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Lone

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Everything posted by Lone

  1. ***** Update 3 ****** Using your feedback, and now that my coding is pretty bug free, I have ported the game-type to 3 new maps, these are Utes, Panthera and CLAfgan. The main change is that re-spawns are now no-longer with the VIP, but rather a suitable distance away to minimise spawn camping. Obviously I'd love to test all the maps tonight but that aint gonna happen. so later today We'll see who we have and what map they want
  2. ***** Update 2 ***** RE-SPAWNS ARE FIXED (slight bug where if everyone on one team dies at he same time the missions ends but that will never happen right? RIIIIIGHT?) Need testers to help, I'm thinking today (2 hours from now if poss if not name a time) need between 6 and 16 (I know I wont get 16) players to crash test the map, asses balance and provide feedback reply here to sign up!
  3. I do have both versions saved because both have their merits. As for the tenable for smaller numbers of players, THIS map is my attempt at a PVP game-night (so 30+ players hopefully), I could easily port the existing mission onto another map, or even delete one of the hostages and set one team another objective. For now I'm working on the (up to) 24 vs 24 mission that IS currently in fruition. Later I could change, port and adjust the mission to suit other numbers
  4. ****Update**** Currently the hostage is now AI, this means that when approached by enemies they will run away (if un-cuffed) but for any movement even by the team they belong to they must remain cuffed. The little-birds have been removed, as the map is too small for them to work. The re-spawn ticket system now works (however I'm having issues getting the units to re-spawn with their correct gear). Things I need to do are fix the re-spawns (more), stress test the map and test balance (this is as the Russians have less developed gear). If people are available tomorrow for a test I'll probably be troubleshooting most of the day. Thanks for your attention, Lone.
  5. All accept #3 I agree with, the reason it takes some time to get off the ground is because its Arma, the game is designed to last a fair amount of time whereas each round of insurgency I played lasted 5 mins tops. I'll experiment with AI but they tend to run away (at a jog) from hostile forces so it could be a minigame in itself to catch your hostage. At the moment I cant work on it because jochem sent me back a pbo and I cant get the unpacker to work so I'll get in contact with him for some more help. Thanks for the feedback
  6. Hi, Im interested to see how the mods perform in a pvp setting, so I whipped together a quick game variant and need at-least 3 others to help me test it. If your interested in helping im available this evening and again on Sunday so I'd love any and all help I can get *side note, You need to be patient, there are certain things I need to test and the map wont really work as a fun game with such small numbers. Thanks, Lone
  7. nah m8, I command on occasion, I'm taking this all in, for example I will now, every op give the whole platoon a debrief and an opportunity to poke holes in me and my plan, constructively of course.
  8. Yes although, this is less improving fallujah and more improving team cohesion now
  9. Hi, The only issue with 15 wp in side is a clutter of the AO on the map, if you where receiving little orders outside of your team-lead and wanted to ensure the rest of the squad knew what you'd done then I agree completely with what your saying BUT idf a commander is on-line and doing their job correctly they should know who's been where and when and therefore the extra clutter just makes their job harder (remember their thinking about terrain, possible hostile forces, where to put who, when to do things so that the force is somewhat unified). All this means that anything on the map that isn't "the plan" or positions of friendly/enemy units is just clutter and something the commander has to wade through to get what they need. In terms of 15 Way-points before you even get there, unless it's a convoy and the way-points are directions they are often used to massively micromanage certain squads. I know this cause I used to do it, ALOT, all the commander is doing is specifying the exact way THEY would approach and expecting the squad and team leaders to conform to that. The best way to approach something is for a commander to specify an "angle" if you will for each squad (that's not each fire team) and let the squad leader work with what they have. This is why I originally shivered at the idea of 15 individual way-points.
  10. That's okay then, especially if you put them in group chat, but if a commander goes over 5-6 WP before you even get there that's no good. Personally I enjoy your sessions as a teamlead and strongly recommend you push into squad and even platoon lead more often
  11. Clear the town missions can take AGES cause some infantry is hidden in a house, the mos probable idea behind your commands was to manoeuvre a team who was in a better position to engage to a firing point. Also a basic commander mistake is micro managing, I've been guilty of it, I sure as hell know other commanders are guilty of it too. When a commander takes it upon them self to issue instructions to each and every fire-team, rather than allowing the squad lead to do their job, people/fire teams get forgotten simply because that is just too much for any human to think about at the same time. This has happened allot more recently due to the influx of new players and therefore inexperienced commanders. All they need is some time and some constructive feedback and they'll improve real fast, just whatever you do don't complain at them, that's how you run out of willing squad/platoon leaders. Honestly one of my favourite platoon leaders is Raz, he gives a basic plan, and allows the squad leader to use their own discretion. Anyway, that was simply from my experience as a squad/platoon leader so sorry for the ramble. (Also having a WP 15 is a massive hint of a micromanaging commander)
  12. Sorry wont be able to make it, Have fun guys.
  13. Lone

