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kman

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Posts posted by kman

  1. 5 hours ago, Arkod said:

    As I understand, Origins made a fireteam (or a squad?) run the length of a runway up and down as punishment for "fucking around" (I assume it's the more or less typical behaviour we see in EU3, where people don't listen or just ignore SL/TL).

     

    Now, this kind of punishment may be done in Real Life or some Milsim/Realism communities, but EU3 is a fairly casual server compared to more structured Units. By making a whole team run for however long it was, you're not only punishing that team, but probably someone else as well (It could be the whole server if the team is needed somewhere). Also, running isn't a real punishment in this game, all you have to do is press a button. I consider this more of a waste of time than anything else and EU3 already wastes a good amount of time during normal gameplay, which may be the reason why people start pissing around to begin with - boredom.

     

    Some points I would like to comment on.

     

    I have logged into server just as Origins called everyone together and announced the "run down the airstrip for f*** around" command.

     

    No idea what happened, I considered opting out for 1-2 seconds, but also understood this was a disciplinary thing and so made the run with others without any comments.

     

    You mention that running isn't real punishment in game. I would submit, that the sole act of running isn't realy the point even in real life. The point is to make the person(s) responsible to feel guilty about dragging their comrades down with them. That's why units are often disciplined "as a whole" - because there is no "I" in the army.

     

    Sure, we are neither an army nor a milsim, but my logic is:

    Make EU3 play like a discussion society, and see how that will waste MUCH MORE of everyone's time, than one run down the airstrip.

    And the more people are logged on, the more amplified this is.

  2. Hi Cryo

     

    good effort on the base, but I would point out one thing: players spawning as infantry want to gear up fast and get on helli.

    At the moment, distance between infantry spawn & helli boarding area on EU1/2 is about 12m on EU1 and about 8m on EU2.

     

    On your map, I'm seeing +-40m from your screenshots.

    It may not seem lot, but every time someone gets killed and respawns, they will have to get to hellipads and this will be a detriment.

  3. I got wasted by BMP from behind too, when we were pushing from the forest to that last village. I would say our greatest weaknes were these armored vehicles - possibly because Apache was not utilised correctly.

     

    As I understood from debriefing, Zeus was suggesting that Apache should have kept greater distance and perhaps used missiles against these hard targets.

    But Helli pilots reported issues with visibility range which is why they come closer.

     

    Admitedly, we were also stuck in that first compoud for far too long, because command structure was unluckily decapitated.

  4. Playing with enemy Buzzard was fun for exactly 1 person on server = the BLUfor Buzzard pilot.

    Rest of the server population was just enjoying respawns (sometimes it was pretty bad on low-pop EU2).

     

    I agree though, that enemy Orca/Kajman has became somehow docile at least on EU2, not sure why.

  5. TBH I dont find the fog so much problem for a pilots (yes i flew in it too).

     

    Its more annoying for the infantry - you are being shot by 100% invisible AI from the mist.

    Its even worse than heavy foliage - where AI at least take some foliage into account.

  6. This thing about luring people to other communities honestly seems little paranoid.
    It's not like we are MMORPG hardcore raiding guild, freaking about losing key player(s) in middle of progress.

     

    Been there, done that + all the Dramas, Ragequits & Flamewars™. I'm almost crying with nostalgia (almost).

     

    PS:
    I would speak for giving Liru some leeway about his ban appeal post. He wrote it shortly after ban and was clearly angry (who wouldn't).
    Crucifying him over it is child's play, but also perhaps opportunity to be magnanimous.

  7. 19 minutes ago, David said:

    everyone is welcome to start their own community and play in both communities, it causes a problem if you link directly to the other one covertly, that is foul play and those who got banned shouldn't be upset that they got caught out

     

    That is the part I do not understand.

    As I wrote, there was no "other" community being advertized at no point during the event as far as I can tell.

    It was from my perspective one-shot event from AW members for AW members.

     

    Also David - what makes you use the word "covertly"? This event was announced on this very forum, how is that "covert" ?

     

     

     

  8. OK
    Let me just sum up what I - as a casual player on AhoyWorld - experienced.

     

    Couple days ago I have seen Liru's post that he wanted to run an unofficial gamenight - an even that would last about 1 hour. I signed up thinking it's nice that AhoyWorld members come up with such activity.

     

    Yesterday I went to Ahoy TS and found the participating people in one TS room. It was stated that Shadow(if memory serves) will create ad-hoc server instance for this event - which seems reasonable, as not to interfere with usual activity on I&A. The server IP was eventually given in channel description. We logged, had one hour of fun and then went to do a debriefing - to have some discussion what went wrong etc..

     

    About 1 minute into debriefing Liru disconnected from TS mid-sentence.
    Some people then noted, that he got banned from the server. Since this greatly surprised me I stayed a bit to hear the staff explanation.
    I did not caught it all, but seems that the problem was that non-AhoyWorld server address was given out on AhoyWorld TS.

     

    Let me say two thing:

     

    1) Never during the planning or execution of the event did I have impression that Liru or anyone else is trying to create new/separate community to the AhoyWorld.
    In fact, I have chalked this event up as another proof that AhoyWorld is nice and active community.
    Apparently, some members of the staff seen this in very different way. I wonder why that is? Miscommunication?

     

    2) Even thou Liru might have broken house rules, I would expect that staff would give him a warning that when running event outside AhoyWorld, he needs to use separate TeamSpeak as well. Booting him from TS mid-sentence when there is ~15 other people listening to conversation seems very ham-fisted and paints bad picture.

     

    I would appeal to staff, to take a moment and consider, if this could perhaps have been handled much, much better?

     

  9. Hi Liru,

    does this operation require some particular game version?

    I'm currently using the Tanoa test version (the one you can activate in Steam settings).

     

    Also just an observation:

    your comment about being more active then just camping one side of bridge suggest that Blufor should at some point cross the bridge to secure the other side. Planning this, I would include EOD element in Blufor assets.

    I would hate for someone to step on a mine, IED or even lose Marshall to it. ;)

  10. In my opinion, the function of Zeus should be to live-edit missions, adding or subtracting hostile forces as needed to provide a balanced experience for the conventional players; directing enemy forces in the Zeus tactical control view, including taking direct control of an AI soldier to provide "scare shots" on players who have exposed themselves.

    Pretty much this. It's least work for Zeus, yet makes the usualy predictable AOs/Side mission less so.

    For example I've seen Zeus send two helis that parachuted additional opfor squads into almost finished AO and sent some light vehicles with them

    - easy yet effective way to make it more interresting for ~20 people in AO, who were just loitering around waiting when the AI decides that AO is completed..

    The custom made Zeus mission can be great also, but there is one key thing Zeus should alway do:

    Clearly and REPEATEDLY inform all the players on the server that Zeus mission is incoming after current AO completes.

    Zeus can ask some player(s) to do this broadcasting for him.

    Failing to communicate results in confused players leaving - if suddenly Zeus scraps existing AO/Side without explaining to ALL people why.

    I've seen this mistake couple of times - Zeus creating mission for closed group of people who were in:

    -locked squad

    -locked TS room

    without explaining to other people on the server his intentions and taking them aboard.

    This "private" sessions simply should not happen on public server if they interfere with flow of standard AO/Side mission.

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