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kamaradski

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Everything posted by kamaradski

  1. Added our game related competition to my second post in this thread, interesting to see that ShacTac also have a team, but luckily for us they have not gained many points so far......challenge ??? Our next team to overtake is: [GameDude] Clan !!
  2. Both have been installed/enabled on our public servers, and also the mod-pack on the repository have been updated accordingly. http://www.ahoyworld.co.uk/topic/2642-aw-mod-repository/
  3. added my dedicated server, effectively increasing your possible download speed to 20 MB/S !! (approx 2x 100mbit) UPDATES: 1 - CBA_beta5 2 - ShackTac Fireteam HUD (STHUD) and Group Indicators (STGI)
  4. We are now in the top-500 worldwide for the CERN LHC project, and we are about to enter the top 100 country wide for the same project (International country) Ahoyworld is really getting on the map within the BOINC-world Thanks fellow cruncher's, even though there is currently only 10 of us, we are doing fantastic ! http://boincstats.com/en/stats/3/team/list/0/400#473
  5. That goes for me too, but the number has to be a lot higher then my current job, if you want me to withstand the hidious pestering that some of these pubbies are able to produce at times...
  6. waiting for 'computer game player sim', where you get to play one of those humans who are playing computer games. And you will have to handle the more complicated tasks like, getting a good highscore in the game you are playing, yet still have to have enough food and cigarettes in the house, to make it through the weekend
  7. The Worldcommunitygrid is thanking you for your help reaching a breakthrough in the child cancer research!!! We from Ahoyworld have processed 25.000+ workunits with WCG, out of which 1.000+ workunits are for this particular project. Counting up to a CPU computing time of: 1 year and 30 days for this project only ! Thanks guy's we are already making a difference !! I count on many more future ahoy-teammembers that want to join this form of charity !! Let me know if you need any help to get started.
  8. YES !!!! I just overtook user: sbscsofia and now have the first place in the team :D I dare all of you to come overtake my newly gained throne !! http://boincstats.com/en/stats/-1/user/list/0/0/127010649/0
  9. Done, termals are off. This works exactly like you said, thanks! 2 other big bugs were killed, but will have to test tomorrow before making it public. PS: added the key for our development sync-drive to the wiki, so you can always get your hands on the latest experimental dev-build if you feel like
  10. David updated the Farmsim-modpack
  11. Added support for the Einstein project.
  12. Added to the bug-tracker Glad you liked it. The squad thingy is something stuffedsheep is working on, but we didn"t yet found the time to implement. But if you look inside the ticket on bitbucket, you will see sheep already made a nice spreadsheet with a good proposal. I will have time to work on T&A tomorrow and day after, hopefully able to kill some of the bigger bugs!
  13. Thanks to everyone, for the great feedback over the last weekend !! Some small adjustments will be made and the first official public release of T&A is getting very close now ! Also, thanks for the great game, i enjoyed playing with you all !! only 8 issues to solve before release: https://bitbucket.org/kamaradski/t-a/issues?status=new&status=open
  14. Download: https://bitbucket.org/kamaradski/t-a/downloads Changelog: Version: 1.02.00: Fixed: #148: RED engineer not able to pilot Fixed: #149: RED fuel pod too close to Helo landing Changed: #154: adjust AI base patrol behavior Added: #139: add view-distance script Added: #142: add time acceleration Added: #90: Add Random Weather Added: #144: disable 3rd person via script Added: #145: add random starting time & date Added: #146: add switch to allow 3rd person view (mission parameters) Added: #89: Make a switch to toggle AI patrols on\off (mission parameters) Added: #85: add random IED's Added: #147: add switch to enable\disable roadside IED's Added: #93: Disable passenger seats when cargo is loaded on truck Added: #92: Spawn Blue AI on the destination, to prevent base-rape Added: #153: create some log spam Updated: #143: update in-game credits Version: 1.01.08: Fixed: #137: typo in mission-run script Added: #131: force advanced flight model Added: #134: Hardcoded disable SlingLoad for objective cargo Added: #138: add Huron and Taru containers & pods Changed: #136: Change CSAT heli for new Taru & Add additional Taru (Medic) Changed: #135: change NATO heli for the new Huron Updated: #132: update igiload to latest version Updated: #133: update pilot & engineer list for pilot restriction Version: 1.01.00: - Fixed: #129: improve script for special ammo-boxes - Fixed: #98: OPFOR has BLUFOR gear in VAS Older Versions:
  15. i think i will have a anti-sleep chip implanted and skip sleep all together But interesting material to read, i must say. thanks!
