Jump to content

Hoax

Community Member
  • Posts

    824
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by Hoax

  1. Afghan Village and Everon... AWESOME
  2. Great video, really intense moment you captured. The suddenness of it reminds of of the contacts we had in DayZ
  3. It can be fun to watch, but it goes on for HOURS and virtually nothing happens. There are advert breaks literally every 5 minutes or less and the game has no flow, its all about setting up 2 lines of people and playing set pieces out. Also it relies way too much on the skill of the quarter back, and the kickers are pretty terrible considering they literally do nothing else. That said there is something satisfying about watching a complex play work out, and the tackles are huge impacts. Plus cheerleaders.
  4. These sound awesome, can't wait to try them out
  5. Welcome to the community!
  6. Great choice of music for the video, really suits it.
  7. Welcome to the community!
  8. Welcome to the community!
  9. Awesome, take pictures and videos when you do it.
  10. I'd like to point out I though this up.
  11. If Agia is a problem, can we just remove it? Or make it only spawn infantry with Ifrit's?
  12. Great mission, I really enjoyed playing on both sides today and think we have the making of a fantastic mission here. I hope we can play this again soon, maybe even as a game night? Or organised community versus community game? I have a few suggestions, sorry for the wall of text but I wanted to let you know my thoughts because I really want to see us play this mission more. Please empty all the vehicles at base so people can quickly load them up with whatever supplies they need for the ambush/convoy. I think both sides could do with a few repair specialists. I'd change the helicopters as well, give OPFOR an unarmed Orca and BLUFOR a littlebird. It's confusing having 2 identical choppers between the teams, and both being the AAF helo is unnecessary. Editing the VAS might be required, I love mortars and the strategy of using them to support an advance but I can also appreciate others might get pissed off with it. Same goes for UAV's, I'm not 100% on the right solution to this just yet but I think limiting the weapons both teams have will improve people's long term enjoyment. Same thing goes for guided missiles as they slow the game down to crawl because the convoy is so vulnerable to them. I am not sure about the placement of the bases. I think they can be repositioned to avoid one team having to travel too near the other base just to make an ambush. The most important point is to do with routes. I love the sandbox nature of the map and how it will create new sites each time but I think this needs to be balanced against restricting the route. In the first play through today OPFOR nearly missed the convoy, it had actually passed our position and someone caught sight of it in our rear by chance and it was a scramble to get to it. However the second play through forced BLUFOR to pass through a few towns and also an narrow strip of land - all great points for an ambush, which for me as a BLUFOR player made for a great experience. If these kinds of "narrow" routes can be used more often I think it will generate more exciting gameplay.
  13. Oh I remember those days, except BT told us we had a new dedicated land line for dial up but it was actually a split line. So for years I was playing at half bandwidth. Still, good times.
  14. I like missions without VAS, can you give the rifleman an interesting mix of weapons. Say a couple of guys with iron sight M14's, a few with SMG's, etc etc. I understand if that is too much hassel. I really like this concept.
  15. I am still on for it. Can I ask that we have a radio plan before hand? - as in Ahoy will use these frequencies, JTF another set, and which radio we each need to carry, etc
  16. That could work out quite nicely, I third this.
  17. Sign me up, I can't make this Saturday for training though sorry.
×
×
  • Create New...