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Jester

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Everything posted by Jester

  1. this really wouldnt be hard to implement, but as zissou has said, it will never be implemented on our server. Players would have to download that mod as well as this mod http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 (since the original mod is dependent on it). As we have said in the past, we will not be adding any content that forces a player to install a mod to connect to our servers. On the other hand, if you want to host our mission with this mod running all you have to do is throw that addon in the servers main arma folder and call it when starting the server, as well as the second mods that it is dependent on. Then it will be active and it will change all the units.
  2. I can tell you right now, with how large Altis and having a respawn button, no one is going to lay on the ground for a medivac, then wait to get back to base to get revived and then taken back to the AO again to fight more only to die shortly after and have to go through the whole process again. it is just so much more convient to click respawn if no medics are around and go back out to battle. Don't get me wrong this is a good concept for a reality game night type mission. I just do not see this type of thing working out on a public server where people just want to go out and kill stuff, rather then wait around for a mdeivac/pararescue
  3. AND THAT is why he he is having so many problems. Pach thank raz for the fix to all that troubles you!
  4. I think I actually have it set @ if (player == pach) then {give _FPS to (call BIS_random) _player} sleep 999999999999
  5. try the newest release that i just posted today. see if that version runs for you.
  6. new 2.51 released. HUGE inmprovement on the spawning code of enemy. Enjoy a huge FPS and stability increase! See first page for changes.
  7. well, recently in the past 2 days I have released a new version of the mission. it has corrected the FPS/desync/lag issue for about 90% of our players. That is why i was curious if it helped you out.
  8. how long are you actually waiting for it to load up? sometimes it can take up to 3 minutes on our dedicated servers from a brand new boot of the box. especially if 20+ people are connected at the same time to the server while trying to load the mission.
  9. how has your lag/desync/fps been since the latest build we released?
  10. after full release we will be revamping the startup vehicles. We basically have it how it is now for people to be able to play with the "toys". Hang in there guys. And as Edward said, I&A 3 will bring back the tactical aspect of I&A again for sure.
  11. everyone gets that error as far as i know. It is a VAS error and I am waiting for a fix for it.
  12. No it is not required. The messages u r getting is because you r running cba on your server.
  13. updated for Altis! See changelog in first post for changes.
  14. Will be fixed by tomorrow. I have off then so will have time to fix.
  15. i believe that this will be very possible with I&A 3, we will have to wait and see....
  16. Will be fixed soon. Work has been crazy. Little time to debug.
  17. No he means xifferent people here at ahoyworld. I will toss together a changelov by the weekend.
  18. I beg to differ. I cannot fly at all with just keyboard/mouse. I hook up my XBox controller and its game on. (well, sorta game on until raz or hoax or one of the other topguns start flying )
  19. wait, which repair pads do not work? I tested this last night before I put it live and they all worked, even the off base ones.
  20. the pvp server never had this first off. Second I changed the setting to only be able to spectate the group members now. (instead of the whole server. that wasnt intentional when we implemented this) third people were asking for a way to have it more realistic about searching for dead bodies instead of a bright neon sign hanging over their head. this was a solution. forth, this is only a test as of right now. we are trying to better the experience of our players by adding new content. @progamer, I am a bit confused. you want it more hardcore by removing extra armor, yet you want neon signs over dead players? i am a bit confused. again, these are just small tests we are doing to see what players are looking for, your input is very welcome and appreciated. I have actually had quite a few people say they enjoy the spectator view now that it is scaled down. (pro tip- press left arrow to pull up the base marker straight away when your down)
  21. Like I told you in game, we will not be changing this until full release. It used to be the everyone was getting one shot from 1k meters away. Everyone complained that AI were OP. Now that BiS has adjusted the AI skill, now the new complaint is going to be they are to weak.... Here is the thing, A lot of players can thank us for the training lesson from playing against OP AI, now your game is to par and you can actually fight a good battle against them. So until Full release (9 days away!) just sit tight. After we see the final skill of them, then we will adjust.
  22. we are just testing a new revive script that does not allow the respawn bug where people can revive themselves. a working Altis release will be posted as soon as all the minor bugs are fixed.
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