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LH5

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Everything posted by LH5

  1. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  2. Muh arsenal suggestions for western sahara. DLC adds a bunch of weapons but not much of them in the arsenal. As the DLC is PMC focused why not get the whole PMC experience. Class names in hidden content. Suppressors & misc for suggested weapons (admittedly I have not checked if they are already in or not but putting them anyway) For machine gunner For grenadier, SL, etc that get GL's General rifles
  3. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  4. AhoyWorld TopGun Situation On the first Saturday of each month we will fight for the title of AW TopGun in a BFM tournament. The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round. Random names will be drawn on the day of the event to decide starting opponents. Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet. All Aircraft will start with 50% fuel, guns only at 15000F with a 10nm separation. Tournament Rules *Tournament Rules to be added as and when we discover the need for them* - If its not your turn to fight stay out of module slots, only spectate. - Guns only, no ramming your opponent on purpose. - Honour the dogfight, no running away. - The fight is over when the opponent is killed or ejects. - A manoeuvre kill is a kill. - No switching slots per round. - Do NOT fire before the merge. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Available slots: If a module you want to use is not on the list let me know and it will be added
  5. ET change log 1.5.5 [Added] MB-399 slots [Added] Blue SC Admiral Kuznetsov with Su-33 slots [Tweaked] Added wind and some clouds [Tweaked} Removed Zeus script temporarily while I figure out why its crashing the server in the new version
  6. AhoyWorld vs The USSR Situation New USSR forces are starting to stage on the Georgian border, we don't like. Command has ordered us to engage the staged forces and ensure they are combat ineffective to prevent an invasion. The forces are located on/by the bridges in the border region. Marked B1-6, a FARP appears to have been set up at B4. Mission Attack the staged USSR forced on the Georgian border Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Respawn slots at WP 2 for helis - Hot Started slots at spawn for jets Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA Ground forces USSR CAP flights Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Flights will take off and head to pre-discussed targets during brief CAP will maintain aircover while ground attackers do their thing. Once staged forces have been destroyed/rendered useless RTB for endex/tacview debrief Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  7. AhoyWorld Visits Syria Situation Command has spotted an increase in unknown naval activity at Tartus Port. We have been dispatched from RAF Akrotiri to investigate, report back what we find and be prepared to strike whatever we find. We are under strict ROE: do not fire unless fired upon. Mission Investigate Tartus Port activity and report back to command. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Syria TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x4 F/A-18C x4 F-16 x2 F-14B x1 Su-25T x2 M2000C x4 A-10CII x2 AV-8B x2 Viggen x4 AH-64D x2 Ka-50 x2 Mi-24P CTLD x2 Mi-8MTV2 CTLD x4 Gazelle (Mistral, M, L, Minigun) CTLD x2 UH-1H CTLD x1 Observer ATC/GCI x3 JTAC operator x3 Tactical Commander Respawn slots available. - Respawn slots at WP 2 Last call for slot requests Friday Targets & Threats Syrian Armed Forces Unknown naval forces Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons Nukes Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - RAF Akrotiro - US Carriers - HMS Invincible Flights will take off and form up before making there way to waypoint 2 (FARP london for helicopters) From Waypoint 2 flights will move to a position to get eyes on Tartus and report back to command what they see. If at this point you have not been fired upon command will send new orders, likely to strike whatever you find. (Build loadouts accordingly) Flights will then RTB for rearm or endex dependent on mission time. Required Skills: Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  8. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  9. AhoyWorld Visits Syria Situation AhoyWorld's assistance has been requested by ally Turkey, who is currently in a territorial dispute with Syria. A claimed airbase, Minakh Is in need of a fuel resupply. The fuel will be transported by convoy. Our mission is to drive (mix of waypoints and driven by combined arms dlc owners) and protect the convoy as it makes its way through the disputed territory. It is expected the convoy will be attacked by Syrian backed insurgents and potentially Syrian forces themselves. Mission Drive and escort the convoy from Hatay to Minakh Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Syria TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x4 F/A-18C x4 F-16 x2 F-14B x1 Su-25T x2 M2000C x4 A-10CII x2 AV-8B x4 AH-64D x2 Ka-50 x2 Mi-24P CTLD x2 Mi-8MTV2 CTLD x4 Gazelle (Mistral, M, L, Minigun) CTLD x2 UH-1H CTLD x1 Observer ATC/GCI x3 JTAC operator x3 Tactical Commander Respawn slots available. - Respawn slots at WP 2 Last call for slot requests Friday night (7th) Targets & Threats Insurgents Syrian Armed Forces Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons Nukes Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Hatay Convoy route marked by cyan line Tactical commander will order the convoy and any desired ground-based escorts to drive the route to Minakh. Helicopters will fly alongside the convoy while jets take off and assume loitering positions and await CAS calls from tactical commander. In the event a jet or helicopter is shot down any CSAR helicopters will recover the pilots. Once the convoy has reached their destination helicopter flights may land at Minakh while jets return to Hatay and Carriers. Required Skills: Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  10. @TacticalError keeps his title of TopGun, maybe next month someone takes it from him. vods from the stream, quality is not good on either, part 1 has missing frames most the time and part 2 is just low bit rate. https://www.twitch.tv/videos/1606522587 https://www.twitch.tv/videos/1606565970
