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RoyalSertr

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Posts posted by RoyalSertr

  1. 7 hours ago, ShadowAce11 said:

    Make the TL LAT-capable. Yes, we already have two LATs in each squad, but in the case of certain factions (especially the PLA), some light launchers such as the AT-4 have proven to be necessary. 

      • Rebuttal: The Rifleman LAT can just grab one from the arsenal and drop it to the TL already. Why should we whitelist the AT for the TL?
        • For the sake of simplicity. It's much better if someone can have direct access to something rather than having to ask another player for a

    Directly engaging enemy armour puts TL in higher risk, but as was stated 2xAT4 often is not enough and it will add bit some appeal to TL.

    And yes, somebody can drop it for you (same as LR radio), but this is kinda going around the rules and wastes time. Whitelists are there for a reason. If you can drop AT4 for somebody, why not just drop long ranges scope etc. For me, rule coherence is important.

     

    7 hours ago, ShadowAce11 said:

    Give TLs optional LR radios again. This way, should there not be a squad lead, the TL can simply go into the arsenal and grab one instead of having to knick one off of Vortex or stay near a long range-equipped vehicle. 

    • Once again, this is for the sake of simplicity.

    Again, I agee this would make TLs tiny bit less annoying. If anything, just put in a small rule (which wont be hard to follow as most TLs are guys who've been around for a bit and have common sense).
    "Both SLs and TLs have access to LR radios. Carrying LR radio is generaly allowed for SLs only. In case of empty SL role in the squad, squads leading TL (A1/B1/etc TL) can bypass this rule. Combat situations are not covered by this rule (see FAQ).

     

    FAQ:
    Example of LR setup:
         Full Alpha + B1 slots filled. ASL got LR, B1 TL got LR. Everyone else got SR.

     

    Dropping LR radios (or anything in general) from Arsenal for anybody is not allowed.

     

    Picking LR from KIA mid AO is allowed. In that case, passing on LR should follow command structuer (SLs radio -> Team 1 TL -> Team 2 TL in most cases) if situation allows it."

     

     

    If you really want to have a "bait" for TL role, for me that would be access to 7.62 assault rifles where everyone else has 5.56 (obviously except AR/Marksman).

    As TL you might find yourself juggling your fire team, communication with SL or possibly being SL and still being on the front lines. Doing more damage in limited time window would balance this a bit. Plus you get that unique experience at the same time.

    This would probably need additional weapons added to arsenal though (SCARs *wink wink*).

    But this is definitely not a deal breaker. Just small possible bonus.

     

     

    But the main big thing that discourages me from taking TL (outside of not having M249 :D) are (obviously) some people.

    1) My expectations as TL are, unless I specify directly (hold this position and provide cover, push to this rock whilet rest provide cover, clear the building etc.), rest of the team is to follow me/pointman (if specified then in formation, otherwise just common sense). Not fall 100m behind, push ahead by yourself or go wandering god knows where.

    If I give order to push to one specific builiding and half the team does it, but 2 guys run elsewhere and get separated, why should I even care about them. If I specify the plan and nobody gives comments beforehand, you follow direct orders even if it is risky (and as TL I will do my best to get the objective done without any casuality).

    Obviously if situation really needs it, you sometimes just have to take the closest cover or push/flank around. But then at least call it out so I am aware of it.

    Heck, from time to time, I call over radio for somebody to fall back in formation and get no answer (voice nor action). And if I have to babysit somebody and call him over again and again because he doesnt stick with the rest for unknown reason, I really cannot be bothered.

     

    2) Fun over tactics. Dont get me wrong, I understand Arma is just a game and we have different expectations what we need to have fun. But EU3/EUE is server based on at least basic teamwork with command structure. That means sometimes you are given orders that wont be fun. And you are expected to follow them (e.g. clearing number of empty building). As TL I do the same (boring) stuff as rest of the team, its not like I steal the fun for myself. If you get direct order you follow it. Maybe with cheeky comment or suggestion (I b*tch a lot) but as you show your "wits", you still follow the orders. If you have issue or find the AO boring, tell me after we are done. If you tell me mid AO, I will probably ignore and forget it as at the time I am occupied with other stuff. Then, I can relay to SL that the team didnt enjoy the AO and ask if we can be the forward team for the next one so we get to shoot more.

    Example: We occupied a large building. A1 is engaging enemies to the North. As A2 TL I will order my guys to take SE, S and SW side of the building as we lack info about enemy troops. It might be questionable for some, but I wont put another 5 people at the same side of building with nobody to cover our sides and flank. And as TL I will be there with you.

    This issue is not that uncommon. Once there are shots fired, a lot of people ignore their sector and just go for the kill. We all are probably guilty of this sometimes (I sure am) but if TL calls you out on it, you get a grasp of yourself and return to your sector, trusting your buddies to have your back while you cover their.

     

     

    Yes, it turned into a bit of rant, sorry for that. I felt I needed to explain myself. I find TLs job hard as is (my english is not fully fluent so I slutter, have to think about best way to do the job, communicate with the team and shoot at the same time etc.) but I will try to do my best. But as Ryko said:

    6 hours ago, Ryko said:

    I would almost go so far that if no one is leaping up to take a leadership position, it's not worth playing on AWE. It shouldn't be about one player leading because everyone else took a step back. It should be about one person deciding they want to give it a try, and everyone does their best to support and encourage that player.

