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I.Jonsson

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  1. Like
    I.Jonsson got a reaction from Plant1ing in I&A 4 Beta Test Feedback   
    A very good point, agreed indeed. Just wanted to highlight the issue I had with it.
     
    The vanillasystem works for every vehicle, both air and ground; this only if you do not sit in the gunner seat for some reason. On the air service pad, in order to rearm cannon and countermeassure the 'vehicle service' works just fine, even in gunner seat.
     
    I also have messed around alittle bit with the pylon reamring system and found the following:
    -Through the rearm on Air Service Pad; If you change a weapontype without Removing the weapon you currently have on, it will add a double on the same spot. This can be done multiple times and therefore, in theory, can add unlimited supply of ammo. 
    -On the Wipeout, You can add the x3 Macer rockets on the 4 most middle racks, but they will not work, this is most likely because they are not intended to be there in the first place.
     
    What I can see from the rearm system is that whatever change you do, it will add or remove the weapon emidiatly. Is there a possebility to make it that you first choose your setup, and after that you have a "Rearm cycle" for some time. This way you might be able to get the duplicates away, and in that cycle you add the end of the service cycle, to add the cannon and countermeassures. (?)
    I have no clue how the system is coded or how it works, but it was just a though I had.
     
    In my experience it tends to fade out faster than 30 minutes. I would recomend a 10minute cycle.
    Whenever your icons are gone, even a friendly can spot another friendly in order for you to get your icons back. This ofcourse if you are within range to spot him yourself. 
     
     
    Ahoy!
     
  2. Like
    I.Jonsson got a reaction from Ryko in I&A 4 Beta Test Feedback   
    A very good point, agreed indeed. Just wanted to highlight the issue I had with it.
     
    The vanillasystem works for every vehicle, both air and ground; this only if you do not sit in the gunner seat for some reason. On the air service pad, in order to rearm cannon and countermeassure the 'vehicle service' works just fine, even in gunner seat.
     
    I also have messed around alittle bit with the pylon reamring system and found the following:
    -Through the rearm on Air Service Pad; If you change a weapontype without Removing the weapon you currently have on, it will add a double on the same spot. This can be done multiple times and therefore, in theory, can add unlimited supply of ammo. 
    -On the Wipeout, You can add the x3 Macer rockets on the 4 most middle racks, but they will not work, this is most likely because they are not intended to be there in the first place.
     
    What I can see from the rearm system is that whatever change you do, it will add or remove the weapon emidiatly. Is there a possebility to make it that you first choose your setup, and after that you have a "Rearm cycle" for some time. This way you might be able to get the duplicates away, and in that cycle you add the end of the service cycle, to add the cannon and countermeassures. (?)
    I have no clue how the system is coded or how it works, but it was just a though I had.
     
    In my experience it tends to fade out faster than 30 minutes. I would recomend a 10minute cycle.
    Whenever your icons are gone, even a friendly can spot another friendly in order for you to get your icons back. This ofcourse if you are within range to spot him yourself. 
     
     
    Ahoy!
     
  3. Thanks
    I.Jonsson reacted to Ryko in I&A 4 Beta Test Feedback   
    I'm actually looking into that right now - they should be broadcast on the admin chat channel, but they're not.  That's the intended behaviour (that admins should see it, that the team killer sees it)
    What you reported was that the weapon was marked as purchased, which is what I responded to. That's intended behaviour: you should see that you've purchased the item, but whether you can actually take it out of the arsenal is dependent on your selected role.
    At present, the SPAR 17 is not limited to a specific role - it can be purchased and used by any role.
    I'm still working out the kinks for vehicle purchasing, and you've just flagged a few issues that I've been struggling with. First and foremost, is the Pawnee a useful asset? I know it's fun as heck to fly, but I think as air support goes most players would prefer the Blackfoot in the air compared to the Pawnee, as the Blackfoot can arm itself with anti-tank missiles where the Pawnee is limited to rockets.
     
    Next, the only squad that logically would have access to the Pawnee would be Viper.  If the pilot runs the Pawnee by himself, the co-pilot has nothing to do. Theoretically you could mount anti-tank ordnance on the Pawnee.  So I suppose you could purchase a Pawnee if you lost your Blackfoot and you have the points.  But I think most players would probably run a default Pawnee (wouldn't take the time to rearm, or know it's possible) which means the asset is not able to counter enemy armor threats.
     
    The Viper squad limitation exists so long as the related asset (a spawned Blackfoot) doesn't exist. Once it respawns, a variable is reformed and the squad can be joined.
     
    Something I'm considering for vehicle pilots / crews is an option to use their reward points to speed up the respawn timer (ie., spend 500 points to shave off 10 minutes from the respawn timer).
     
    If you're rearming from another vehicle, that's vanilla arma and I have no control over that.
    Yeah, I just realized that - the pylon rearming system won't rearm non-pylon stations like the gun or countermeasures.
    The intended behaviour is to return the machine gun to 100% ammo. The Blackfoot and Wipeout don't carry extra magazines for their machine gun.
     
    Known bug. I hadn't heard about the fix to use the spotting mechanic on a friendly; I might just integrate that on a 30-minute cycle to refresh the icons.
    I'll have a think about this one.
  4. Like
    I.Jonsson got a reaction from PiranhA in Active Zeus on regular AO mission   
    Zeus interracting in missions is always much fun. Its the main reason I step out of the helicopter!
  5. Like
    I.Jonsson reacted to Stanhope in What are the little things that annoy you?   
    Already on those kind of issues, i'll check if i've removed Telos and if i haven't remove it  
     
  6. Like
    I.Jonsson got a reaction from Xwatt in Active Zeus on regular AO mission   
    Zeus interracting in missions is always much fun. Its the main reason I step out of the helicopter!
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