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Denis P

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  1. Like
    Denis P reacted to zissou in #JusticeforOrcas   
  2. Like
    Denis P reacted to laforte in #JusticeforOrcas   
    - STOP USING CAPS
    - Stop saying we are dictators
    - Stop using #this
    - Orca is gone! Deal with it
     

  3. Like
    Denis P reacted to Nanne118 in [HOW TO] Squad Stuff - Loadouts, Roles, Teamwork!   
    Once again, thanks guys! Really appreciate these
  4. Like
    Denis P got a reaction from Nanne118 in [HOW TO] Squad Stuff - Loadouts, Roles, Teamwork!   
    Suggestions for changes, if you will allow it:
     
    * Adding more squad/team setups (exempli gratia sniper team setup, mortar team setup, armoured vehicle team setup, helicopter crew setup).
     
    Suggested guides:
     
    Sniper team (ignoring the fact that Hell will freeze over before most people playing as Snipers will do anything to coordinate and cooperate with the rest of their team):
     
    Introduction:
     
    Sniper teams are responsible for recon (before the AO is flooded with pilots, effectively alerting the enemy), eliminating targets for friendly troops, and otherwise providing intel about the AO
     
    Hierarchy:
     
    * Spotter
     
      * Sniper
     
    Responsibilities:
     
    * Spotter:
     
      * Senior member
     
      * Providing security for the Sniper
     
      * Locating, identifying, prioritizing and ranging targets, as well as relaying effects of the Sniper's shots
     
      * Acts as point man(the lead) when on the move
     
    * Sniper:
     
      * Junior member
     
      * Engages and prioritizes enemy key personnel
     
      * !!!IMPORTANT!!! Listens to his Spotter's directions !!!IMPORTANT!!!
     
      * Provides intel and recon to other troops/command
     
      * Picks the hide location that will be used, and plans the route to and from this location
     
    Loadout:
     
    * Spotter: Lightweight equipment that blends in with the surroundings (ghillie suits for forested or open terrains, urban fatigues for urban terrains, lightweight body armour or chest rigs), assault rifle (most commonly with a UGL attachment), rangefinder, extra ammunition for Sniper (optional)
     
    * Sniper: Lightweight equipment that blends in with the surroundings (ghillie suits for forested or open terrains, urban fatigues for urban terrains, lightweight body armour or chest rigs), Sniper rifle
     
    Tips:
     
    * Snipers: Remember, cooperate.
     
    * Defensive mines are always good, though not always necessary.
     
    * Stay on the move. Avoid detection. If you take fire, bug out immediately and relocate to another hide.
     
    * Make sure to confirm your targets. Working with a Spotter will make this easier.
     
    * It's always good to know real Spotter/Sniper brevity ("hit", "splash (right, left wherever)", "hold scope", "disengage", "range target", etc.).
     
    * #bipods will be coming soon. It's a platform update. You're not required to own the DLC to use them.
     
    * Snipers: You can hold the right mouse button (RMB) while aiming to hold your breath until the above is added (such a cliché, am I right?).
     
    * Spotters: When ranging targets, round off to the closest hundred, exempli gratia: If the range is 644 metres, call it in as 600 metres. If the range is 647 metres, call it in as 700 metres. This will help your Sniper zero in on targets accordingly.
     
    * Spotters: Keep commands simple, exempli gratia: Target, azimuth (bearing) 185, 600 metres, AT soldier, fire when ready.
     
    * Snipers: Be aware that targets are unpredictable, and that it is therefore recommended until they stop before firing. However if the target stays on the move, you have to compensate for bullet travel time. On average, you can assume that the bullet travels 500 metres per second, depending on what rifle you are using.
     
    * Prioritize targets! If you eliminate a team leader, he will be unable to coordinate the AI to engage different targets, leaving them to prioritize targets themselves, effectively eliminating their hierarchy's infrastructure.
     
    * Last tip for Snipers: WILL YOU COOPERATE ALREADY?!
     