  11. AhoyWorld TopGun Situation On the first Saturday of each month we will fight for the title of AW TopGun in a BFM tournament. The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round. Random names will be drawn on the day of the event to decide starting opponents. Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet. All jets/planes will start with 50% fuel, guns only at 15000F with a 10nm separation. All helicopters will start with 50% fuel, guns only (includes door guns) at 5000F with a 5nm seperation. Tournament Rules *Tournament Rules to be added as and when we discover the need for them* - If its not your turn to fight stay out of module slots, only spectate. - Guns only, no ramming your opponent on purpose. - Honour the dogfight, no running away. - The fight is over when the opponent is killed or ejects. - A manoeuvre kill is a kill. - No switching slots per round. - Do NOT fire before the merge. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Available slots: If a module you want to use is not on the list let me know and it will be added
  12. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  13. AhoyWorld vs The USSR Situation Logistics being dumb has struck again and left us with no GPS guided bombs. To add insult to injury they also forgot to stock up on fox 3's, heads got to roll... Well making use of an awkward situation command has us doing a low-level bombing run on Sochi-Adler. After last times VIP escort command has decided we need to disable the runways and blow the infostructure sky high. The airfield is protected by an SA-3 and a few short-range air defence systems in the mountains leading to the target, those we cannot pinpoint for you beforehand, relay on your SA pages and the MK1 eyeball. At least we still have some harms in storage. Mission Disable Sochi-Adler using dumb bombs Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Respawn slots at WP 2 Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 GPS bombs Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Novorossiysk - Carriers - FARP small Flights will take off and form up around Novo Flights will make their way to waypoint 2 and enter the discussed valleys and altitude. (a few options to be decided on the day) Heli flights ahead will do what they can to disable airfield defences and buddy lase if desired. Depending on time the strike takes and effect of the strike a rearm and reattack may be approved. RTB for endex Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  14. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  15. LH5

    Operation Oasis

    What is Operation Oasis? Operation Oasis is my next step in DCS mission making. It is the test bed mission I am using to learn the ways of Moose scripting and move away from the ways of Escalating Terror with its hundreds of triggers. Oasis is not replacing Escalating Terror as the 24/7 mission. You can find it in the map voting system, type -help in chat for details on how to load the mission. This will ideally give those who own or are trialling Syria the opportunity to play together on a different map and in a environment that can be tailored to community desires. Goals for Operation Oasis - Be easily moved around map locations (from south side to north, etc) - Be easily ported between maps (from Syria to Falklands, etc) - More base capture oriented (have more of a goal to it than just kill) - More replay ability (less predictable enemy locations as we see in ET) Current State Pls note the mission does not currently have any restart system so will just remain up non stop, restarter in future update. Best to map vote back to Caucasus before you leave. Oasis is currently in a very basic form to test some basic features. - Completely random enemy positions - Red CAP systems - Red respawn systems Low Threat area is ideal for those who do not want a long travel time or high risk of being shot down. Units in the area consist of: - Technicals - Tanks - Fortifications - Infantry The Medium Threat area is ideal for those who want some danger in their life. Units in the area consist of: - Short to Medium range SAM - Technicals - Tanks - IFV/APC - Red CAP The High Threat area is perfect for those looking to live on the edge. Units in the area consist of: - Medium to Long Range SAM - Red CAP
  16. AhoyWorld vs The USSR Situation A Ukrainian diplomat that for security reasons is remaining unnamed is making their way to a security meeting in Georgia and will be flying through hostile airspace in order to make it on time. We have been charged with escorting the VIP for the duration of the flight through hostile airspace. This mission is all very short notice leaving us just 1 hour to sanitise the area before the VIP arrives for escort at 09:50 in game time. Electronic warfare has located 2 SAM sites an SA-6 and SA-11 along with the frigate Rezky (marked on F10 map) on the designated route. Mission Ensure the VIP makes it to Kobuleti Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Respawn slots at between WP 2 & 3 Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Novorossiysk - FARP small Flights will take off and orbit the airfield until all others are in the air. Once in the air flights will engage discussed targets once area has been sanitised of as many enemy forces possible flights will head for waypoint 2 at around 09:50 ingame time the VIP will arrive for escort. Flights will take up discussed formation around the VIP and fend of any attackers. upon the VIP landing flights will follow behind and land at Kobuleti Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
  17. AhoyWorld TopGun Situation On the first Saturday of each month we will fight for the title of AW TopGun in a BFM tournament. The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round. Random names will be drawn on the day of the event to decide starting opponents. Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet. All Aircraft will start with 50% fuel, guns only at 15000F with a 10nm separation. Tournament Rules *Tournament Rules to be added as and when we discover the need for them* - If its not your turn to fight stay out of module slots, only spectate. - Guns only, no ramming your opponent on purpose. - Honour the dogfight, no running away. - The fight is over when the opponent is killed or ejects. - A manoeuvre kill is a kill. - No switching slots per round. - Do NOT fire before the merge. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 *not required for this GN* Required Mod/Map: Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Available slots: If a module you want to use is not on the list let me know and it will be added *im adding modules as I post this so list is not complete until I remove this text, just keep throwing stuff at me*
