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Xwatt

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Everything posted by Xwatt

  1. Xwatt

    Community Update #6

    to put this as simple as I can, 2 servers running on the same port
  2. Xwatt

    Community Update #6

    First of all, I want to apologise for the lack of community updates - as the last one was in January. A part of the reason for this is we had sort of a "business as usual" period, where there wasn't really anything new to announce. But now since we've got the ball rolling a bit recently, I feeI we have a lot to share with you all. I&A 4: In terms of I&A 4, it is essentially feature locked - meaning we have added all of the new features that I&A 4 brings over the previous version. At this stage of the beta release, we are just optimising the mission so it is more streamlined and runs better, along with a few little bug fixes. Ryko has a has a busy period - hence the lack of beta tests. Currently he is on vacation (a very deserved one) in which he will return on the 27th July. Moreover, Contact DLC releases at the same time, which gives us the opportunity to fix things it may have broke before we roll out the next beta test. In short, we are into the final stretch and we just optimising the mission so it isn't a lagfest. [EU2] Zeus Operations: Last Sunday, we held the first mission of our Zeus Operations. These are missions created by Spartans and Moderators, that will run every Sunday. We are happy to report that feedback has been quite positive, and based on the feedback from the community we have implemented some changes, such as the addition of a Platoon Squad, which includes a Platoon Commander, a Forward Air Controller, a JTAC and a Medic. Moreover we have implemented a Fire team leader. Last but not least, we have fixed the command channel, which haunted us last week. We hope that these changes will help to improve teamwork and communication, and we want to remind you that your feedback is incredibly valuable in making this work. AWE There isn't as much to announce on the revival of AWE. It is a long and hefty process starting it from the ground up, and we have been plagued with back-end issues that has made the server inoperable. Moreover Contact is expected to break things, so we have that barrier to hurdle too. Nevertheless, we are trying our very best to power through it, and we are now moving on to internal mod testing, so we haven't ditched the Revival of AWE, it is just a long some process and there's many issues that we need to resolve before we will get a running version. But we are making progress. Graphic Re-branding: For those of you with a keen eye, may have noticed we have been doing some slight updates to old Graphics that we have had for a long time. We have done this as some elements were horribly outdated, and didn't look appealing at all. Some design elements that have been updated are; Twitch overlays, Twitter banners, and a new donation picture. Twitch/Youtube: After a 2 year drought, we are now putting heavy influence back into our use of Twitch and YouTube. We will be live-streaming all of our EU2 Zeus operations on https://www.twitch.tv/ahoyworld and possibly even on our youtube channel, https://www.youtube.com/user/ahoyworld where we have posted recent highlights of last Sundays operation. Moreover we are looking for people to stream to our twitch, and supply content for our Youtube Channel. For more information please message @GhostDragon. Dark Mode Forum Theme: We have now added a dark mode theme for the Forums. To use it scroll down to the bottom of the forums and click Theme > Night Mode Donations Lastly I want to finish by thanking those who have donated to keep us afloat. Last October we were scheduled to close around January/February, due to a lack of funds. Due to the overwhelming generosity of our community, we are now able to sufficiently see ourselves through 2019. I want to encourage you all to keep up the donations, as this community entirely depends on your generosity to keep afloat. I would also like to thank all of you that have donated, as we certainty wouldn't of been here today if it wasn't for your beneficence.
  3. plot twist: we gave IDAP weapons
  4. Came Across this today and thought it's worth sharing; https://arma3.swec.se/server/data/28003 [AhoyWorld.net] EU#1 CO-OP Dedicated Invade & Annex 3.3.28 Player Time:1368366:20:57 (hours) converted into years - since the dawn of EU1, there has been 156.2 years worth of playtime, on EU1.
  5. Event Date: 21/07/2019 Mission Name: [EU2] Zeus Operations 17:00 UTC Server Details: IP: 144.76.82.169:2602 Port: 2602 TS adress: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 60 Brief Summary: We were attacked by CSAT forces in the morning. In less than an hour they've captured the Eastern FOB with overwhelming force. Enemy Air has neutralised all of our CAP assets, therefore enemy paratroopers were able to insert themselves and designate all of our assets for CAS, wiping them out of our hands. Later that morning, we were able to destroy enemy artillery with the remnants of our air assets, but we have loss contact with them - and we presume they are either dead or captured. In the meantime, hostile forces have captured civilians at Kalithea as hostages, threatening to kill them. Since then, they have now established a forward base and a command center - and their armored units are besieging our HQ. You're a part of a NATO reaction force, and your aim is to sabotage CSAT outposts, rescue captured civillians, and assist our remaining forces at the HQ with a CSAT counter attack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  6. Xwatt

