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Winter

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Posts posted by Winter

  1. 2 hours ago, TheScar said:

    170123100634-04-kellyanne-conway-0122-ex

     

    to much use of the term "NOW"

     

     

    Bacon might have overseen this on making I+A 3 or hasnt gave it great priority to fix,i´m aware of it since several side reward choppers (Taru,BF,Gunship) could be flown by non pilots - yet i havnt gave it a high priority to fix myself as usually those things never last long.

    Good finding tho.

    On a side note,i seem to notice you obviously spend alot of time reading scripts - pro tip: get a girl !

    Or ice-cream.

    ^_^

     

    That may be slightly off-topic, but good god, that lady looks hideous.

     

    3 hours ago, Stanhope said:

    So i was playing on EU1 just now and noticed that infantry can get in the copilot seat of the heli just fine and fly it.  So seeing how the servers aren't that active at 4 in the morning i decided to take a look at the script.  Here is the script currently running:

     

      Reveal hidden contents

    // Original pilotcheck by Kamaradski [AW]. 
    // Since then been tweaked by many hands!
    // Notable contributors: chucky [allFPS], Quiksilver, Rewritten to be eventHandler by BACONMOP

     

    /*something irrelevant to this post*/

     

    player addEventHandler ["getInMan",{
        _veh = _this select 2;
        _iampilot = typeOf player;
        _aircraft_nocopilot = ["B_Heli_Transport_01_camo_F", "B_Heli_Transport_01_F", "B_Heli_Light_01_armed_F","B_Heli_Transport_03_F", "I_Heli_Transport_02_F", "O_Heli_Light_02_F", "O_Heli_Light_02_unarmed_F"];
        if((_veh isKindOf "Helicopter" || _veh isKindOf "Plane") && !(_veh isKindOf "ParachuteBase")) then {
            if(({typeOf _veh == _x} count _aircraft_nocopilot) > 0) then {
                _forbidden = [_veh turretUnit [0]];
                if(player in _forbidden) then {
                    if !(player isKindOf "B_Helipilot_F") then {
                        systemChat "Co-pilot is disabled on this vehicle";
                        player action ["getOut",_veh];
                    };
                };
            };
            if !(player isKindOf "B_Helipilot_F") then {
                _forbidden = [driver _veh];
                if (player in _forbidden) then {
                    systemChat "You must be a pilot to fly this aircraft";
                    player action ["getOut", _veh];
                };
            };
        };
    }];

    I notice that the hellcat isn't in the list of helis infantry can't get in as copilot. If I_Heli_light_03_unarmed_F was added to the _aircraft_nocopilot array that problem should be solved.

     

    Reviewing this further it seems to me that the copilot seat of the hummingbird is also accessible to infantry (but the copilot seat of the hummingbird isn't).  Same thing but with B_Heli_Light_01_F.

    Same goes for some variants of the huron, i don't see them in the list.  Fixable by adding  B_Heli_Transport_03_unarmed_F, B_Heli_Transport_03_black_F, B_Heli_Transport_03_unarmed_green_F to the array.

    And the nato VTOLs also don't seem to be in there. 
    B_T_VTOL_01_infantry_F, B_T_VTOL_01_vehicle_F, B_T_VTOL_01_armed_F, B_T_VTOL_01_infantry_blue_F, B_T_VTOL_01_infantry_olive_F, B_T_VTOL_01_vehicle_blue_F, B_T_VTOL_01_vehicle_olive_F, B_T_VTOL_01_armed_blue_F, B_T_VTOL_01_armed_olive_F

    Now these might not all be necessary as i've never seen a blue VTOL ingame but a zeus might go wild on one of his missions :)

     

    And same goes for the taru, i don't see it.
    O_Heli_Transport_04_F, O_Heli_Transport_04_ammo_F, O_Heli_Transport_04_bench_F, O_Heli_Transport_04_box_F,  O_Heli_Transport_04_covered_F, O_Heli_Transport_04_fuel_F,  O_Heli_Transport_04_medevac_F, O_Heli_Transport_04_repair_F

