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THE PUNISHER

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Posts posted by THE PUNISHER

  1. What about implementing a rule that is crew required for operating a armor just like a rule for blackfoot?

     

    I think a one person armor who acts like driver, gunner and comander is not possibile in real life and don't corresponds to Arma 3 because Arma 3 is realism-based, military tactical game.

  2. My firm from this monday don't work due corona virus and I also had a injury at work. Some metal thing fell over on my left foot and broke one finger bone (nothing scary). Past 4 week's I was wore a medical cast and yesterday doctor removed the cast from my left leg.

     

    I was literaly gone insane because the cast because I don't love to be "locked" in house and this sitaution with corona drives me nuts.

     

    In my contry martial law is in effect, schools, kindergardens, restoraunts, malls, universities don't work. For older people ( 65 and beyond 65 years ) is forbiden to be outside. Public gatherings is restricted, only five people are allowed in the group. There are lines of people in front the shops and banks with two meters distance. Beacuse of this many people got fired from work because companies don't have a profit. 

     

     

  3. 8 hours ago, TheScar said:

     

    only to 4.2?

    i m running the same CPU and run it usually on 4.8GHz just fine ...

    its even doable to OC up to 5.4 (but i m not recommending that altho i didnt ran into any problems on a 48h test)

    What is you system?

  4. 10 hours ago, Stanhope said:

    We used to have an underwater side mission, the code for it is actually still in I&A.  But we've disabled the mission because nobody played it.  It was often up for hours upon hours before an admin skipped it.
    Arma isn't set up for underwater combat, you can't swim and shoot, visibility is always poor.  You can't plant explosives, you can't heal people, ...

     

    Both the M4 and M5 have ordinance with a ginormous blast radius.  From experience we know that giving someone these assets with unlimited ammo will lead to a lot of teamkills.  
    They are actually ingame already.  You can call in strikes from them if you have enough points.  You can 'buy' these strikes in base, on a laptop near the teleport laptop.

     

    Whether or not AI turns their light on depends on which state they are in.  When spawned in they are in the 'safe' state, meaning that they'll act like there are no enemies around.  When they detect enemies near, they'll turn their lights of and go into 'cautious' mode.  They'll start being more attentive, start going offroad, turn in, ...  And when they are getting shot at or shooting at enemies they'll be in 'combat' mode.  They'll look for cover and basically not move.

     

    Spawning them in as 'cautious' to have them disable their lights isn't gonna help as they'll go into 'safe' after x amount of time.  I could use setPilotLight, a command that toggles the lights on or off from a vehicle, but I don't know wether or not AI behaviour overrules it.

     

    What you're describing is writing new AI behaviour scripts.  That's something that's normally done in a server-side mod and not in the mission itself.  

    For the AI in houses not moving at all (in main AOs), that's because i've disabled their movement.  When I didn't it was basically useless for me to spawn them into specific positions in houses as they just ran away.

    Ok.Thank you for the response.If you can try to play with enemy lights in the night time and please make (outdoors) OPFOR one notch harder.

  5. I have a list of the question regarding next I&A update:

    1.Can you add some underwater side missions?I mean we have a diver suits for underwater missions and SDV's and submarine like static object.

    2.Can you involve into the server M4 Scorcher and M5 Sandstorm like artilery support for the BLUFOR controlled by the player or the FSG Gunner?

    3.Can you turn off the lights of the OPFOR vehicles at night because i think is too ridiculous for the OPFOR vehicles to roam at AO or side missions with their lights turned on because in the real life army vehicles have their lights turned off at night to not be exposed by the enemy.

    4.Can you make OPROF more aggressive e.g when they see BLUFOR troops near the houses (or warehouses) to open fire on them not to stand like clay pigeons waiting for someone to enter in the house to kill them.

    P.S Sorry for the bad english.English is not my native language.

  6. Can you add in game lobby pilot slots for a gunship heli,Buzzard and Blackfish?Last night only two pilots are transported a troops to AO and side mission other two was in gunship heli.Only a few players was in the AO and others was in the main base and FOB-s.

  7. 3 hours ago, Gamerbug said:

    Personally that's a better view of a good player than being mentioned once in a popular youtubers video. But that's just my opinion. 

    Someone was mentioned TheScar in the one of Lutein09 videos.I only wanted to see the clip nothing else.

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