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Bissen

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  1. Like
    Bissen reacted to Ryko in [AWE][GAMENIGHT]Operation Hot Pursuit on 19/01/2018 at 8PM UTC   
    Event Date: 19/01/2018
     
    Event Time: 3PM EST/8PM UTC
    https://www.timeanddate.com/worldclock/fixedtime.html?msg=OP+Hot+Pursuit&iso=20180119T20&p1=1440&ah=2&am=30
    Mission Name: Operation Hot Pursuit
     
    Brief Summary: The campaign against the aggression of the Middle Eastern Coalition in Bozcaada has taken a turn for the worse against NATO allies. All units are pulling out of the island before the airfield is overrun. Your army unit has been tasked with two priorities: covering the retreat, and rescuing any civilians who wish to leave the island. Four civilian buses have been appropriated for this purpose. MEC recon units are between your unit and the airfield, and a massive MEC armoured force is hot on your heels!
     
    Cover Image:
     
    Player slots: 40 BLUFOR US ARMY
     
    Expected Mission Length: 2-3 hrs
     
    Mods required: Standard AWE
     
    Server slots: 40
  2. Like
    Bissen reacted to Crazy1 in [AWE][GAMENIGHT]Operation Black December on 29/12/2017 at 19:00 GMT   
    Event Date: 29/12/2017
     
    Event Time: 19:00 UTC
    https://www.timeanddate.com/worldclock/fixedtime.html?msg=OP+Black+December&iso=20171229T19&p1=%3A&ah=1&am=30
     
    Mission Name: Operation Black December
     
    Brief Summary: Insurgent forces have occupied Kinduf airport and the military base which is near. Reports are indicating that the insurgents are using the airfield the base nearby for training new recruits and are planning a massive attack to take over the whole region. Our mission is to eliminate all insurgent forces and destroy all assets. Air support is available.
     
    Cover Image:
     
    Player slots: 28
     
    Expected Mission Length: 1 hour and 30 minutes
     
    Mods required: AhoyWorld mod Pack
     
    Server slots: 30
  3. Like
    Bissen reacted to Ryko in ACRE opinions? (not requesting/suggesting)   
    TFAR has terrain interference, it is perhaps not as nuanced or intensive as ACRE's but it takes into account if there is a mountain between you and the person you're wanting to talk to. With relatively modern radios that's really all I think needs to be taken into account, otherwise you start having communication problems that lead people to wonder if the mod is working properly.
     
    I can't remember the last time we had an error with frequencies, or frankly, a time when players changed their frequencies from default.
  4. Like
    Bissen reacted to Minipily in [AWE/MSO][TRAINING] Training Session 22/12/2017 18:00UTC   
    Let me just say that Training sessions are not just there so who ever is teaching can be like "oh i'm better than you" and to make all students feel like they don't know anything.
     
    It is purely there so someone can revise something they may be a little rusty on or perhaps learn something they don't know.
     
    It would be much appreciated if we got a nice turn out and would be a pleasure to bring everyone up to speed on topics for the MSO, the training will be especially useful when the MSO starts getting much more heated.
  5. Like
    Bissen reacted to Ryko in Stiletto Feedback Thread   
    Fixed in Stiletto 033.
    Also, vehicle spawn won't have the preview vehicle in 033, just the confirmation message which has the vehicle's class type, hopefully this will stop the explosioning.
     
    - R
  6. Thanks
    Bissen reacted to Ryko in Stiletto Feedback Thread   
    Stiletto version 032 has been uploaded for all maps.
     
    Change log 031/032
    0. Version 031 was a bug fix release with no major changes.
    1. Fixed Logi spawn in Lythium.
    2. Added Vehicle spawn on Carriers in Bozcaada & Stratis.
    3. Updated vehicle spawn system to use noticeboards instead of light poles (easier to find the addaction), and not quite as much an obstacle. Tweaked code in an attempt to prevent explosion on vehicle spawn. Added text of spawned vehicle to confirmation.
    4. Added BLUFOR Tracking to Malden.
    5. Tweaked arsenal to update east/west contents (and added @Pancake's camo request)
    6. Toyed with CBA settings for forward compatibility
    7. Added additional check for Ambient Camp positioning to prevent spawning on players
     
    @Stanhope I tried to replicate your bug but couldn't... let me know if it happens again
  7. Like
    Bissen got a reaction from Crazy1 in Game night with Iron Front mod   
    ye, that could be fun to try
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