    Mortar team (Fire Support Group/FSG):
     
    Introduction:
     
    Mortar teams, being a part of the broader term Fire Support Groups act as indirect-fire support. They are usually deployed no more than one kilometer away from the AO, and take fire-support requests from friendly troops inside the AO. However friendlies rarely, if ever, ask for it and as such it's nice that we have a UAV Op in our team that can help coordinate targets, though this role is not really a part of any mortar teams I've ever heard of. Matt Foley, a server regular, has real-life training in a mortar regiment, and he is a good teammate when it comes to operating in a mortar team. If he sees this post I'm sure he can provide some corrections where I am wrong.
     
    Hierarchy:
     
    * Team leader
     
      * Gunner
     
        * Ammo man (replaced by UAV Op)
     
    Responsibilities (as Team leaders cannot operate the mortar, some roles are changed to reflect on this):
     
    * Team leader:
     
      * Senior team member
     
      * Assuring the safety of team members
     
      * Coordinating the FSG
     
      * Providing security while the mortar is being operated
     
      * Communicating with command and other troops
     
      * Relaying support requests to gunner
     
      * Choosing where to employ the mortar, and relocating it depending on requirements
     
      * Carrying the main weapon compartment
     
      * Acts as a spotter for his gunner
     
    * Gunner:
     
      * Second in command of the team
     
      * Carrying the secondary weapon compartment
     
      * Listening to the Team leader's directions and engaging targets
     
    * UAV Op
     
      * Junior team member
     
      * Listening to the Team leader's directions and engaging targets
     
      * reconaissancing the AO and marking targets for the Gunner
     
      * Providing security for the team (unless they choose to laze at the HQ while joyriding with the UAVs)
     
      * Providing general CAS- and reconaissance support for friendlies at their own discretion unless directed to do otherwise by the Team leader
     
    Loadout:
     
    * Team leader: Standard-issue Team leader equipment, Binoculars/Rangefinder, Backpack (Mk6 Tube)
     
    * Gunner: Standard-issue Rifleman equipment, Backpack (Bipod)
     
    * UAV Op: Standard-issue UAV Operator equipment
     
    Tips:
     
    * UAV Ops: If someone says something along the lines of "lazing targets in the AO" you are FORBIDDEN from providing ANY support, and required tell them that they can deal with it themselves. Lazing targets can easily be dealt with by infantry and are therefore not worth a bomb. Laser-designated targets, or for the lazy ones, "lased" targets are, however.
     
    * The Mortar can be reloaded by replacing the tube.
     
    * Gunners: Make friendlies aware of fire missions that are danger close. If they start whining in side chat when they get killed if you've given a fair warning, they are at fault. However this does not mean you can drop shells willy-nilly inside large concentrations of friendly forces.
     
    * Play with Matt Foley if you want to go as FSG. Seriously, he's really cool.
     
    * It's always good to know real mortar team brevity words ("rounds complete", "splash", etc.).
     
    Armoured vehicle team:
     
    Introduction:
     
    Armoured vehicle teams are operators of huge, metallic beasts known as armoured vehicles. They have a limited field of view (unless you abuse the third-person view, as most people do), they are very powerful, well-protected, and prone to being targetted by friendly AT soldiers that can't be bothered with confirming their targets.
     
    Hierarchy:
     
    * Commander
     
      * Gunner
     
        * Driver
     
    Responsibilities:
     
    * Commander:
     
      * Senior team member
     
      * Directing the Driver where to go
     
      * Coordinating with friendly forces
     
      * Scanning for and designating for targets for the Gunner
     
     * Employing the Commander weapon (if applicable) and using countermeasures if engaged by AT-weaponry
     
    * Gunner:
     
      * Second in command of the team
     
      * Scanning for enemies
     
      * Calling out enemy contacts
     
      * Listening to the Commander for orders
     
      * Engaging enemy contacts unless directed to do otherwise by the Commander
     
    * Driver:
     
      * Junior team member
     
      * Following movement orders from Commander and Gunner
     
      * Scanning for enemies and potential mines/explosives
     
    Loadout:
     
    * All: Standard-issue Crewman equipment, Toolkit recommended for emergency repairs
     
    Tips:
     
    * If operating a tank belonging to a non-BLUFOR faction, always communicate this to the rest of the team to avoid potential friendly fire.
     
