Jump to content

razgriz33

Donator
  • Posts

    1,778
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by razgriz33

  1. could have a sign for this. map of the airfield with for example a red arrow for inbound to the pad traffic blue arrow for outbound traffic, + a reminder for pilots to call the direction of departure (north east south west)
  2. Well guys im plagued by one small problem, well two if you include that i have little time during the week. With the help of Noms and Danne, a new location for the firebase has been selected. The supply chain idea s a good idea for a side mission, if successful mortar gunner gets extra ammo for half an hour, if unsuccessful (truck blown up) he gets a little less Also perhaps a priority target could be: "We're seeing enemy movements on their way to to firebase, hurry there and defend it now!" All good ideas @Mach i also have Edward working with me regarding immersive radio. i will PM you both when i get to that stage. @hoax i'm a big believer in casual but not careless game play. After all a lot of our pilots were not on TS the first time they flew and proved to be excellent assets to the community
  3. Update: today major progress has been made I worked out that approximately: 1 flare = lasts 35 seconds approx Main ao time: 30 minutes 51 flares lasts 30 minutes 7 magazines 30 minutes (All with generous rounding) 4 magazines of flare will be given every 15 minutes 2 magazines of smoke will be given every 15 minutes With HE shells i decided 5 magazines every 30 minutes 1.6 shells per minute (or more obviously 5 fire missions every 30 minutes) Waste all your shells at once, you'll be sitting on your ass for a while! The skill of a mortar gunner will be in prioritising targets, listening to the team, shielding the team with smoke barrages for revives and covering advances. the downfall of a mortar gunner will be: spamming the absolute shit out of all the ammo for about 3 minutes with nothing to do for 15 minutes, hindering the team by placing smoke in the wrong place at the wrong time, actually blowing your own team mates up. Will have to make it obvious that the team controls you, you do not control the team (as the mortar gunner) At this time i have to do: - Squad leader fire mission requests - Mortar gunner only on mortar is working (but needs to work better) - Perhaps a new location
  4. Wow i had no idea you guys we're so up for this! Ill show you what it looks like as it develops. This is a high priority for me keep posting suggestions etc The Mortars are re-armed via a script but perhaps in the future, after the basics are working we could try this.
  5. I will add this to the todo list promptly but i have a couple of other things to get through first glad to see your ideas and interests. Taking it on board
  6. Hell no! haha i was at somebody's house party Went to the zoo like whaddup i got a big rock
  7. razgriz33

    The Forest

    Oh man i thought it was going to be an awesome survival game too. oh well
  8. Give it a go you'll enjoy the challenge. That or DCS Huey
  9. I have to guess very realistic, very frustrating and not quite the same style as flying as modern aircraft. Touching down and not retarding the throttle for example, otherwise your bicycle landing gear will veer you off into random ground spins.
  10. that made me chuckle Here's a pic of me, (+ my girlfriend + friend)
  11. You'll get there happy modding, welcome to our community
  12. TCAS - Traffic Collision Avoidance System Some of you (in fact most of you) Will never have heard of this: here is an exmaple (not a great one) I think all that ARMA pilots would require is the initial "traffic traffic" warning and perhaps "clear of conflict" say if a helicopter is around 300 meters of another helicopter. doesn't have to be deafening. might try and make this if you guys think its worth it? shouldn't be too hard.
  13. Look forward to tearing it up with the guys again
  14. Nahhh, grade them on deaths per week
  15. Here's my plan for firebase hammer. what do you guys think? We all know that it is very easy for one guy to blow stuff up in a mortar, but what about keeping the rest of the team alive? I would like to utilise firebase hammer in a way that promotes teamwork: Use a slot for "Mortar Gunner" so that he is responsible for firebase hammer HE (High Explosive) 8rnd magazines will be on a long reload time, makes them more valuable Smoke + Flare magazines will be more plentiful. in this way he can keep AO lit up at night, provide a smoke shield for teams in distress or attacking a heavily guarded objective. Of course if this is abused, like a pilot slot we can kick them out for somebody who isnt a moron to take the role. Will be rules displayed to the mortar gunner telling him not to fire directly at radio tower, explosive stash, chopper destroy etc i would like to do but not sure if possible: A satellite feed directly top down over AO/Priority/Side for the mortar gunner's slot Call in fire mission from squad leaders, executing the strike on/near the marker earns the mortar gunner points. (Gives squad leaders + Mortar gunner something special to do), could maybe even give the gunner 1 HE mag for the fire mission with a cooldown timer for each squad leader (30 minutes?)
  16. I can officially announce: The Huey is a death trap. Anybody that thinks they can fly on ARMA i challenge you to this sim. It will test your nerve It will test your concentration It will test your coordination ...and it will test your patience come and have a go if you think your hard enough if i get fraps running i will post a video on this
  17. You swines!!!! i was just about to make this thread with that very video!!! Calling all Battlefield Vietnam Lovers!
  18. Is this similar in free roaming style as TDU2?
  19. The circus had a disaster as they packed up... the military was called to the scene
  20. I'd like to report a set up change!!! Before: After:
  21. Well guys thanks to your advice, i took the plunge and did it, thanks to everybody who helped out.
×
×
  • Create New...