    And for the black taru:

    O_Heli_Transport_04_black_F, O_Heli_Transport_04_ammo_black_F, O_Heli_Transport_04_bench_black_F,  O_Heli_Transport_04_box_black_F, 
    O_Heli_Transport_04_covered_black_F, O_Heli_Transport_04_fuel_black_F, O_Heli_Transport_04_medevac_black_F, O_Heli_Transport_04_repair_black_F

     

    Now i did think of the xi'an but the copilot in there is a gunner so i don't think it's supposed to be in here.

     

    And finally i know that a civilian plane spawns on tanoa. So:

    C_Plane_Civil_01_F, C_Plane_Civil_01_racing_F

     

    Now some might have been left out intentionally and others that i listed here don't necessarily need to be added as they are so rare.  But i thought, i'm looking now anyways so why not list them all?

    Ah, well, I believe Scar would start complaining that the "Clear vehicle inventory" script thingy is still missing, considering that getting all the garbage out of a Hunter before filling it to the brim with missles is so utterly tedious, but I doubt he has any reason to do so. Let's just wait for new additions to I&A 3. I think an upcoming update already was announced in some other thread, but I don't remember anything specific.. besides, I don't have much of an idea how to integrate scripts into missions, so I'd rather keep my mouth shut than to openly complain about it. 

     

    ...

     

    Make it happen, please.

  2. It would probably be nicer to have all the supplies at one FOB instead of having all those supplies (ammo, repair truck.. etc.) scattered over all the FOB's, because most of the time, you simply end up going back to base if you need ammo. Makes having a FOB kinda redundant. For example: FOB Dirt Track spawns with 2x Marshall, 1x Kajman (?), 1x Huron, 1x Slammer and some Hunter HMG's, along with Quadbikes, iirc. That's nice and all, but it doesn't have any supplies for vehicle maintenance.. now imagine going all the way from Selakano over to the main base (Almost 20km, if not more.) only to reach the service pad in a Slammer. That's not so bad, if you have to do it only once.. but most of the time, if you're competent enough, you're going to keep the Slammer alive and well. Now, I get that there's ammo and repair trucks available, but try finding a player who does logistics on EU #1. Almost certainly not going to happen. Perhaps, you should also look into that. However, it's just my point of view. I suppose that adding service pads at the FOB's, like the vehicle services in I&A 2 would be a nice solution, that's probably easier on the server than placing down the assets themselves.

  3. Oh, so there's a thread for stuff like that.. time to show what I have.

     

    1. Landing a helicopter 101.

     

    bkrgYdQ.jpg

     

    2. CSAT power lines restraining my Hummingbird.

     

    eCKg4PK.jpg

     

    3. Yeah, think what you will. (Our Blackfish crashed and that happend..)

     

    dlbnUz7.jpg

     

    4. Not having a spine.

     

    Bud7zWF.jpg

     

    5. And lastly.. (We were doing a side mission and couldn't find a proper vantage point. Thus, we decided to go on top of these towers.. and yeah.)

     

     

  4. Think I'll be adding my opinion here, too..

     

    Base Design

    I'm honestly not a big fan of it. I know that it's supposed to look like we're invading the island, but having the runway for the UAV's on a dirt road with rocks in the way seems, uh.. not so good, I was thinking about placing them and an UAV service point on the AAC Airfield after completing a couple of AO's, or something. I'm not a mission maker, and I'm not really good at making suggestions, either. But that's what came to my mind.

     

    About that hilltop, yes, I have to agree. I saw a player getting a reward Gorgon up that hill and killing everything down in the base. The fact that teamkill messages were disabled also didn't help too much. Iirc, in the end someone had to sneak up on him to see his name.. yeah. And you might want to tweak a few things about the Prowler spawning script. Right now it seems like the player can just spawn infinite Prowler's, you see what I'm getting at -- Trolls.