  18. You got warned then grounded, congratulations your not the first. Having been grounded for *checks notes* 60 minutes, having gone AFK (or just sat there eating, more on that at the end) in the slot then on return refusing to go get inside a helicopter and sit still on the helipads in favour of stand at pilot spawn and attempt to argue the awaiting request and trying to quote rules to the staff member warning you. *of which you got plenty of warning* You got told you were not playing your role, refused to move from standing in spawn to sitting in a helicopter on the pads, with plenty of warning from staff. It was made clear no grey areas plain and simple, staff has the final say. In conclusion you are not happy that you were grounded and you are now writing out 3 page essays to make it look like it’s an everyone problem when it’s a you problem, at least that’s my takeaway. On a whole we have “grey areas” in the rules on purpose as EU1 is a public server and all sorts comes up and no one line in a rule will cover everything, it’s why we have moderators that can make decisions on the fly in the moment that best suite the mission/server. Just before I sign off, is this whole stand your ground and argue awaiting request and grey areas in the rules so you could sit at base, do nothing and keep the limited pilot slot while you eat your meal? 12/08/2022, 17:38:46 : (Group) [A1] Cold: Currently eating dinner, will be activly flying soon again
  19. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  20. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  21. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  22. We're rallying for another mid-week bout of Frontlines! Mission Length ~2 hours, with a chance to carry on open-ended Mod set/how to join https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/ Situation Mission Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace. Execution At CMD’s discretion. Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness. Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics. Admin / Logistics Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative. Enemy prisoners of war (POW) are to be treated well and brought to base for questioning. The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort. Command / Signal Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications. Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly. Squad leaders are responsible for the operational effectiveness of their teams.
  23. AhoyWorld vs The USSR Situation Following the nuclear exchange the USSR has outed a rogue general that ordered the nuclear strike on the the coalition in order to avoid further nuclear escalation. They have provided his rough area, a corridor for our flights to fly through, deactivated their SAM's along the route and set up a basic FARP for our helicopters to operate from. This is not without conditions. Conditions: The strike must be conducted with a laser guided bomb. No other USSR personnel or equipment may be killed or damaged. Our flights must remain in the cleared airspace. If any of the provided conditions are breached the USSR will view it as an attempt to strike further targets and will order all CAP and SAM's to engage. It can be noted he drives a distinctive collectors item UAZ, no other USSR forces in the area drive this car. (see cover photo) Mission Kill the rogue general with a laser guided bomb. Conditions of the strike: The Strike must be conducted by a laser guided bomb. No other USSR personnel or equipment may be killed or damaged. Our flights must remain in the cleared airspace. Additional cavoite, the laser must be provided by a secondary aircraft and only one aircraft may carry the bomb(s). As many laser guided bombs may be carried as desired but only on one aircraft. These conditions may be followed for no a low threat attack or breached for high threat attack. Server Details: Name: [Ahoyworld.net] EU1 IP: 116.202.224.207 Port: 10308 Running on Open Beta Password: see #dcs-world channel on discord SRS: IP: 116.202.224.207 Port: 5002 Required Mod/Map: Simple Radio Standalone (SRS) Install/setup guide: http://dcssimpleradio.com/gettingstarted/ Caucuses TS Address: Brief will take place in Ready room on TeamSpeak prior to start up. ts.ahoyworld.net Player slots: x2 US F/A-18C x2 US F-16 x2 Su-25T x1 Observer ATC/GCI x1 JTAC operator x1 Tactical Commander Requested player slots Respawn slots available. - Respawn slots at WP3 for jets & H2 for helicopters. Want your own custom slot with requested module and country of origin comment on the post. Targets & Threats AAA USSR CAP flights ground assets Required weapon employments Air to Air & Air to ground Weapons of choice. Restricted Weapons RN-28 RN-24 Command, Control & Communication Overall command may be taken by anyone on the day. Flight leaders will be selected on the day. Radio Channels can be found below. (SRS is required to play this mission) (Carrier details can be found on in game brief) Flight plan (may be changed by command on the day) Current starting airfields, carrier & FARP: - Krasnodar - FARP свинья Plan A Flights will take off and orbit the airfield until all others are in the air. Once in the air the aircraft carrying the bombs will trail behind. flight will head out to the target area and search for the target. Once the target is located the bomb carrier will be called in and bomb the designated target Upon confirmed kill flights will RTB Plan B Flights will take off and orbit the airfield until all others are in the air. Once in the flights will head to target either breaching conditions straight away or waiting until target is located. (The USSR will not know until weapons are deployed or boundary's breached) Upon confirmed kill the flight will fight its way back to base. Required Skills: Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels) Optional Skills: Air to Air Refuelling
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