  16. Let me introduce to the new AW arma 3 PvP Mission: Transport & Ambush (or T&A) What is T&A ? T&A is a TvT (team vs team ) PvP Multiplayer mission for Arma 3. Mission Goal: - WEST to transport 2 resupply crates to a randomly selected destination on the map - EAST to ambush the convoy and bring the resupply to their own base instead Storyline: Following the fierce battles during the Invade and Annex mission, BLUFOR now has control over most of the island. Both BLUFOR and OPFOR are running low on supplies however, and when BLUFOR is assembling a resupply convoy the Red's are never far away...... Who will take the much needed supplies ? Features: - Intense team-vs-team multi-player action, mixed with the occasional AI encounter - Lots of small scripts and tweaks to increase realism and immersion - Carefully designed and tested gameplay balance - Gameplay crafted around logistics and transportation both air & ground - Randomly changing weather & accelerated time, for more variation - Randomly placed IED's (with mission parameters toggle) - Custom skinned medevac UH-9 & medivac field hospital - Transport & paradrop objects & supplies with IGI_Load - Random AI patrols across the map, base protection and destination protection to prevent base-rape - Attach and interexchange the pods to the Taru air-crane and para-drop them near the battlefield - Custom build vehicle setup and respawn system, allowing for random fuel, disable TIE, etc.. - Only pilots and crew can operate a heli - VA-boxes are available but not mobile or transportable & only contain items for your specific side - Deployable mobile respawn medic truck - Carefully crafted bases using real-world setup tactics - Advanced view-distance script - Enable or disable 3rd person via the mission parameters without server restart - Random mission start time & date - Mission reports to server-log file for easy trouble shooting - Forced advanced flight model - Disabled passenger seats in the trucks, when cargo is loaded with IGI_Load - Mission start count-down timer to avoid OPFOR rush ahead before BLUEFOR is organized - Special ammo like rockets and UAV's only limited available via special ammo crates that reload every 20min Links to download and information: Home & Wiki FAQ Bugtracker Downloads Steam Workshop Purpose of this Thread: Open discussion Propose ideas Remain updated on the latest news & releases Post your fan-art & videos Promo video's: Promo art:
  17. sync-drive: JSRS updated to version 2.1 servers 1,2,3 have the new 2.1 key installed, this will go in effect upon next reboot ! I left the 2.0 key in, so you can still use the old version if you didn't update yet
  18. we already did. Actually i took my already existing team and renamed it Ahoyworld.co.uk, so we have a 2 million points head start It makes sense as we all have high-performance computers, and thus can make a decent impact and reach some good score ! While i'm developing T&A my computer is doing cancer research etc...
  19. Competition: Here are some of the competition team that we have to keep an eye on. They are also game related, and either above us, or have the potential to overtake us .... Still to overtake !! Us: Already overtaken !! :-) - [DOA] Counterstrike Clan - Gameshaft - Gamers United! - Xtra-Gamers - FraggersUK - Gamers for PrimeGrid - [GameDude] Clan - Minecrafters - ShackTactical Spotted any interesting competition that we should aim to over take ? Let me know an i will add it to the post !