    * When operating in urban terrain, infantry is needed to safely maneuver. Always request support from a fireteam to cover alleyways. If none will aid you, refuse to help them in open terrain, as they will need you while operating in it.
     
    * Gunners: Use the correct weapon for the correct target. HE rounds are effective against infantry, AP rounds are effective against armoured targets and buildings. Don't waste AP rounds on infantry.
     
    * Know armoured vehicle brevity words ("forward", "fast", "left", "right", "halt", "backwards", "hit", "up","on target", "no visual", etc.)
     
    * Commanders: Keep commands simple. exempli gratia: Target, bearing 247, 900 metres, tank.
     
    * Gunners: The "target" and "fire" commands are different. Just because the Commander is telling you to target something doesn't mean he wants you to engage it yet.
     
    * Drivers: Always move the tank after smoke is deployed, as AT missiles will continue travelling in the same direction, even though they will no longer be locked on.
     
    * Use smoke effectively to mask movement of friendly forces.
     
    * Maintain situational awareness.
     
    * Drivers: Running over enemies is fun. Go for it!
     
    Helicopter crew:
     
    Introduction:
     
    More often than not, pilots will operate on their own, transporting impatient people to that LZ on that slope marked right in the middle of that big red circle, then get complaints from kids about how they are a horrible pilot when they get shot down. However, when operating a gunship, a gunner will be needed to be an effective asset, and teamwork will be required. I'll cover both the attack- and transport helicopter roles.
     
    Hierarchy:
     
    * Pilot
     
      * Gunner
     
    Responsibilities:
     
    * Pilot
     
      * Senior team member
     
      * Flying the helicopter and assuring the safety of everyone embarked upon it
     
      * Planning the route to the LZ
     
      * Making the final decision on the LZ, and changing the LZ if necessary
     
      * Employing unguided rockets, which should be released by the Gunner and manually operated by the pilot (Attack Helicopter)
     
      * Helping Gunner maintain situational awareness (Attack Helicopter)
     
      * Aiding the Gunner by maneuvering the helicopter in a manner that'll make it easier for them to engage targets (Attack Helicopter)
     
    * Gunner
     
      * Junior team member
     
      * Navigating for the Pilot
     
      * Scanning for and engaging enemies
     
      * Communicating needs to the Pilot
     
      * Communicating with friendly forces
     
      * If possible, taking control of the helicopter if needed
     
    Loadout:
     
    * Helicopter Pilot: Standard-issue Helicopter Pilot equipment
     
    Tips:
     
    * Be sure to land at least one kilometer away from the AO. If players start ordering you to fly a little bit closer as would be their impatient nature, ignore them and act as if everyone has disembarked, returning to the HQ to transport more friendly forces.
     
    * Take your time when landing.
     
    * Flying is NOT easy unless you're using the simple flight model.
     
    * You are NOT allowed to call yourself a pro unless using the RotorLib AFM.
     
    * The RotorLib AFM can be enabled in the main menu game options.
     
    * If you fly with the simple flight model, you are automatically deemed a noob, regardless of how "good" you may be at using it.
  5. Like
    Denis P reacted to Pancake in EU1 the day the Marksman DLC Drops   
    Not to mention the inevitable complaining about how they can't access the weapons cos they haven't bought the DLC and how Bohemia is literally worse than REDACTED cos they can't use the new wookie suits.
    Should be fun.
  6. Like
    Denis P got a reaction from Josh in A long overdue introduction   
    Seen me around? Probably a few times. I'm the RotorLib AFM-using pilot that keeps having the misfortune of being shot down.
     
    You've only seen me around recently, but truth be told, chances are I've been on this server longer than you!
     
    I joined this community nearly a year ago as "Denis P", and I've been on-and-off ever since using this name, however recently I decided to change to a new name and re-join the community full-time.
     
    Anyway, I doubt you care about my life story, so I won't bore you with it. I'm just happy to be here.
     
    Have a good day.
     
