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Mackers

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Everything posted by Mackers

  1. Thanks for the replies, that means i'll not re-install it - happy days there. This is just a games machine, nothing work related etc on here. I used to use the RPT file in A2 to identify faults with mods or my old hideous scripts; I have zero experience with Zues and it's mods - I'm guessing they kinda do what that MCC used to do. In some ways it was superb, in some ways it was not. Having to sort through 40-50gb of mods trying to find that one needle in the haystack was a right PITA. Even then, some faults were generated when certain sequences were performed - not all the time. Some were Arma being Arma. I do not envy Ryko for doing what he does My biggest problem back then was 'group' count - i've not bothered to look into A3 and the groups - but I can't imagine it's changed all that much. The groups, some would hang around for crazy amounts of time - there was a magic number that I can't recall, but it didn't take much to hit it. All those times we got a couple of hours into an operation then it ground to a halt. All those hours spent pretty much ensuring you were entered onto the NSA database due to the searches made trying to make the maps look good and that the hostile forces were semi accurate - then having to split the operation into phases to account for the game. Much nashing of teeth. I do 100% appreciate the efforts done on previous versions of I&A and the continued development of it. I do not 'blame' anyone for the faults - with various goal posts on the move at various times - it's a testament to you guys that the server is up as much as it is. I only posted to establish what I was missing. Cheers.
  2. Hi Dev Guru's, I hope this is the correct place for questions regarding IA3.3.X I have been looking into why I have performance issues at random times on EU1 and noticed the following errors in my RPT file. During a Zues session where lag was pretty harsh, my RPT file grew to 400-500kb which is massive compared to other servers. I'm not sure what the Zues was doing but it seemed to upset my game. I totally understand that there is alot going on in a server with 40-50 players, fresh AO, fresh side and priority mission - plus a Zues OP. Yet, I feel something is a little off - either with the Zues/method/units or my game is screwed. I'm not using any unoffical mods, I stopped using them for testing - so only the official DLC's are being used (yes, not using shactac is wierd). 22:13:44 Setting invalid pitch -0.0780 for L Alpha 1-1:1 REMOTE 22:13:44 Setting invalid pitch 0.0000 for server 22:13:44 Setting invalid pitch 0.0000 for Guest2 22:13:44 Setting invalid pitch 0.0000 for Guest1 22:13:44 Setting invalid pitch 0.0000 for adminLogged 22:13:44 Setting invalid pitch 0.0000 for zeus_1 22:13:44 Setting invalid pitch 0.0000 for zeus_2 This went onto zues_45. I'm guessing 'pitch' setting is the player character voice? Dodgy player profile? 22:13:44 Client: Object 2:3536 (type Type_114) not found. 22:13:44 Client: Object 2:3541 (type Type_115) not found. These entries have variations in the type_### and the ###:### numbers. Is a Zues using/attempting to use objects that are not in official DLC's? Is a mod changing an official object? 22:13:44 Cannot create object 2:3536 with type[AIUnit], param[unit], NMT code[113]: These entries have different #:#### - but same code - 113. 22:13:44 O_APC_Tracked_02_cannon_F: cannon_ready_light - unknown animation source muzzle_hide_cannon No idea here, is a Zues using a mod that changes animations on vehicles? 22:13:44 hidebullet2_002 - unknown animation source codrivermuzzle_revolving Another animation error, could be vehicle related. 22:14:03 Error in expression <0.7 * EXT_DRIVE_DIRT_VOLUME * DRIVE_DIRT_CONDI> 22:14:03 Error position: <EXT_DRIVE_DIRT_VOLUME * DRIVE_DIRT_CONDI> 22:14:03 Error Undefined variable in expression: ext_drive_dirt_volume 22:14:03 Error in expression <0.7 * EXT_DRIVE_DIRT_VOLUME * DRIVE_DIRT_CONDI> 22:14:03 Error position: <EXT_DRIVE_DIRT_VOLUME * DRIVE_DIRT_CONDI> 22:14:03 Error Undefined variable in expression: ext_drive_dirt_volume Is this related to the earplug script? 22:14:42 Cannot create non-ai vehicle Ares_Module_Zeus_Add_Remove_Editable_Objects, 22:14:42 Cannot create object 12:666 with type[Entity], param[Ares_Module_Zeus_Add_Remove_Editable_Objects], NMT code[91]: 22:14:42 Cannot create object 12:667 with type[AIUnit], param[unit], NMT code[113]: 22:14:42 Client: Object 12:667 (type Type_115) not found. 22:14:42 Client: Object 12:666 (type Type_457) not found. 22:14:42 Client: Object 12:667 (type Type_114) not found. 22:14:42 Client: Object 12:666 (type Type_93) not found. 22:14:42 Client: Object 12:666 (type Type_459) not found. 