     

    AO's

    I have no idea if the Radiotower sub-mission got replaced by the Ammo Cache sub-mission, but I think it's neat. That way, we don't have to carry charges around the map. Though, I may be biased because I only heard it from other players and didn't participate in doing such a mission just yet. Personally, I'm glad that proper enemy CAS is back; makes things more exciting. (And frustrating..) The artillery mission seems to be overused, indeed, and it also seems to irritate players. I don't know. I think it's just a minor nuisance, seeing how it's only the two tanks and nothing guarding them. Maybe give the player a reward for clearing them? Otherwise it gets rather bland and annoying. Either way, I'm glad I'm not the only one thinking that way. I'm kinda stretching things here, though.. on to the next point.

     

    New Side Missions

    I've only seen two of them yet: The one that involves diving and the other one where we have to protect the UN officers. While we had trouble completing the first diving mission, (It took us 30 minutes to find out what we were looking for..), it does seem like a welcome addition and it was requested multiple times. The UN officer mission.. ah, well, I prefer sitting on a hill and shooting at stuff, getting close and personal isn't my style. But I do think that it's a nice addition for those who want CQC.

     

    Advanced FOB's

    It's a neat addition. But it surely doesn't beat the FOB's and the missions from I&A 2. But I'm certain that it'll get better the more feedback you guys can gather.

     

    Overall Issues

    I didn't notice much of a change regarding the FPS, or at least nothing noteworthy. It got a bit better, mind you, but it's not exactly worth noting. For the sake of feedback, I'm doing it anyway. Some people appear to have gotten a bigger increase in FPS than others, so.. The new marker script doesn't seem too good as of now, you can only see player names and player vehicles when scrolling out and viewing the whole map, which is a bit difficult. And as Scar mentioned, it's not exactly accurate. I think the "Clear Inventory" script being gone is an oversight, but I think it's still worth mentioning. It's not exactly entertaining to drag three Bergen backpacks full of gear out of a Hunter before filling it up with missles and making your way to the AO only to lose it to some random player who takes it and having to do it all over again. The score system involving requesting artillery strikes etc. seems a bit flawed, since you can essentially just teamkill your entire team out of cold blood and get away with it.. might wanna look into that.

     

    Well, I've been rambling on for long enough. You did a great job with the mission; changes are always appreciated on my end. Keep working on it and listen to the feedback as a whole, adapt to the playerbase and I'm pretty sure it's going to turn out even better.

  5. 8UTZptF.png

     

    Can't wait to see I&A 3 on Malden. This is bound to be great. What are your opinions on the matter? I'm hyped, goes without saying. Only thing that's making me uncomfortable is that I have to get my wallet ready. The fact that Malden is for free makes me happy, though.

     

    Link to the roadmap: https://arma3.com/news/arma-3-roadmap-2016-17#.WArABOCLRaQ

     

    And yeah, I'm probably a bit late with this. Still, there's probably people who haven't seen it yet.

  6. I have literally no idea who to side with in this thread, since everybody has fair points. But I must admit that I found it pretty hilarious that we had a 155mm Cluster round flying right into the spawn, killing about 10 people after one of the new spartans thought that it was a good idea to give them an artillery tank as a reward for doing his mission.

     

    Totally didn't see that one coming. Though, I think their "styles" of Zeusing should adjust to the playerbase eventually. Just give them some time. Best thing would be to pin the post with the "do's and don'ts".

     

    blindsided-by-breakup-didnt-see-it-comin

    I was among those who died horribly that day.

  7. When I played on EU #1 a few days ago, I saw a Zeus player spawning AT units in front of a tank that was rampaging a side mission. I'm not going into detail where it happend, or which player was in the tank/zeusing. I don't exactly care about that. But I wanted to ask if it's allowed to do those kind of things -- Spawning AI to stop somebody in front of somebody doing a mission, interfering the flow of the game, whatever. I don't remember anyone asking a Zeus to unnecessarily "spice up" a side mission. It just struck me as odd. So?