  20. Welcome @ the Ahoyworld.co.uk Folding team ! Homepage: http://kamaradski.com/folding-team Blog posts: http://kamaradski.com/category/tech/ahoy-folding - Do you want a cure for cancer ? - You want clean energy ? - Wonder how to help cure muscular dystrophy ? - Are you curious how folding proteins can help the world ? - Want to help process data from the LHC ( large hadron collider from CERN) - Ever wondered how you can help create clean & safe water ? - Did you ever asked yourself how to do quantum medicinal chemistry at home ? - Or maybe you fancy searching for kerbals with Seti@home ? What is it ? Well you can help do just that !! Join the Ahoyworld grid computing team and help us improve the world step by step ! All this tool will do is use your computer idle-time by calculating tasks for the science project(s) you joined and submit the results back to the lab. In addition it also gives you a cool screensaver. Maybe you are the next person that does a major discovery ! It's easy ! All you need to are a few short steps: 1 - Install the tool (BOINC): http://boinc.berkeley.edu/index.php 2 - Register yourself at one of the projects (see below list of URL's and projects where Ahoyworld is active) 3 - Join the ahoyworld team (setting in your online profile) This is obviously the most important of all steps Active Projects ! Here is the list where we currently have an active AW-team. If you are already using Boinc for a project that is not listed here, please let me know and i will create the team, so it links into the stats correctly. http://www.worldcommunitygrid.org - Umbrella project with different intresting sub-projects, check it out! http://qmcathome.org - QMC@home - quantum medicinal chemistry http://boinc.bakerlab.org/rosetta - Proteine folding for medical research, very interesting, and awsome screensaver http://lhcathomeclassic.cern.ch/sixtrack - Crunch date for the large hadron collider from CERN https://setiathome.berkeley.edu - Find out where the Kerbals are hiding http://volunteer.cs.und.edu/dna - Discover what regulates the genes in DNA http://einstein.phys.uwm.edu - Search for weak astrophysical signals from spinning neutron stars (also called pulsars) http://www.climateprediction.net - The world’s largest climate experiment http://www.bitcoinutopia.net/bitcoinutopia - Mine cryptocurrencies for incentive awards and science projects. Competition: See my second post below. Statistics ! There are some great statistics available to display our recent contributions, and how that relates to other people or teams: http://boincstats.com These statistics are fun and interesting to watch, and will allow us later on to have some mini-competitions \0/ Team stats: http://boincstats.com/en/stats/-1/team/detail/127010649/overview Current member-list:
  21. yay, this will be a lot of fun ! Thanks Dave !! PS: mods are also available on the official AW mod repository: http://www.ahoyworld.co.uk/topic/2642-aw-mod-repository/
  22. The mod repository now covers the following: - ARMA 3 - official AW servers mod-pack - ARMA 3 - AW gamenight mods - Farmsim - official AW server mod-pack
  23. Hi All, We are currently testing a official AhoyWorld shared-drive that will always contain the latest mods that are allowed on our server. How does this work ? - This is a shared-drive that will synchronize among all users that are connected to it - As it is works without central server, please keep the tool running on your computer, even after you downloaded all mods - The files will then synchronize to a folder on you computer, and you can copy them from there to your arma directory - Remember the more users we have the quicker you will be able to sync your files and any updates. Getting started: 1 - Install btsync from here: http://www.bittorrent.com/sync/downloads 2 - During the install it will ask if you have a secret, use this code: BJAVS2VSH4J5KAYLPGDVP67P3NNFMWIPT 3 - Make sure you point the program to a new empty folder that is easy for you to remember 4 - Wait till it is fully synchronized How to easily start the mods ? You can use a little tool called Arma3sync, it will automatically find the mods you have copied into your Arma-folder, so you dont have to install them, not even have to add them to you arma-startup. This little tool manages it all for you: download: http://www.armaholic.com/page.php?id=22199 Manual\WIKI: http://www.sonsofexiled.fr/wiki/index.php/ArmA3Sync_Wiki_English Now this is a trial, so if we manage to get enough users for this, we will probably keep this running and up to date. If it works properly we will add another repository for game-night specific mods. Feel free to use this thread to ask any questions you might have about btsync and\or arma3sync, also if you notice an updated version of any of the mods, please report it here, so the staff can update the syncdrive and distribute the latest version to everyone. Current content: - BlastCore - Special effects on explosions, smoke, lights, fire - CBA_A3 - Coremod instructions - JSRS2.0 - Soundmod - sthud - Shactac hud - tao_foldmap - folding map - VTS_weaponresting - rest you weapon on a wall or ground, and shoot more straight
  24. Yes indeed, just check the other video's in the channel.... But tbh i do think if they now have developed a brand new engine for VBS, i doubt that they will continue support many different engines access the different versions of the 'game'. I would suspect they prolly base arma4 on this new engine in order to minimize work, and just strip it of the advanced/elite options out of the engine... That would make sense in terns of business: maximum effects with minimum effort/cost. But this is only possible if VBS does not have a exclusivity contract with it's customers prohibiting the engine to be used for anything else.
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