22:14:42 Client: Object 12:666 (type Type_351) not found. I think this is a mod for Zues users - not sure - but i'm guess the mod allows something that is not quite right. 22:15:46 Cannot create non-ai vehicle Achilles_ACE_Heal_Module, 22:15:46 Cannot create object 12:689 with type[Entity], param[Achilles_ACE_Heal_Module], NMT code[91]: 22:15:46 Cannot create object 12:690 with type[AIUnit], param[unit], NMT code[113]: 22:15:46 Client: Object 12:689 (type Type_93) not found. 22:15:46 Client: Object 12:689 (type Type_457) not found. 22:15:46 Client: Object 12:689 (type Type_459) not found. 22:15:46 Client: Object 12:689 (type Type_351) not found. 22:15:46 Client: Object 12:690 (type Type_114) not found. 22:15:46 Client: Object 12:690 (type Type_115) not found. I wish ACE was used in I&A - but i'm guessing this error could be eliminated by Zues/Ares training on what can/can't be used - despite being listed as available? 22:16:47 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 22:16:47 Duplicate weapon Throw detected for B_soldier_AR_F 22:16:47 Duplicate weapon Put detected for B_soldier_AR_F 22:16:47 Fresnel n must be >0, given n=0,k=10 Is this a long winded way of saying 'backpack' ? I have no idea what a Fresnel is. 22:17:01 Error in expression <forbiddenScriptsList;for "_i" from 0 to (actionIDs player) do{{_text = (pl> 22:17:01 Error position: <to (actionIDs player) do{{_text = (pl> 22:17:01 Error to: Type Array, expected Number 22:17:01 File mpmissions\__CUR_MP.Altis\scripts\misc\localChecks.sqf, line 121 Some script syntax/typo fault - fairly common showing, with or without Zues online. 22:17:05 Cannot create non-ai vehicle Ares_Module_Reinforcements_Create_Rp, 22:17:05 Cannot create object 12:802 with type[Entity], param[Ares_Module_Reinforcements_Create_Rp], NMT code[91]: 22:17:05 Cannot create object 12:803 with type[AIUnit], param[unit], NMT code[113]: 22:17:05 Client: Object 12:803 (type Type_115) not found. 22:17:05 Client: Object 12:803 (type Type_114) not found. 22:17:05 Client: Object 12:802 (type Type_459) not found. 22:17:05 Client: Object 12:802 (type Type_457) not found. 22:17:05 Client: Object 12:802 (type Type_93) not found. 22:17:05 Client: Object 12:802 (type Type_351) not found. Another Ares related fault - i'm guessing this is the para-drop? 22:17:09 Cannot create non-ai vehicle Ares_Module_Reinforcements_Create_Lz, 22:17:09 Cannot create object 12:806 with type[Entity], param[Ares_Module_Reinforcements_Create_Lz], NMT code[91]: 22:17:09 Cannot create object 12:807 with type[AIUnit], param[unit], NMT code[113]: 22:17:09 Client: Object 12:806 (type Type_459) not found. 22:17:09 Client: Object 12:807 (type Type_115) not found. 22:17:09 Client: Object 12:807 (type Type_114) not found. 22:17:09 Client: Object 12:806 (type Type_93) not found. 22:17:09 Client: Object 12:806 (type Type_457) not found. 22:17:09 Client: Object 12:806 (type Type_351) not found. Another Ares related fault - i'm guessing the para-drop didn't know where to paradrop? maybe selected point was not suitable? 22:17:17 Cannot create non-ai vehicle Ares_Module_Reinforcements_Spawn_Units, 22:17:17 Cannot create object 12:811 with type[Entity], param[Ares_Module_Reinforcements_Spawn_Units], NMT code[91]: 22:17:17 Cannot create object 12:812 with type[AIUnit], param[unit], NMT code[113]: 22:17:17 Client: Object 12:811 (type Type_457) not found. 22:17:17 Client: Object 12:811 (type Type_93) not found. 22:17:17 Client: Object 12:812 (type Type_114) not found. 22:17:17 Client: Object 12:812 (type Type_115) not found. 22:17:17 Client: Object 12:811 (type Type_459) not found. 22:17:17 Client: Object 12:811 (type Type_351) not found. Another Ares related fault - was a certain 'group' type used? The Type_### are the same, just different order. 22:17:21 Duplicate HitPoint name 'HitTurret' in 'O_APC_Wheeled_02_rcws_F' 22:17:21 Duplicate HitPoint name 'HitGun' in 'O_APC_Wheeled_02_rcws_F' This doesn't apprear that often, compared to the other errors/faults. 22:18:29 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire component## a fair few are listed - no idea here. is this something to do with weapon resting? a CBA related problem? 22:18:53 a3\structures_f\ind\dieselpowerplant\dp_mainfactory_addon2_f.p3d: No geometry and no visual shape 22:18:53 a3\structures_f\ind\dieselpowerplant\dp_mainfactory_addon1_f.p3d: No geometry and no visual shape Not sure if Zues spawned a building, not sure if there are parameters that need setting when doing so? 22:34:45 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! This is not on my machine. Something on the Server? I totally understand that this is a wall of crud, just wondering if the Guru's have seen these before/aware of them. If they do/are, is it my end? I've attached one of the files, so that you guys can see the error/report spam that sometimes is pretty heavy. Cheers, Mackers. Arma3_x64_2018-12-26_20-58-33.rpt
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