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Everything posted by Stanhope
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I don't know what to tell you about that, I use it all the time on our servers and it worked just fine yesterday.
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It's best to only do small changes when changing something you're not familiar with. E.g. first delete a boat, test that it still works, then delete the rest and test again, ... But as for your problems: deleting boats shouldn't cause any issues, nothing in the code is dependant on those boats. The units on the other hand, everything in the arsenal is dependant on the role description and the abilities (e.g. medics have the medic trait, engineers & repair specs the engineer trait, ...) so changing those is gonna require some actual tweaks in the code. But I can't really help you with any specifics without error messages. These error messages typically also point you to the exact line on which an error occurred.
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Invade & Annex 3 Version History And Feedback Thread
Stanhope replied to AhoyWorld Outreach's topic in Invade & Annex
That's been fixed in the next version -
The taru bench has already been removed from the reward pool and the asraam doesn't use radar so the little bird not having radar is not an issue. Yes, you have to fire it without a lock but that does not make it useless.
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That's a server configuration mistake, not really something I can help with
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Have a look at this topic to solve that:
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That's a server configuration problem, not really something to do with I&A though. Just double check that you've put the PBO in the right place, that the file names match exactly etc. If that doesn't work just hop on server do a #missions (after logging in as admin) and see if it finds any missions at all.
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Are you getting any errors in your RPT?
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It is the wrong section yes, this would be the right section and to answer your question: have a look at this topic.
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Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
Right to catch up a bit: too many units garrisoning in one building will be fixed in the next update, the AA missiles of the jet should be fixed in the next update, max distance from FOB for side missions will be looked into, and bamboo cages will be fixed in the next update. -
Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
I can't seem to find it, could you give me the classname? -
Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
The IP is 176.9.8.125, the port is 2602. You need the prairie fire DLC to play. -
Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
You can direct connect to it using: 176.9.8.125:2602 -
Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
That derp revive being derpy -
Invade & Annex DLC Maps Version History & Feedback thread
Stanhope replied to Norris's topic in Invade & Annex
Vehicle explosions are arma, nothing I can do to fix that. The main base is where it is now because it's on a shoreline, meaning that I loose 50% less useable places to spawn an AO, putting it in inland means I have to clear a large radius around the location of AOs. Side mission rewards will contain all vehicles that don't regularly spawn as in vanilla, the cobra is included. No, side mission rewards have not been spawning yet as there are no side missions compatible with this map yet. Removing roles from squads (or changing them to existing ones) is possible, adding new ones less so as it'd mean a significant increase in maintenance (the vanilla and prairie fire versions are kept in sync for non-map specific things (like roles)). I'll put suppressors on the list, ask about the enemy weapons and main base has already been redesigned for the next release. -
The M240G is missing from the (woodland) USMC arsenal: //Weapon "rhs_weap_m240G", //Ammo "rhsusf_100Rnd_762x51_m61_ap","rhsusf_100Rnd_762x51_m62_tracer","rhsusf_100Rnd_762x51",
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I'm assuming you're talking about our I&A server EU1? It is an unmodded server. We do have a modded server with ace, have a look at this subsection of our forum: https://forums.ahoyworld.net/forum/86-enhanced-server-information-and-discussion/ And this topic if you want to join:
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Both me and Whigital work on I&A3 on a semi regular basis and we release an update whenever we have enough changes to warrant an update.
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Invade__Annex_3_3_72.Altis Arsenal
Stanhope replied to Markus001's topic in AW Invade & Annex Development
Change the mission parameter "Arsenal / Gear Restrictions" from active to none. -
Verify the integrity of your game files & the mod(s) that those belong to
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Dom already implemented this
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Havoc all the things you've mentioned are being worked on, schubz when did these framedrops happen? When an objective spawned in or something like that or just at random? And we'll have a look at the medical items disappearing. And river could you elaborate on what you mean?
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AW Mod Feedback Thread
Stanhope replied to MidnightRunner's topic in Enhanced Server Information And Discussion
These issues have been logged and someone who knows UIs (not me) will have a look at them when they've got some time -
Mission Summary This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/ Mission Runtime Roughly 2 hours with a chance to carry on open-ended Friendly Forces British Armed Forces Opposing Forces Middle Eastern Militia Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command at the start of the gamenight