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D34TH

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Everything posted by D34TH

  1. D34TH

    A Godlike Ping

    with that ping first you die, then you answer the questions, then he shoots you and then he asks you the questions ... and then the game loads
  2. Is there a way to download a working version of Gauntlet ? thx
  3. I am all in for training if Karate Pyjamas finds the time and desire for it . After all, knowing how to do it right is the fun and more important to me than actually using it to kill some inf specifically in Gauntlet (+ off topic, i did a tennis ball trajectory simulation excel so i enjoyed seeing one in the Karate's HOW TO Mortars topic)
  4. @ryko just a curiosity, an AI has to "spot" you to call/direct the mortar fire or is there another kind of trigger?
  5. @colsta you just lose your hearing and start to tremble at 30 but the rest is easy ?... hmmm battle autrition damage over time now that would be something .... play HAT too many missions in a row and you start severe trembling unless you slot as a rifleman ... now thats an idea to hate ... :)) ....
  6. I agree a mortar team would not be some sort of queen of the battlefield nor the optimal way to do a task (except maybe " remotely" clearing a dismount point, hilltop or LZ , task which i understood has a bit of a history behind it in AWE) but it would be a fun addition and in keeping with the realism and spirit of the game. On a broader note, any change has limitations and thus even logical grounds for resistance, but the dangers of a cemented status quo and what comes with it shouldn't be neglected imo
  7. They did put mortars in vanilla ARMA since day one, so it is not like this is somewhere outside the core of the spirit (which is growing over time and emergent as any free spirit should be imo: boats, underwater thingies, exotic maps , medical menus, tfar, rangetables, carriers...) ☺
  8. @Noah_Hero the current HAT gameplay based on the AI sort of bug (brain damage ☺) of not recognizing hilltops as strategic locations (the high ground) worth controlling will end one day, while mortars would be a much more difficult target to find ... as they also are in real life
  9. Well, when AI will get smarter, which i hope they will, HAT and stationary MAT squads will become primary targets and not have such a breeze of a gameplay... btw as soon as you fire even a bloody rpg in eu#1 the whole bloody AO seems to spot you and want to kill you ... there is a place in modern warfare for mortars inspite their limitations in accuracy imo (laser guided shells ...would solve that) direct fire has a huge limitation too, you see them , they can see you ... ?
  10. @stanhope the bloody AI mortar teams seem to know what they are doing .... chasing us and making us run like horny rabbits ...
  11. Why not replace the MMG squad with a mortar squad ... allow any autorifleman to take a mmg if desired, maybe increase autorifleman slots to 2 per team.... we would gain more indirect fire support, maybe even impromptu counter mortar amazing action and i think nobody would lose anything from this change ... ?
  12. @Stip i like the base setup as it is @ new map start. i would like zero re-spawns of destroyed vehicles during all the missions in each map ... one base loadout per map would make taking care of assets more important / increase immersion / increase the logistics' role imo
  13. .. how much would a zeus lightning bolt be priced at ?
  14. ++ a mod who got it right ...
  15. "Arma 3 Jets DLC takes off on May 16"
  16. it is because of the good old valve/tube technology they still use in military radios ... moody like electric guitar amps ...
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