    [EU #3] Another map

    I have to admit, this looks like Cherno 2 with less hills.
  14. If no-one else is streaming on the ahoy channel I will, but it looks like you'll be spoilt for choice.
  15. I'll put it in the main post but the stream will show up on the ahoy page whenever its on I don't know if that's an options, I'll look into it but be aware I don't have the actual account, only the stream key. Thanks for the feedback guys keep it coming!
  16. Sorry my internet crashed :/ if you see my other streams I tend to sign off and leave the goodbye screen up for a few mins. But thanks for the feedback Thank you, my streaming timetable may become regular during the summer, then when I get my timetable next academic year I might work out certain days and times. ATM my life is hectic, end of year, just done exams but not quite on holiday so for now its the as and when stream Thanks for the feedback guys and keep it coming.
  17. As you guys may well know I have started streaming on the Ahoy World Twitch channel. What I want with this thread is for anyone who has been watching to tell me, in honest terms. How do I make this better, this can be quality wise (the terrible FPS is my computer so there will be no foreseeable improvements there), presentation wise, stream etiquette, whatever. So, Do your worst. Link to the channel for those who don't wanna do some investigation : http://www.twitch.tv/ahoyworld
  18. *IDEA* if it's possible, remove death messages, its kinda cool to have to run and check to see if a friendly is still alive.
  19. If your not having fun on the EU #3 server your probably not giving it enough time. The rules in place like don't use side chat and don't kill each-other make perfect sense. Following the chain of command makes for fun enjoyable and cohesive game play such as is not found on vanilla servers. What you have to understand is everything about EU #3 is based around working as a team, and not doing that removes the element of fun. As for playing your role, that's nothing bad either as it allows for dynamic game play for example: "your stuck in your current position with hostile infantry advancing, several BMP's have your position locked down so you cant move away or even move to eliminate the EI and unfortunately, your AT was the first to go down. It is now up to your commanding officer to find a way out of the situation, else everyone will die." This isn't bad because it allows for great and intense game play, instead of a guy with an alamut, LMG and loads of medkits rolling up in a tank and destroying anything, in other words, it gives EVERY PLAYER a purpose. *side note, if you come on in the evening (I'm speaking GMT) you'll often find up to 20 players, and more like 30 for a game night event. If you wanna run around with real weapons and mindlessly kill people go play arma 2, or the arma 3 wasteland mod. Sorry for the long post I just felt the need to defend my favourite server ever. K fanks bai!
  20. +1 to the above comment, As much as the OP ran smooth, the driving was not proportionate to the action. Admittedly As PL I took things slow because as we went on I was expecting more troops. the final town would have been good to be swarming with enemy for a good CQB clear. One thing to note, 5 mins re-spawn is not enough in my opinion, All right its an annoyance to die, but 5 mins is no deterrent, half the team dies? no worries we'll just wait for them to appear right where they where with new gear. Otherwise the mission was alot of fun, and everyone was very responsive to commands so thank you. Lone
  21. I'll be there, maybe.
  22. Lone

    Hiya

    Big differences, injuries apply to separate body parts and must be treated individually, there's no magic injection. Pain is a factor, you can be knocked out from just pain alone, blood loss, heart rate and blood pressure all play a part. Unconscious has several states including stopped heart (this can be remedied with some of the ol CPR). There's lots o people that know their way around the system blindfold and would be happy to teach. If in on I'm happy to impart what I know too One thing to note is EU #3 is more serious in play-style, so mucking around (Tking etc) is met with extreme prejudice. That said I personally would love to see new players about. Lone
  23. Signed up looks fun as hell, and the last one was great fun, People dying adds to the intensity of the mission.
  24. I signed up, only 12 people sounds small from the number on last gamenight, is that an issue?
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