    CONTACT

    In before Area 51 memes
  7. Short answer: Yes all the gear CBRN hazmat suits will be in, apart from the “scientist” one which is bright white, and the Drones will be available for the UAV OP. Shotguns will be available to all classes also.
  8. Xwatt

    Tank Battle Aftermath

    Midnight I swear I couldn’t see anything, and when I did they were already dead
  9. The squad system that we use for the upcoming Zeus Operations on EU2, will be very much different then the standard EU1, as we are looking to head in a more organised layout. The Slot layout will be as follows; Alpha Bravo Charlie Delta Echo Foxtrot Armour Squad Golf Armour Squad Hotel UAV Operator Vortex Hotel Vortex India Vortex Juliet Squads: Squads will be LOCKED. If you join as Alpha, you will stay as Alpha unless you join a different squad in the lobby. Please try fill up empty squads when you are joining, and avoid being the only person in one squad. Lonewolfing is disallowed, unless you are walking back to your squad after being re-inserted because you died. You stay with your squad, and follow the commands of your squad leader at all time. If you are the only person in a squad, you will be tied with an existing Squad. Squad Leaders: Squad Leaders will actually be Squad leaders. You will manage your team and have acess to the command channel, where you will communicate with other squad leaders and Zeus Operators, aswell as Armour Commanders and the UAV Operators, and a member member of Vortex. It is highly reccomended that Squad Leaders have mics, but we will not force this, it will just make communication much easier. Armour Squads/UAV OP: These are support units. Both UAV OP and Armour Squads can only fire on request, as requested by squad leaders. Shots will be called out in command channel. Briefings and Insertion: The briefing and inital insertion will work as follows; Zeus Commander will give a briefing to Squad Leaders Squad leaders will then brief their own Squad Players will then insert to the mission together as a squad (whether this is via ground or air) If a player dies, they will be re-inserted and will make their way back to the squad. Once the mission is complete, Vortex will then evac back to FOB as a squad. If there is multiple missions, Squad leaders will be briefed again back at FOB and this cycle will repeat. As you can see, this is a much more formal and organised system then what we have now on EU1, as these Zeus Operations will cater towards a more organised style. If you have any questions, feel free to leave them below.
  10. Xwatt

    Hello

    Thank you! Hope to see you around
  11. Xwatt

    Slight Issue

    This wasn’t me though YOU WILL NEVER SEE ME IN A NYX YOU KNOW THIS SCAR
  12. Time changed to UTC to make lives easier.
  13. Every Sunday Hopefully! These are live missions created before we open it up to the masses! BST is one hour ahead of GMT Changed the time to UTC to make lives easier
  14. Event Date: 14/07/2019 Mission Name: [EU2] Zeus Operations 17:00 UTC Server Details: IP: 144.76.82.169:2602 Port: 2602 Brief Summary: Every Sunday, we will be hosting custom Zeus missions on EU2, where Spartans and Moderators create Zeus missions like they do on EU1, except on a much bigger scale. These missions will be more likely to be teamworked base - and a bit more organised than standard play on EU1. While there is no entry requirement, we ask you to be able to work effectively as a part of a team, and that you are responding to Admins, Spartans and other players when needed. Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 60
  15. Xwatt

    Artillery

    Blastcore, I swear by it haha
  16. I've rebinded Enter numpad to Insert and reset view to ALT GR.... it works, not well but... it works.
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