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Skyrim paid mods. [How it really is]


MrSixFour

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Not 100% sure what is going on, but from what I know, people shouldn`t be complaining if you can still get mods for FREE on a modding website.

 

A lot of times, the gaming community confuses me.

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True, you can keep going to the nexus sites to get your mods. I've never been a big fan of the workshop when there's already long time established sites like the Nexus that have more modding possibilities than the workshop. The system could work if it was implemented right.

 

The problem that lies here is that Valve is trying to fix something that isn't broken. Modders for a long time in the TES community have had donation options and people use them. Valve is taking 75% of a donation for something they had no hand in. Players that buy a mod get a one day grace period to get their money back no questions asked. After that, you're out of luck. Valve says "please ask nicely for the mod to be fixed" to those who find themselves outside the grace period. To me, that's unfair. 

 

Also, if you have ever downloaded a mod from the Nexus, you'd know that some mods are based on others. If someone is making money off of a mod that requires the use of another's mod, shouldn't the other guy get included too? There's also been quite a few people that have had their mods stolen from the Nexus, uploaded to the Workshop, and then had a price tag put on them.

 

Anyway, it's a very complex issue. If you want a rundown of it, watch TB's video. He does a good job (as always) of explaining the situation.

 

 

Also check reddit. Seems like they have a second by second update to what's going on as some things have changed since Valve announced the system.

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Good news though. Valve announced that they will be removing the payment feature for mods! (for now)

 

 

We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree. 

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. 

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. 

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. 

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

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hopefully they will be switching to a "donate if you want" setup. Main problem for people wasn't so much the paying the modders for the mods, but that you had no choice to not pay at all, or pay what you deemed the mod was worth. With their way, modding would risk becoming the next thing since DLC.

 

I'm not sure about this, but i think the rumor went about that the share ratio also wasn't in favor for the modder with something like 25/75 split for modders vs Valve. if even half of it is true, modders and those who bought the mods were getting ripped off good.

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