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JuX

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Posts posted by JuX

  1. If you splinter squads in to more fireteams you effectively increase workload for squad leaders and squad communication.

     

    There is no advantage in splintering squads in to 3 or more fireteams. You might think it gives more tactical maneuvering, but it can easily turn in to a logistical nightmare as wounded start to pile up across the area and a single casualty can effectively cripple a small fireteam. Having strong fireteams and other squads give much more effective and reliable tactical maneuvering.

     

    You do not need a system to enforce squads to play in such splintered manner, but fireteam leaders capable of pushing their limits to splinter themselves using the buddy system. Designating them with simple code names (remembering player names and their roles can easily mix up).

  2. 4 hours ago, S0zi0p4th said:

    Still every one is trying to change the Squad's 

    But reading every one's post the Squads arent the issue ther setup is fine 

     

    What is the issue is that peeple dont like to act as leader for multiple teams

     

    Iff we whould use Kieran's prosposed setup we still whould have the same issue Alfa squad lead whould still need to control bravo and vortex mat/hat 

    TBH and other composition whould mean the same there has to be a chain off command/some one who takes the final call's

     

    This always been a thing and with lower people it often falls to the squadleader instead off the plt commander 

     

    For me there is no way we can change it on AWE because the only change you possible could do is let every squad sort itself out unless we got a plt commander and i dont think we whould want that to happen 

     

    Could be that squad leaders should instead collaborate if platoon commanding is the problem.

    Ofc its always best to have someone with authority over the operations, but if it's intimidating then people should collaborate.

     

    Rather then Alpha leader taking over chain-of-command. Main squads should collaborate and communicate with one another.

    Other assets such as armor and aerial units should become support assets and coordinate with the main squad leaders.

     

     

  3. 1 minute ago, Ryko said:

    I keep hearing about the golden age of EU3, about how great it was until all the new people came and everything changed. Well everything changes, doesn't it? And if the veterans couldn't keep the new people in check then there's something wrong in that equation.

     

    As for your decision to go, I never recall you taking the squad leader position, (before my time, I guess) but I do recall you getting kicked for trying to take a Russian loadout when we were playing Blufor, even after you were advised and warned not too.

     

    Many veterans had things happening in their lives, which ment less time playing ArmA. Sometimes even over doing things will make things worse. Like i brought up in previous topics is the condescending tone of many of members at the time. After several month break i came back and was treated with immense disrespect, as they thought me to be a fresh player on the EU3. So i knew how the new recruits were treated. Despite community supposing to be more about equality. So im not surprised the situation escalated and is still problem today apparently.

     

    I have done squad leading from my early days in EU3 and all they way up to gauntlet. It's not my fault you do not remember me, but im positive there are veterans whom can still recollect me doing squad leading roles.

     

     

    I do remember this kicking issue you brought up. As someone had problems with it, i was discussing with him about it's use of RPG13 was it called? Launcher, which highly resembled the LAW / KES launchers, which was my argument as it didn't cosmetically make me look like Russian. As well the fact it was the only light launcher available at the time, as every other launcher was extremely heavy.

     

    Other time i was kicked instantly, as i had audio issues. I could hear communications, but ingame audio. So i told i was going to fire single shot in base to test out audio. Moment after shot i was removed from the server without asking why i fired the weapon once. 

     

    Hence my argument about the attitude that was occurring in EU3. No one wants to lead people with bad attitudes. Like even now im getting strong bad vibe from you again, as you don't validate any points in my arguments, nor don't seem to believe that i have done squad leading extensively. Not to mention this personally attacking me with "You were kicked once". This is not the way to go.

     

     

     

     

     

     

  4. 7 hours ago, Ryko said:

     

    You're free to remember the past any way you like, JuX.

     

    Ryko that is the opposite of remembering.

     

    I remember the good times, even the times well before you even arrived in Ahoyworld Ryko. It was well oiled machine as majority of the players in sessions were experienced players. Then during the times leading to my quit from EU3 it had significantly less veterans being active and lot of new members coming in. The inexperience led to major disorder, as some didn't behave. But absolute worst was the constant BACKSEAT squad leading that made me give up the squad leader role entirely. 

     

    Even this small comment Ryko. It breeds hostility that is just making me not wanting to come back. As you seem to remember my motives for quitting well better then i do.

  5. I had ton of hours squad leading on Ahoy servers (including modded) and the issue has never been the workload, infact it's always structurally been great, cause SL can move flexibly between fireteams or detach entirely and command at a distance. Problem for me personally was the attitude of other people that made me give up on leading and eu3 entirely. Now im having good time squad leading on game called "Squad".

     

    Considered coming back once, but gave up since no one bothered fixing the broken armasync reposetory at the time.

