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Equastro

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  1. Like
    Equastro got a reaction from kman in Snipers and Spotters on EU 1&2 Scopes   
    The approach used in my link is a 'dirty' solution. It merely puts up a black screen with a message in the chondition of someone in thermal sight mode.
    I think I found a way to do this the clean way, not giving the the thermal option at all. I'll tinker with it later tonight when I'm home.
    Both options however do not allow for blurring the targets after a certain distance though, as far as I'm aware. It's either disabled or enabled, with or without a distance condition.
  2. Like
    Equastro got a reaction from kman in Snipers and Spotters on EU 1&2 Scopes   
    The link below should be useful.
    It discusses how to not only disable all thermals, but also how to include or exclude specific weapons/vehicles:
     
    http://forums.a3wasteland.com/index.php?PHPSESSID=ic094ctsb53340ocsnkjvcsu32&topic=1490.15
  3. Like
    Equastro got a reaction from lexota in Snipers and Spotters on EU 1&2 Scopes   
    Something you could do is disable thermal vision all together on the nightstalker & TWS. These then only have the night vision and normal mode. You could then open these up and limit these to sniper/spotter & squad leaders.
    Spotters can still use the laser designator for spotting targets with thermal then.
     
    That way snipers & spotters can actually play the way they are supposed to play (long range) during the night and other infantry are unaffected by this change.
    It is also more realistic in the sense that any sniper should have a decent night vision scope.
  4. Like
    Equastro got a reaction from Amentes in Snipers and Spotters on EU 1&2 Scopes   
    Something you could do is disable thermal vision all together on the nightstalker & TWS. These then only have the night vision and normal mode. You could then open these up and limit these to sniper/spotter & squad leaders.
    Spotters can still use the laser designator for spotting targets with thermal then.
     
    That way snipers & spotters can actually play the way they are supposed to play (long range) during the night and other infantry are unaffected by this change.
    It is also more realistic in the sense that any sniper should have a decent night vision scope.
  5. Like
    Equastro got a reaction from lexota in Lets talk about blufor Tanks on I&A   
    Problem is that the orca / kajman is also a threat to any other vehicles, but the same goes for AT personnel too. Instead of spawning in another AT helo, it's also possible to increase the spotting range of the AT AI. Though I'm not sure if that also has any effect on the lethality of the rounds because of a possibly greater loss of velocity.

    Regardless, I think it's pretty balanced already. When an AO is far away, sure the tank will hardly face any real dangers anymore because it took so long to arrive, but at the same time, it is also less fun or rewarding because by that time it usually doesn't have any real fancy targets anymore to shoot at either. So imo it's a balanced sort of trade-off.
  6. Like
    Equastro got a reaction from lexota in Equastro reporting for duty   
    Hey all!
     
    I've been playing on AW's arma 3 servers for a couple of days now and I really enjoy it.
    I played a lot of arma 3 epoch and exile in the past, but always fancied playing more seriously and realistically.
    Because of that I love the different roles in I&A and when people squad up and coordinate well.
    So I'll definitely check out EU3 sometime soon.
     
    My preferred roles tend to focus not so much on front line combat, but more so on vehicles and supportive roles.
    I love to pilot, help out driving heavy armour or support trucks as a repair specialist for FOB missions for example, or give supportive fire with mortars or as AT/AA specialist.
     
    And before I forget, I'm 27, male and from The Netherlands. I'll always be on teamspeak when I play, though I can't always put my mic on.
     
    See you on the battlefield

     
  7. Like
    Equastro got a reaction from xSniper1982 in FOB Missions need to be fixed   
    Sniper, me, and some other people were having a lot of fun with the FOB missions yesterday but these are some important problems indeed.
    Perhaps, if the blue marker above the appropriate truck doesn't work it's an idea to change the FOB name to 'FOB: Vehicle_Name' on the map whenever the new FOB mission spawns? That would solve the issue of knowing what kind of vehicle to bring to the FOB if you just joined the server or missed the 5 second message.

    It doesn't solve the issue of taking the correct fuel truck, for example, out of the many that can be at the airbase.
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