    -Denis
  7. Like
    Denis P reacted to iLLGT3 in Landing an AV-8B on a step stool (sort of..)   
    This is some impressive stuff! Hoax where you at?
     
    http://youtu.be/x9tvdjDAr1U
  8. Like
    Denis P reacted to zissou in Mistakenly banned   
    That never happened! I have no idea what you're talking about! I deffo did not strip! 
  9. Like
    Denis P reacted to L_Jacobs in Some kind of Air support   
    i like that idea +1
  10. Like
    Denis P reacted to razgriz33 in Some kind of Air support   
    It used to be.
     
    Took it out because, again... It was abused, just like the firebase, just like the mortars, just like everything nice we try.
     
    No we won't make a whitelist, no we won't make it so only pilots  on TS fly. this is because we believe anybody should be able to do anything that anybody else can do without red tape. (went into autpilot there!) I do apologise if this does sound harsh. I would give you one at the start and not have it respawn but that really, really confuses people. If i had a penny every time somebody said "im waiting for the jet to respawn", well i'd have around £0.04.... but still!
     
    Dennis I'll be honest im really liking your enthusiasm to progress. Don't take this as me shooting you down, I'm up for trying new ideas, but not so eager on ones we've already tried.
     
    I'd really like to finish off I&A3 if i had a basement i could lock myself in for a week.
  11. Like
    Denis P got a reaction from razgriz33 in Some kind of Air support   
    This is Dumbass-1! We are taking heavy fire from the admin team. We are going down, I say again, we are... *static*
     
     
    Anyway, I will quote the saying I use when discussing abuse. "Anything that can be abused will be." Honestly, there's no difference between firing a mounted rocket pod on friendlies than firing a rocket launcher on them, it's also the very same as taking any armour, really, and firing on friendlies. That being said, the person operating the vehicle would still have to take responsibility for their actions, and would still get kicked/banned if they chose not to, unless the blame is on the person getting killed, like when an admin and I were operating Artillery vehicles together (with permission from the admin) and one of the shells fired by the admin landed right on top of a player that walked straight into the area that had been marked by the players with boots on the ground.
  12. Like
    Denis P got a reaction from Josh in Some kind of Air support   
    This is Dumbass-1! We are taking heavy fire from the admin team. We are going down, I say again, we are... *static*
     
     
    Anyway, I will quote the saying I use when discussing abuse. "Anything that can be abused will be." Honestly, there's no difference between firing a mounted rocket pod on friendlies than firing a rocket launcher on them, it's also the very same as taking any armour, really, and firing on friendlies. That being said, the person operating the vehicle would still have to take responsibility for their actions, and would still get kicked/banned if they chose not to, unless the blame is on the person getting killed, like when an admin and I were operating Artillery vehicles together (with permission from the admin) and one of the shells fired by the admin landed right on top of a player that walked straight into the area that had been marked by the players with boots on the ground.
  13. Like
    Denis P got a reaction from L_Jacobs in Some kind of Air support   
    Yep. Another idea by me that most likely won't make it into the server.
     
    You and your team are hiding in a small patch with bushes. Ahead of you, less than a hundred meters away from you is a beast of steel. With it's LMG and a 125mm cannon, this T-100 Varsuk will make quick work of you and your men, but as it turns out, it has not spotted you... Yet. Just behind it is your target... A radiotower. You have the explosives needed to take it out, but you don't want to risk being spotted by the enemy armour.  There's no cover to circumvent it, and it doesn't seem like this vehicle will move anytime soon. Without any armour support and AT, you're pretty much doomed.
     
    What I am suggesting is some kind of helicopter for air support. I know the Ghost Hawk is available, but it only works for eliminating infantry and light armour (MRAPs and Technicals). I also know that jets are too high-profile and out of the question except as a side mission reward. However, a vehicle that could be used would be the Pawnee. Granted, it's offered as a side mission reward, but with the armament it is carrying it wouldn't do more harm than an IFV (like the Marshall). So basically, my suggestion is removing the Pawnee as a side mission reward, and giving it a permament respawn point at the base near the helicopter area.
     
    Supporters:
    Denis P
     
    L_Jacobs
     
     
     
    Regards
    Denis P
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