D34TH
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Everything posted by D34TH
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tactical AI terrain awareness
D34TH replied to D34TH's topic in Enhanced Server Information And Discussion
@Jochem thank you ! i didn't know about getterrainheight ... spawning the objects was part for visual fun in the editor, part cause i only knew about getpos for player / object, and yes it froze the pc for some seconds ; using local variables was not an issue in the editor but i know it must be done if the code is to be used anywhere else. I am not a programmer ... so i am not ashamed ... it is just fun for me trying to understand how coding works in Arma ... and maybe, one day, help to see AI do more than circular random patrols as if unaware of any tactical value of the terrain topology and features around them. Thank you again for the kind words, the advice and the 83x faster code ! tiny question: is there any function similar to getTerrainheight to scan if a given area has vegetation, trees, rocks, water, constructions or roads on it ? -
tactical AI terrain awareness
D34TH replied to D34TH's topic in Enhanced Server Information And Discussion
waypoints coordinates generator for patrolling high ground 1000m around an area: waypoints coordinates generator for patrolling low ground (valley) 1000m around an area: -
it is just an editor mod , i did not want to request it to be in the repository or to be allowed on server, it was just a couple of vids for general reference ... to be used only in the editor ...
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http://www.armaholic.com/page.php?id=30461
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tactical AI terrain awareness
D34TH replied to D34TH's topic in Enhanced Server Information And Discussion
given the huge potential and the level of enthusiasm on the subject i have taken a suicidal, bold first step into the world of Arma 3 coding with an amazing work designed to find one of the points on the highest elevation contour line around a given coordinate (the player in this case, but why not the center of an AO...) and to spawn a wonderful tower at that amazing bellevue location: my extremely limited coding "abilities" (as demonstrated above; "don't make me regret this") assure me that a much better code to do this task would be a piece of cake for most of you .... my desire would be to write a function designed to find such a "high ground" (or more around an AO) in order to be able to send some AI to patrol there ... maybe a single scan of each map could generate a database of coordinates for that map to be used in a much better approach to coding this task ... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *ver1.1 also finds the minimum height coordinate and spawns a hospital there : -
Gauntlet Version History
D34TH replied to Ryko's topic in Enhanced Server Information And Discussion
52XD 13:34:03 Error in expression <asInterface ) then { _aaIndex = 7.89; { missionControl addAction [(missionCNames> 13:34:03 Error position: <missionControl addAction [(missionCNames> 13:34:03 Error Undefined variable in expression: missioncontrol 13:34:03 File mpmissions\__cur_mp.lingor3\local\missions.sqf, line 130 -
counter IED electronic jamming system, when "DUKE activated" message pops up, using Shift+C should deploy it, i'd love to know more about it if anyone knows, thx
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@fir_nev me ... bloody BMP ...
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Thank you @Ryko for your work in making this operation! Is there going to be a Zeus? I hope the stated facts about the operation remain fixed or if changed everybody will get a notice in advance. I see some already act like they have reserved slots and even more would already like to reserve slots for "friends" ... if so, i think is fair to know the already reserved slots.... direct or indirect bullying for the "cool" assets is becoming a habit and i don't think it is in the spirit of Arma or AWE... and should abruptly and for good stop. The real life Bystrica river
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@Ryko maybe its a stupid idea but does the mortar script start at gauntlet start and keeps on running till all missions end? if so wouldn't it be more resource efficient to start it for each AO at bluefor detection and stop it after each operation ends (so it doesn't run in between, as it doesn't need to, unlike the ambient AI) ?
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Just how much terrain awareness AI has? Could there be any automated way in which AI would consider the terrain details in and around an AO and instead of doing random, more or less tactically meaningful circular patrols to maybe focus (watch, patrol) on the high grounds, the approach routes with cover (forest, buildings, ditches etc) ? Do they know where the roads are ?
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@Ryko @BenjaminHL I managed to start gauntlet manually by selecting No for the automatic start parameter and slotting in as ASL or PlatCo since the missioncontrol.sqf and the findhighestranking.sqf seem to badly desire this in a way i don't yet understand... (not even a captain rank as pilot gets the inCommand happy so as to gives access to the mission control actions) . I can't get the arsenal to work though nor get gauntlet to autostart, not to mention become the almighty isZeus....
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Hello, i first learned about ahoy some 20+ years ago while being on a mountain adventure and my path crossed that of a rather scattered (in a trail line formation) group of about 50 czech mountaineers who, each one of them, for about 30 min ahoyed me into madness (mostly the girls ?)... it is clear to me now that i shall never recover ... Up is down and the more you know the less you know are my guiding principles, though i must admit that the unknown unknowns fascinate me the most.
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@Ryko thank you! the nag screen is gone. I must be doing something wrong though, as i can't access the arsenal or start any mission whatsoever (52w version on Altis, hosted on LAN or internet , 1,16 or 68 players, not touching any setting) ...
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i got in TS in the music bot channel :)) and now the black screen is gone, still don't know how to start any mission .... thx for your help
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@Amentes any way to bypass the TS screen so i can host it locally ?