  6. 1 hour ago, Liru the Lcpl. said:

    This is funny, someone derailing a thread, making drama with people that outrank him, then asking for the thread to be closed. Cute. Why the hell did we get rid of the downvoting system...?

    FROM NOW ON, I ASK FROM EVERYONE THAT EVERYONE IGNORES THE PEOPLE CAUSING ISSUES ON THIS THREAD. Keep the conversation going on the topic, and ignore the ones who are clearly trolling for attention.

     

    Liru i do feel obligated to mention, do NOT use "outranking members" argument ever again. There are no ranks in ahoyworld, to avoid "i am better then you" mentality. There are just members, moderators and core staff.

     

     

    Topic :

     

    Id suggest implementing the system for a little while and observe how it develops, if its disaster. Well we shall revert back to current system. This would be viable way of seeing if people have the patience and guts to operate with it. We know for sure the loadouts are viable, but question is can the players handle the shock of not having every possible gadget in their pocket and finding alternative ways of dealing with hostile vehicles.

     

     

  7. xsniper have you turned illiterate? The topic here is "Reinstate weight/fatigue". So stop doing this drama about mortars and anti-air. If you have issues with jets and mortars then report them in the proper topic / create one.

     

    You wanna know how i knew it was a .50cal? Cause it's the sniper rifle that would consume 50% of stamina by itself, this is what i pointed out and you somehow took offense and to verbal attacking when i pointed this out. I get, carrying missiles isn't easy, but you can do alternative like using vehicles to transport that ammunition.

     

    Also AI aircrafts are easy to bait if you wish to bring it to your base for that unlimited ammunition

     

    EDIT:  I advice locking the topic, the drama is unreal right now

     

     

     

     

  8. 9 hours ago, xSniper1982 said:

    You quoted me and commented this...

     

    I call you on it and you comment this...


    Make your mind up....

     

    Make up my mind? What? Think you are reading incorrectly. Im telling you with proof, you can play with new stamina system without crippling yourself with weight. This is the topic in hand, not restrictions and mortars. People need to learn moderation in order to play with the system.

     

    Honestly taking down enemy aerial units is not really a job for the ground troops, maybe VTOL is easier to shoot down. But jet i much harder to take down with ground-to-air missiles and often run out missiles if you can't get the proper angle.

     

    Rather then getting salty about the .50cal then care to explain, which "sniper rifle" you are using that is taking that 50% stamina off (with no ammo)? As i pointed out even a .50cal can get his stamina up to 20-25% with decent gear, enough to do his sniping.

     

  9. 2 hours ago, xSniper1982 said:

    You shouldn't going making assumptinons about other people JuX...
    Especially ones you've never played with.

    I use the ASP on Tanoa, not the Lynx.
    I have multiple loadouts for Tanoa (with the Stamina system)
    We've been testing different loadouts for quite some time now, as we tend to stick to minimal equipment and work as a team.

    FYI, the ASP Kir, is a Specialist Weapon for Close-Medium range combat 200-400m... not for a Sniping role.

    I suggest from this point on you don't act all high-and-mighty with your replies, and instead read, digest, take the information provided into account, if you don't know someone elses play style, do not make assumptions and talk down to them, because guess what... THEIR opinion is just as valid as yours.
     

     

    My conclusions aren't based on 100% assumptions, but deductions and testing. Nor it is focused on you fyi, but the public. 

     

    I went to the editor and used ASP and other long range weaponry to test wide range of weapon weights to test your argument. I had decent amount of ammunition, 2x smokes, side arm + 2 mags, "bandages" and basic equipment such as NVG's. Only logical conclusion i could make is that people are using excess amount of ammunition, protection and gadgets to reach that low stamina you are talking about. Such as backpack is nothing but dead weight for a sniper, specially if you have a .50cal.

     

    This is why i am harshly criticizing these comments suggesting how "stamina system is unplayable" for most. Also giving positive validation to implement the stamina system on the server, so it's not impossible for people to adjust to it.

     

    To solve this problem is to have people make sacrifices on the equipment they carry, i see people use things like NVG's on broad daylight and massive backpacks they do not even need, when they use high capacity protective vest.

     

    Weights also apply to other classes, people just often want to have everything, just in case. Missile launcher is probably most challenging weapon, but you could do "single use" method to get that extra stamina if you need it.

     

     

    Doesn't really matter if iv played with you or not, iv seen the public and i personally play light and experienced it.

     

  10. 46 minutes ago, Liru the Lcpl. said:

    Screw it, I gotta call it as I see it. No more jokes.

     

    What you're describing is a perfect scenario of a spotter and sniper coordinating properly. In that same scenario, AT gunners also have assistant AT specialists that carry the missiles that the specialists can carry to even out the weight load. On a millsim or EU 3 server, I would completely agree this. HOWEVER...

