs out smoke granades, It makes them completely useless infact. I am not sure if I am the only one who experiences this but I have definitely noticed it.
I came across this extension for the mod called Better Smoke and Explosion which fixes this issue.
Here is the mod page: http://www.armaholic.com/page.php?id=30974
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11 minutes ago, Kullmann said:
Hi guys,
I am new into the topic of UAV operation. Everything works fine so far but if it comes to landing i pretty much fuck up all UAV's. So basically atm I am crashing them on the airstrip to let them respawn :-)
Can anybody here help me out and can give me an instruction on what to do to land a Greyhawk safely?
Thanks and see you on EU#4!
Now im no expert, But make sure your flaps are at full and stay at around 90 speed.
Tbh someone more experienced will reply to this I assume.
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Somehow I never posted here, Anyway.
I found this community after I got inspired by Leutin, In fact I wanted to zeus here... Dream come true! e.e
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Well, I suppose the repair specialist could be used, Idk.
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So I was thinking about the current repair system for mainly air vehicles and I was thinking of having actual ground staff who would refuel and repair air vehicles, Not A.I Actual players. And I mean completely new slots, Maybe 2 or 3. The idea is that A helo comes in damaged and attempts to land on a designated repair pad which it can then request for Repair and refuel, Same goes for armed air vehicles, It can also request ammo rearm.
In the event the role isn't taken then the trucks can be used for the pilots themselves.
I can really see this role working well and gives off dynamic way of keeping the transport flowing, With no operational ground staff in a real airport the aircraft cannot do very much.
Anyway tell me what you think.
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26 minutes ago, Tolerance said:
Also, maybe rework the default gear setup, to have a ARCO scope, instead of crappy cant see anything, and have personal points be for the arsenal/load out, while larger assets are always Squad based?
Not really buying you here, I might want to play AT but how am I gonna afford a titan AT after the server just restarted, I can't play my role until I sufficiant credits.
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Oh man, I was about to panic then if I saw the poll say convoy. ;-;
7 hours ago, TheScar said:below is my list of demands,you shall not pass if not all of my "acceptable" recomandations will be met untill ZEUS op. no3 latest !
1. Kavalalalalala
2. HESCO barriers in city,labyrinth pathing,lots of cover on streets
3. IEDs
4. blood,pain,drama and very very little hope
extra points will be handed out for each AW member captured by enemy forces while on mission
BHD flashbacks anyone?
You plan on getting involved in these zeus nights?
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k. Hi, I hope you like pizza, If not you should call your local pizza delivery service unless wherever you live pizza is illegal for some weird reason D:
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I got an idea, Call the police ez
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Maybe a vehicle claiming system could be added, Say you have a car which you or you and your mate wants to ride and not get nicked, You could have a claiming system to stop people getting inside them, Or you could just leave it public or group transport.
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Another thing popped into my head, why was the VAS removed? My assumption would be that it is outdated or broken but maybe there is an updated version.
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Just now, Ryko said:
Your script adds a while loop, which can impact performance. What problem are you solving here?
Well I was only gonna have it used for aesthetics, But if it impacts performance badly then fair enough.
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Okay, Just for the ghost hawk doors, I managed to fix them into I&A 3. Here is the code
This code goes into file named fn_vsetup02.sqf which is in functions
//===== Ghosthawk specific, animated doors, and turret locking system if (_t in _ghosthawk) then { _u setVariable ["turretL_locked",FALSE,TRUE]; _u setVariable ["turretR_locked",FALSE,TRUE]; [_u] execVM "scripts\vehicle\animate\ghosthawk.sqf"; };
Next block will have to get a new file located at scripts. It will be like this. I&A 3 > scripts > vehicle > animate > ghosthawk.sqf
The code in the sqf file will be
private ["_veh","_speed"]; _veh = _this select 0; while {alive _veh} do { _speed = speed _veh; if (_speed < 10) then { _veh animateDoor ['door_R',1]; _veh animateDoor ['door_L',1]; } else { _veh animateDoor ['door_R',0]; _veh animateDoor ['door_L',0]; }; sleep 10; };
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So yesterday I wen't onto I&A 2 files and saw a lot of stuff from that update that we don't have now, Quite a lot. Now I am not talking about bring back altis airbase but I mean some smaller functions that will be really nice to see come back. So lets start!
Bring back the old billboards
So in old I&A 2 we had some billboards that were very good at explaining what to do in situations and also to advertise more of the community. I mean who doesn't like big teddy bears with a shovel e.e
So there are some of your billboards that I took pictures of, Some are outdated but it won't kill us to change em a tad.
Next up
Helo Doors
Now i'm sure everyone has to remember the old helo doors, When a ghost hawk reached the correct speed and altitude the doors on the side would open and close as such.
Now I can guarantee if we bring this back pilots will brag about rpg's flying through the passenger area while attempting evac.
Flags
Nothing big, But let the community express our countries, In I&A 2 we had some flag poles, Add em back, Lets see who comes from where.
Medevac
Now to be fair I actually cannot remember this but in the map I saw it there, I suppose if it did work, but if not do tell me, we should add it back, Im sure it would make pilots have a reason to get risky and fly into AO's e.e
Request Supply crates
So instead of just having these supply crates laying about maybe we can be allowed to request them again, I remember how this system works just not too sure if it would work with this one.
AO Spawn location
Okay so the big one and probably most questionable one, We will see, Anyway I would love it if instead of having the AO spawn next to the old one we bring back random AO spawning locations, or at least give the AO's a bit of space in-between them. It completely removes the point of EVAC and I always see people trying to get a lift to the next AO even though its 500m away, Maybe people want this back?
UGV
The UGV (Unmanned Ground Vehicle) was available for use in I&A 2 maybe bring it back as a Base, FOB or Reward Asset, I have never seen it been used once before since I&A 3.
Minefield around Radio Tower
Back when radio towers spawned a minefield around them would also spawn, This is no longer a thing and since I have never seen the EOD Specialist actually do the role of mine clearing since most of the time there are no mines.
Conclusion
Anyway I hope this gives people some ideas of stuff to get back, I'm sure a few of you remember more than me and might suggest some other things, We will just see how this topic works. Also hope you enjoyed the photos e.e.
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So I recently had this problem, for me I just disabled mag repack however if you are not using that then im unsure.
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This has his name mentioned and his player seen at the start though its only at 1:58
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Simple forum post dedicated to you posting your favourite music or genre.
I really enjoyed listening to this:
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Im no expert but it doesn't look like any hard editing, I assume if you got the correct resources you could make somthing similar like this on your own.
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Well I'm sure if it is still in the files it can be tweaked or rewritten to be easier.
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13 minutes ago, Kyle Clements said:
*silently prays and begs for a Stratis server*
Well as far as I know its being tested but running into some bugs, If it comes out I assume it would soon be changed to malden when it arrives.
Arma Aircraft Carrier (Jets DLC) CVN-87
in General Discussion
Posted
Glad to see this, A bit back in the video they announced the jets dlc and the other shiz I saw a small clip of people in the capturing suits doing aircraft carrier animations, As far as I know this is only a static object and not drivable.