    If you dont help me and even go as far as make my job harder, I really cannot be bothered and will either reslot or disconnect.

  2. 5 hours ago, Ryko said:

    Sounds like a bad spawn on the AA vehicle.

    Well if you check the timing, it took 1 hour 17 mins though its possible. But considering the timing, I was rather thinking if it couldnt have been clean up script or something as the AOs were so close. It probably took us just about those 5-10mins to actually get from the arti AO.

     

    But I still dont get the HVT Oscar. Even if he died somehow, we didnt identify him at all.

  3. Gorgona 2017/10/24 18:00-18:30
    During RTB from mission (destroy arti), task destroy AA finished itself closely followed by task HVT Oscar finishing and receiving new task.

    Only "player input" outside of driving: minute or so before the AA mission finished itself, one player (out of 3) disconnected.

     

    arti(left red mark) and AA(right) were intercrossing circles. Position of HVT was know exactly from the intel. Red marks are approximate positions.

     

    20171024183344_1.jpg.8211f5448201b69b0ad299a98657e9de.jpg20171024182544_1.jpg

  4. Cca 19:00GMT+2 17/10/20

    Gorgona - playing as Russians(?), probably default settings

     

     

    Bug - Tasks now showing properly
    Upon joining, there was no Task tab in map menu nor any task icon on map. There was HVT Oscar as usual marked on the map with the cross thingy and square. After gathering intel, new mission was created (Rescue DIAMOND) and showed properly in task tab. For new JIP after that, there, again, were no tasks shown.

     

    Bug/Missing feature

    Couldnt gather intel I carried from my dead body. (Dissapeared?) Not sure if that is known issue.

     

    Weird behaviour

    Seems I got shot by guy who apperead ragdolled whilst I was searching him. Cannot confirm, might be just my internet was lagging extensively, but after returning, we havent encountered any active EI.

    Dont see anything you could do or how could you check this. Just noting to put full report.

  5. 1 hour ago, Stanhope said:

    AFAIK the server isn't set to persistent battlefield.  Meaning that if everyone disconnects the mission will stop and it'll restart.  Every time the mission on AWE restarts it picks a new map.  
    So if you're alone, connect push through, wait a bit and DC again.  A random map will be picked next.

    Which you must admit, is kinda ridiculous and unhandy (if there is few people on and all agree to change) thing to do. But yes, it is a solution. Kinda.

    I guess there was a reason why disable player commands, I just don't see it. (also, to me it seems it just picks (defaults) Altis all the time, but that is probably just a feeling)

  6. "Bug": Destroy cache mission

    Loaded cache into vehicle (LAW, had no explosives at the time). LAW got destroyed by EI. Cache seems to be stuck inside, undamaged.

    Stiletto Malden

     

    Request - Malden 2035

    Could we get FOB on mainland? Preferably with few HMWs or any means of infantry transport. Just so there is way to play the map without air support/stealing cars/LAW/boating everywhere (aka when only few people are online). The map is really fun and decent for small numbers, but lack of bridge kinda sucks.

    I guess you

     

    Request/Question?

    Guess the #vote missions option is long gone? Altis being often the map where server is when empty isn't the greatest as it is not so great for small numbers (aka when server starts to get people on or in off-hours) as it is just too large. Any chance to get back the function to skip a map in any form? Or if there is some, I guess it's unknown for most?

  7. Lets start feedback on new web and forums. Bare in mind I try to provide only my opinion and constructive criticism (I am really critical, sorry for that).

    I know the stuff is still WIP, but feedback might be welcomed. If not, just remove this. :)

     

    My opinion is both web and forums are downgrade from what we had on the functional side of things.Reasons:

    Web:

    *On old web I could just open the side and quickly scroll to see info about all the servers and TS. Now it takes longer and it is more distracting. Please move arma and TS server info to the top.

    *Honestly I hate the new "shiny" web designs that are so popular currently. Not functional enough for me.

     

    Web bugs:

    *EU3 page (main) has no text (except "EU3" heading.

    *EU3/What is EU3 bottom link bar is not stuck to bottom of screen (as it is on the other pages).

     

    Forums:

    *I find them much more distracting and harder to read than the old one. Too much spacing between everything.

    *Might be the font as well.

    *Category headings are fully transparent. I would recommend make them colored and about 50% transparent or even not transparent at all.

    *Same with new/no new icon notification. It is hard to see. Give it some color.

    *The dark heading of each posts splits the topic too much, it is annoying and makes it harder to read post by post.

    *Would be nice if "Like it" button fitted bottom of the post independently of the post lengths. Now if the post is too short, "Like it" is somewhere in the middle of the post.

    *List of topics - too large spacing. Even on large monitor pinned EU3 stuff takes whole page and I have to scroll as maniac to get to even new posts.

    *Lining of posts could be smaller. Again posts are too large if they have multiple lines. No need for 1,5 paragraphs.

    *Could we get edit button on top of the post not the bottom? Writing this I found it is pain in the ass having to scroll whole longpost just to open editor and scroll again.

     

    Forum bugs:

    *Cannot reply to News & Events topics.

    *Seen white bar overflowing to right side over the picture. Cannot find the post now (lost it somewhere), will provide a link when I do.

    *Profile/Community reputation/Status Replies takes me to blank page.

    *User avatars decided to hide for me just now. See only text variant (aka username twice).

     

     

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