    This is EU 2! A server where your enemy is extremely mobile and will immediately start pressing onto your position at a quick rate! you NEED to be at least somewhat mobile to evade your enemy, and GOD HELP YOU if the enemy has artillery!

     

    If you dont have a single friend, then maybe you shouldn't be ramboing certain classes.

     

    7 minutes ago, xSniper1982 said:

     

    Ideally yes, this would be true.

    However, this is ARMA, the Artillery/Mortars etc. DO NOT take line of sight/cover into consideration, they just auto select a target and begin to fire. This means, even a Sniper who hasn't been spotted can become the target of an Arty strike...

    A Snipers Rifle alone takes around 40-50% of his max Stamina.
    Add to that a Uniform/Ammo and you have used approx 60-70% of your Max Stamina.
    Taking a vest/backpack to HOLD that ammo etc takes another 10-15% Max stamina.
    (Note... This loadout does not include FAKs, Sidearm, Smokes, Rangefinder, Headgear, NVGs, Second Optic etc)

    If you get targeted by AI Arty you can't just move a few meters and hide behind a wall etc... the shells will follow your path. I have tried it, A few months back in EU#2 on Altis, I ran when the warning of Arty fire was given and did not stop moving for 20secs... Even then the Arty fire tracked the route I had taken and still killed me.

    AGAIN I will reiterate this is WITHOUT them having line-of-sight etc. So you cannot just move to nearest cover, you have to KEEP MOVING until the barrage has ended, which with only 10-20% Stamina is extremely difficult.


    As I also stated before, I am not saying it should be removed, but there needs to be some adjustments in one place or another (equipment weight/AI Arty tracking etc) to allow for those on the ground that ARE carrying such heavy gear to be able to run when needed.

     

    Think your issue with this is the fact you think .50cal is the only sniper rifle in the game. I was able to make 50% stamina available on

    ASP sniper rifle (average rifle), 75% on lightest sniper rifles and 20-25% on .50cal. Sniper doesn't need backpack, he doesn't need considerable armour if any. So if you need that extra gadgetry you need to downgrade your main weapon.

     

    Also DONT forget, if you break line of sight with the AI. They will still fire at your last known position.

    I was reminded on this, when i engaged them in the dense jungles of Tanoa.

     

     

  11. 4 hours ago, xSniper1982 said:

    As much as I like that adding the Stamina has reduced the number of LMG wielding, Ammo hoarding, Trigger spamming, Bullet wasting reprobates.....

    I find it a little difficult to reconcile that with how it affects the players who played efficiently before.

    The Stamina does still seem to punish AT, Marksmen and Snipers due to their weapon weight. Not to mention what it does to the EOD teams effectiveness... they need the heavier vest/helmet due to the nature of their role, and with a sufficient loadout to operate effectively they have approx 1bar of stamina.

    Add this to the fact that the Priority Artillery/Mortars/CAS runs can suddenly drop a smoke right on a team and they have no option but to RUN... they end up getting destroyed because they can't get away fast enough.

    I think this is something that still needs some work, but is definitely heading in the right direction.

     

    Stamina doesn't really punish marksmen or snipers. Marksmen aren't suppose to hoard equipment and snipers are suppose to setup before engagement, not run around and take quick shots. Supporting their gun on objects, terrain and on their spotter if necessary + Spotter should carry some of his ammo to lighten the load. AT in other hand does get's a bit punished, but for good reason, it's not like missile are light as air to be carried around.

     

    What comes to incoming firesupport. Well realistically speaking you ain't really be running anywhere but taking cover instead.

  12. 3 hours ago, Grezvany13 said:

    Actually, I like the fact that there are 2 separate radios and I love the way how ACRE supports this.

    Especially the fact that you can set a radio to either the left or right ear, instead of (always) both ears.

     

    I've used this in the past by setting my squad radio to my left ear, and my platoon radio to my right ear (dominant side). This way I know exactly from which radio the information is coming, and the platoon radio is more "in the ear" since it's on my dominant side.

     

    Even when I'm not in a commanding role (and if the CO allows it), I'll bring an extra 148 with me and set it to the platoon channel (especially useful as TL or Medic) to get the extra information when the SL is either unable to listen/reply or to help him with his duties (listen only).

     

     

    Since I've not used TFAR yet, I don't know if it's possible to do the same (put one channel/radio in one ear, and another in another ear).

    Besides that, I think that the different features of the radios (like the range) make it more useful to carry 2 radios instead of 1. Within a team/squad you never should be 300 meters away from each other, where another squad in the platoon should be more than that.

     

    Yes, yes you can do this with TFAR as well.

     

     

  13. 1 hour ago, SkullCollector said:

    How is it easier? For complete beginners, I will argue TFAR is harder to learn.