  8. Often: - ArmA 3, random games whenever my nostalgia gets to me..

     

    Occasionally: - Skyrim, DayZ, Starbound

     

    Besides that, I don't really own too many games at the moment. I have Fallout 4, but I'm a bit unimpressed by it, so I won't play it much. Got 22 hours on it, but I don't like it. I'm just happy I got it cheap, otherwise I'd be mad. I also own "The Culling", but if they don't launch significant updates soon, the game is just going to die.

     

  9. zcCVFoi.png

     

    *Internal screaming intensifies*

     

    Seriously, though. Did people really deem the WBV scope too good for the Sniper class? It's a tool used for sniping, after all.. I don't see the problem. It's a bit odd. If it's an oversight, then alright. I didn't say anything, ignore this post. If it wasn't, then I'm probably not going to touch a sniper slot again, at least not at night. I'm one of those people that think that hitting running targets in ArmA 3 is hard enough, and now that I finally manage to do it without wasting about three mags worth of ammo, the most viable scope is restricted to the Squad Leader again.. (Let's be honest, if you want an easy time spotting an target and getting the range, you can just use a Laser Designator. But why make things harder if they can be easy? The default nightvision scope is terrible in every aspect, to say the least, at least for a dedicated sniper. For a Marksman.. alright, I suppose. If it was an attempt at balancing I&A, then it's one that I don't fully understand.)

     

    And yeah, I get that I sound like a dumbass when I complain about minor things like these, but I'm just no "dank MLG" sniper like other people in this community, sorry. I just casually choose the slot whenever I feel like doing something else than blowing up tanks and flying other people over to the AO.. but this? Meh.

     

    And I might also add that I made this post not to offend anyone (I don't even see how I could, but you people know the internet these days. You say one wrong thing.. and everything collapses unto your virtual self.), but to ask why the restriction got re-introduced. This isn't supposed to be a discussion of any sort.

     

    Tl;dr: Why did the WBV scope get removed? Please don't shoot me. Have mercy.

  10. 11 hours ago, IOnceWasATeddy said:

    Title. Tried it solo and its pretty boring and slightly difficult, will probably be better with other people.

    Would be the third time I'm doing this campaign. Still wishing you the best of luck, though. You'll need it. (AI shooting through foilage.. running away from enemies.. ambush spawning..)

  11. Why, hello there! If you clicked on this thread, it most likely means that you're experiencing the same issue as me.. or not. That's what I wish to find out. So, the ArmA 3 render bug that got introduced with Version 1.60-1.62.. where do I start? It appears to completetly remove all textures of ambient objects and starts to randomly render them again, dropping the FPS to 3-5 and making the game ultimately unplayable. Sometimes it clears up after a while, sometimes it doesn't and requires a game/PC restart to fix it. (Hell, I even had it crashing on me whileI tried to fix it.)

     

    Here's two clips showing the issue: 

     

     

     

    How many of you people are having this issue? Does anybody know how to fix it? Everything is appreciated. And since no one has addressed this issue here, I thought it might be good if I do. :-P Anyway, see you on the battlefield. And don't trip. Feel free to use the clips in a support ticket for BI to finally make them aware of the issue and have 'em fix it. (Like that's ever going to happen.)

  12. 1 hour ago, Jagermeister said:

    Does anyone play PokemonGo by any chance lol? Just curious as how many of you actually do, and are as sad as me to go out and hunt for then? ^^ Lol.

    I much rather play the old and normal Pokémon games. It's not so dangerous for people like me. Car crashes and road rage for a Pikachu, y'know? :-P

  13. I actually like the fact that the islands on Tanoa are connected by one bridge and one bridge only. Makes pilots necessary.. or boats, which are rarely used. I don't think that it's necessary, but nice job nonetheless!

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