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Some kind of Air support


Denis P

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Yep. Another idea by me that most likely won't make it into the server.

 

You and your team are hiding in a small patch with bushes. Ahead of you, less than a hundred meters away from you is a beast of steel. With it's LMG and a 125mm cannon, this T-100 Varsuk will make quick work of you and your men, but as it turns out, it has not spotted you... Yet. Just behind it is your target... A radiotower. You have the explosives needed to take it out, but you don't want to risk being spotted by the enemy armour.  There's no cover to circumvent it, and it doesn't seem like this vehicle will move anytime soon. Without any armour support and AT, you're pretty much doomed.

 

What I am suggesting is some kind of helicopter for air support. I know the Ghost Hawk is available, but it only works for eliminating infantry and light armour (MRAPs and Technicals). I also know that jets are too high-profile and out of the question except as a side mission reward. However, a vehicle that could be used would be the Pawnee. Granted, it's offered as a side mission reward, but with the armament it is carrying it wouldn't do more harm than an IFV (like the Marshall). So basically, my suggestion is removing the Pawnee as a side mission reward, and giving it a permament respawn point at the base near the helicopter area.

 

Supporters:

Denis P

 

L_Jacobs

 

 

 

Regards

Denis P

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I thought it already was?

 

It used to be.

 

Took it out because, again... It was abused, just like the firebase, just like the mortars, just like everything nice we try.

 

No we won't make a whitelist, no we won't make it so only pilots  on TS fly. this is because we believe anybody should be able to do anything that anybody else can do without red tape. (went into autpilot there!) I do apologise if this does sound harsh. I would give you one at the start and not have it respawn but that really, really confuses people. If i had a penny every time somebody said "im waiting for the jet to respawn", well i'd have around £0.04.... but still!

 

Dennis I'll be honest im really liking your enthusiasm to progress. Don't take this as me shooting you down, I'm up for trying new ideas, but not so eager on ones we've already tried.

 

I'd really like to finish off I&A3 if i had a basement i could lock myself in for a week.

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It used to be.

 

Took it out because, again... It was abused, just like the firebase, just like the mortars, just like everything nice we try.

 

No we won't make a whitelist, no we won't make it so only pilots  on TS fly. this is because we believe anybody should be able to do anything that anybody else can do without red tape. (went into autpilot there!) I do apologise if this does sound harsh. I would give you one at the start and not have it respawn but that really, really confuses people. If i had a penny every time somebody said "im waiting for the jet to respawn", well i'd have around £0.04.... but still!

 

Dennis I'll be honest im really liking your enthusiasm to progress. Don't take this as me shooting you down, I'm up for trying new ideas, but not so eager on ones we've already tried.

 

I'd really like to finish off I&A3 if i had a basement i could lock myself in for a week.

This is Dumbass-1! We are taking heavy fire from the admin team. We are going down, I say again, we are... *static*

 

 

Anyway, I will quote the saying I use when discussing abuse. "Anything that can be abused will be." Honestly, there's no difference between firing a mounted rocket pod on friendlies than firing a rocket launcher on them, it's also the very same as taking any armour, really, and firing on friendlies. That being said, the person operating the vehicle would still have to take responsibility for their actions, and would still get kicked/banned if they chose not to, unless the blame is on the person getting killed, like when an admin and I were operating Artillery vehicles together (with permission from the admin) and one of the shells fired by the admin landed right on top of a player that walked straight into the area that had been marked by the players with boots on the ground.

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This is Dumbass-1! We are taking heavy fire from the admin team. We are going down, I say again, we are... *static*

 

 

Anyway, I will quote the saying I use when discussing abuse. "Anything that can be abused will be." Honestly, there's no difference between firing a mounted rocket pod on friendlies than firing a rocket launcher on them, it's also the very same as taking any armour, really, and firing on friendlies. That being said, the person operating the vehicle would still have to take responsibility for their actions, and would still get kicked/banned if they chose not to, unless the blame is on the person getting killed, like when an admin and I were operating Artillery vehicles together (with permission from the admin) and one of the shells fired by the admin landed right on top of a player that walked straight into the area that had been marked by the players with boots on the ground.

By abused I don't think he means teamkilling etc. 

 

By abused he means being overpowering.

 

Example:

 

Say Raz gets in a Blackfoot. He then flys off and just sits 1.5k outside the ao shooting every tank, man and moving object he can leaving nothing for the ground troops to do.

 

That's what he means by abused. People just taking CAS and destroying everything. Instead of waiting for someone to call them in for a strike.

 

But this will always be a problem to be honest. 

 

Personally i'd love to see the Pawnee back at spawn. But it all depends on how people use it...

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Josh is right, i don't mean teamkilling. I'm already edgy when anybody gets in the blackfoot, fake-10 or neophron. 

 

Although, thinking about it, the pawnee doesn't have flares right? long respawn time perhaps 15 minutes?

According to Bistudios.com, the Pawnee has no flares. So this means that it won't be able to do anything in an AO that has AA equipment and vehicles (unless it repeatedly comes back around until every AA troop and vehicle runs out of all their ammo). It would also be possible to prevent abuse by giving it a long respawn time, though I believe 15 minutes is a bit harsh. How about 8 minutes?

 

Oh, and while we're on giving vehicles dumb names, how about Faux Hawk?

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i think you should make some kind of ranking system in the server so only players with a higher level can opparate a CAS or a artillery piece. So everyone can use it but it only takes some time and experience to oparate one.



also give them limited ammo so you can't spam anything and just clear the whole AO.