     

    ACRE: "You're a rifleman, you're in Alpha. Take a 343 and tune in to channel 2, use Capslock to talk."

    TFAR: "You're a rifleman, you're in Alpha 2. Take an RF-7800S-TR but don't forget the MicroDAGR, you won't have a watch by the way. Enter 202 for the frequency but double-check your spelling. Alpha 1 is on 201, and Alpha as a whole is on 200. You can use an alternate channel and enter 200 so you can hear and talk to your SL. Frequencies below 30 and above 512 are invalid. Use Capslock to talk and T for your extra channel."

     

    As long as they have their plugins and mods installed correctly, explaining someone ACRE is a matter of a couple minutes. So is TFAR, but I doubt it's actually easier like people make it out to be. The point of weird keybinds is moot, it takes another minute at most to guide a player through rebinding them, if they need to at all. I played with default ACRE keys for over 5 months and had no issues.

     

    Cause it is simple. You install and are pretty much good to go and once you are in the server you are automatically at the correct squad freq. at least i always ended up in correct one. Issue was some people changed their squad freq for no reason and f*cked it up. Same thing applied in long ranges as well. Once you move to leadership positions or piloting, thats when you need to know the long-range setups.

     

    Beaucracy behind ACRE to apply admission through forums to get TS access to be able to play in EU3 is so overly complicated approach that i gave up on EU3 in protest.

  14. 10 hours ago, D.v.Brandenburg said:
    • Keep in mind with what you're wearing this would probably not protect you at all. 2 maybe 1  shot to the chest and you're dead. While ai can take up to 10 shots before they go down. 

     

    I wear light equipment regularly and i have sustained multiple injuries on single mission without dying.

    As well shot CSAT troops with 7.62 caliber with 1-2 shots. Think it's desync you are experiencing when they

    refuse to die, since iv shot AI's with .50 cal and they just twitch and ignore the hit.

  15. 1 hour ago, Primordial said:

     

    I actually made like 20 of each of the new VTOLs (AI) battle the other type in a big air battle. Surprisingly the V-22X won by a large margin.

     

    This doesn't prove anything.

     

     

     

  16. 1 hour ago, Kyle Clements said:

    How about a Zeus server that hosts more than Luetin. Maybe have a raffle system, where people put their names in and are randomly selected. This could be a way of finding Zeus talent. I mean, Luetins missions are fantastic but imagine having 4 Zeus' per week all of whom know what they are doing because they could show off when their name came up. And I know there are some flaws in this plan (trollers etc) but I think it could be a great idea.

     

    Zeus is something that shouldn't be handed out randomly. Even by just accident someone might cause issues for everyone.

    Having more Zeus action would be great, but just not handed out randomly to people.

  17. Iv thought VAS as inefficient method of assembling gear. It's UI is tiny and buggy as shit.

    No saving system in the world can make up for that. Besides i often like to change my gear.

    Mostly just weapon i use, to mix things up a bit.

  18. 24 minutes ago, lamminrevityin said:

    well what it really comes down to is the amount of players who purchased apex. thanks to the system of handling dlc that bis has, we can use apex assets such as weapons and vechiles but it is obious that not 100% of the people will purchase apex. i'll be suprised if even 50% will. 

     

    This is nothing compared to Battlefield 3, 4 and probably 1. (alienation to the max).

     

    Why do you doubt even less then 50% will purchase apex? At the moment i have 18 steam friends that have purchased apex.

    34 friends that purchased the previous DLC bundle. I think you are under estimating the potential popularity of the Tanoa.

    Even if only 50% here would get it, on public side of things. There will be ton of other people playing apex content.

     

    This is why i pointed out that moderator team can figure out the numbers and make decisions to bring out Tanoa available.

    Id personally find it silly to just completely ignore Tanoa. All it would do is make everyone go play on other communities servers.

     

     

  19. 1 hour ago, lamminrevityin said:

    How will this work out? I've been wondering about that since the first information about apex. Sure we cant run a dlc map on a public server, let alone eu3 where populations are already low in general. That would just cut the population into unplayably low numbers. If anyone ever even bothers to make gautlet or valiant tanoa a thing for those reasons.

     

    It all comes down to the moderator team and so forth.

     

    Potentially one server could be converted to Tanoa. If general population is low on EU3 as you put it, then what is the harm in Tanoa? If anything new change in the enviroment can invigorate the server population. Perhaps setup a poll to inquiry how many community members purchased the Apex DLC or planning to. So can see if modded server is even valid choice for such conversion.

     

    As for public servers, well. If there is still two running then one of them could be converted to vanilla apex.

    Running a public vanilla apex server isn't a problem in terms of population either.

     

    Weekly or longer map changes could also be implemented.

    (Simply playing Tanoa on gamenights can be frustrating cause you might not even be able to attend)

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