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Mackers

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    Mackers reacted to MidnightRunner in Friday Night WW2 Hype   
    As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September.

    This campaign will involve two story lines from two different Zeus's.
    @SiegeSix and myself will be alternating Fridays and story lines.

    The first story line, my missions, will follow an airbourne division from their D-Day drop into France.
    The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy.

    The plan is to run these campaigns for approx 8-10 weeks. 
     
    Modset:
    Arma 3 Preset IFA Ahoy.html
     
    Points to note:
    We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can  
     
    As usual if you have any questions or comment please let me know.
     
    Midnight

     
     

     
  2. Like
    Mackers got a reaction from Lindi in Invade & Annex 3 Version History And Feedback Thread   
    Thanks for the replies, that means i'll not re-install it - happy days there.  This is just a games machine, nothing work related etc on here.

    I used to use the RPT file in A2 to identify faults with mods or my old hideous scripts; I have zero experience with Zues and it's mods - I'm guessing they kinda do what that MCC used to do.  In some ways it was superb, in some ways it was not.  Having to sort through 40-50gb of mods trying to find that one needle in the haystack was a right PITA.  Even then, some faults were generated when certain sequences were performed - not all the time.  Some were Arma being Arma.  I do not envy Ryko for doing what he does ❤️ 

    My biggest problem back then was 'group' count - i've not bothered to look into A3 and the groups - but I can't imagine it's changed all that much.  The groups, some would hang around for crazy amounts of time - there was a magic number that I can't recall, but it didn't take much to hit it.  All those times we got a couple of hours into an operation then it ground to a halt.  All those hours spent pretty much ensuring you were entered onto the NSA database due to the searches made trying to make the maps look good and that the hostile forces were semi accurate - then having to split the operation into phases to account for the game.   Much nashing of teeth. 

    I do 100% appreciate the efforts done on previous versions of I&A and the continued development of it.  I do not 'blame' anyone for the faults - with various goal posts on the move at various times - it's a testament to you guys that the server is up as much as it is.

    I only posted to establish what I was missing.

    Cheers.
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