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The issue I remember with the AH-9 Pawnee was that it was so useless due to stiff enemy AA and weak DARs against armor, that it was just a waste of a pilot slot, as the pilot would get into it and:

       A) have minimal effect on the battlefield and very limited CAS application. rarely did I see a JTAC/Grenadier mark position with red smoke for an AH-9 run.

        B) not be doing transport.

 

By the time the AH-9 was any use, the AO was almost over.

 

 

No we won't make a whitelist, no we won't make it so only pilots  on TS fly. this is because we believe anybody should be able to do anything that anybody else can do without red tape. (went into autpilot there!) 

 

 

I disagree a little here. I like a level of specialization and adding value to each role. Giving everybody a specialization that, while useless on its own, becomes effective in synergy with other specialists. 

 

I think Rarek was going that direction with I&A 3, even down to limiting Carryall backpacks to Ammo Bearers only.

 

 

I'd really like to finish off I&A3 if i had a basement i could lock myself in for a week.

 

I think a little longer would be required!!! :)

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I personally would love A-10 with nothing but GAU-8 equipped and nothing els. The jet has very limited flares on board,

so it's difficult to take on entire AO on it's own without ATGM weaponry or it's rockets.

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The issue I remember with the AH-9 Pawnee was that it was so useless due to stiff enemy AA and weak DARs against armor, that it was just a waste of a pilot slot, as the pilot would get into it and:

       A) have minimal effect on the battlefield and very limited CAS application. rarely did I see a JTAC/Grenadier mark position with red smoke for an AH-9 run.

        B) not be doing transport.

 

I'd like to take up the point you made earlier, because i perform a good Arma JTAC<->CAS-Pilot situation with the lifelike CAS 9-Liner Card. But without Voice Chat it is terrible :) and take any longer before arrival. On the downside, anybody can pick up a Laser Designator and 'Call' for a CAS:

 

Soldier: Tank!!!1 Mark it with laser! Where is the CAS?

Pilot: Coming!! *drop, splash & done*

(effectively & quickly)

 

I know Arma is a game, and i know everone is here for the fun (a few for more :P)....

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Also worth noting that there's already two UAVs armed with GBU-12s available. Recently decided to try and learn as many of thier quirks as I can, as they do indeed seem mightly quirky, but I feel like I've got a pretty good bead on their operation at this point.

 

I feel like they strike a good middle-ground, as they're rather hard to abuse due to the inaccuracy of the bombs without laser guidance from the ground.

 

I'm still investigating whether there's a reliable method of having one UAV autonomously bomb targets lazed by the 2nd player-controller UAV, but so far it doesn't seem possible. It can chase a laze, but it is extremely likely to get shot down or flat-out crash itself in the process, often before dropping its payload.

 

The UAVs, when operated properly, seem to function very well when strikes are directed from players on the ground, so I'd say keep that in. Keep the Skalpel-armed Greyhawk as a Side reward, and make its spawn chance near that of the jets as, frankly, its nearly as powerful an asset, but maybe add a 3rd GBU-12 'Hawk.

 

 

As an aside, I've currently only really got one problem with the UAVs, which is that I can't leave them alone on the rearm pad without them running off and getting stuck.

 

I'd love to get one onto the pad, and then be able to land a second UAV and drive it to the pad while the first one gets rearmed, but currently that is impossible.

 

If anyone has a solution to this, please let me know :)

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Right now there is No Perma ATTACK Heli. In some Situations a Just Fear Rocket Heli would help!!! And I dont mean A Reward Heli, i mean 1 thats spawns all the time.

 

Also i have a Dream :-),  you sitting at Base,collect your Stealth Stuff, and ride on a Quad 15 Miles to the Enemy Airport, but then Suprise,The Airport isnt really a Airport, its isnt really marked on Map :-) . I think these Enemy CAS must come out the Middle of Nowhere :-). I mean is it Server Performance that there is NO Working Enemy Airport where you can go and try to be stealthy,maybe you wont get spottet and you can pick up an Enemy Jet or Heli or Tank, but all of that didnt happend at your server right now :-). Maybe there is a CHance to change?

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@ Amentes: I am not sure but I think if you manually turn of the engines it shouldn't drive off. Again, I ain't sure but I will check next time I go UAV Ops. 

 

@ Kal:  Sorry for breaking your dream but 

 

1. I can believe it would be a scripting difficulty.

2. No one will stealth in there. The airbase would be being strip bombed all the time and people would be dancing around on it more then on the AO.

3. Also and here I'd like to quote DakimDragco from a previous thread :" [The AI] somehow can still kill a fly at 2K+ with a perfect headshot. "  

    This means it is gona be hard to sneak into a AI patrolled airbase. Especially a Airbase which is reasonably open.

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+1 for a pawnee

 

as a regular transport pilot i'd say that having one pilot flying a pawnee wouldn't hurt transport at all. choppers are hardly half full most of the time anyways. instead times where helos queue up at base and just wait are plenty or transport pilots chasing after every walking soul to pick up... just look at the evac race when an ao is done.

 

i'm also thinking the pawnee won't be overpowered on the battlefield, mainly because it's paper thin, has no radar lock on anything, meaning it has to go fairly close which makes it really vulnerable. rockets dont even destroy the radio tower either (or so i was told).

 

i see the benefit in the added variety.

 

generally i think that all sorts of arma assets are extremely powerful but due to general lack of coordination and cooperation they hardly ever unfold their potential even if individual skills might be really good.

 

anyhow, just my 2c

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