Lonestar
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new [Suggestion] Premium slots for + members
Lonestar replied to Zero's topic in AW Invade & Annex Development
Good point here Zero. Having reserved slots for Ahoy+ members or AW Rangers when timezone servers are full would be nice too. Right now there's no real incentive to go + except if you play Minecraft or love AW. -
new [suggestion] Give the tactical fashion back
Lonestar replied to pach's topic in AW Invade & Annex Development
Bottom line: focus on the infantry. Please. -
This is Arma magic, you see Kavala in the far distance and you stop playing. You stare, enjoying the landscape.
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The best game I've ever had on a public server, a coordinated chopper insertion to three different LZ. Orders were given by random players who decided to take the lead. And it worked, it's Arma magic. We flew with Wagner theme broadcasted through side chat. It was epic! EU #2 CO-OP I clearly don't regret my donation to keep the server running. Lonestar out!
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Welcome here MATR1X, I'm sure an admin will get back to you very soon. Glad to hear the mission is played worldwide.
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new dealing with the size of Altis
Lonestar replied to subx's topic in AW Invade & Annex Development
That is a very interesting suggestion. If we look at the terrain size comparison here, we can see that Altis is bigger than Takistan and Chernarus. Arma 2's Domination on which I&A is based, didn't take into consideration the big terrain size and always used the same AO/side random generation. Maybe I&A 3 could take advantage of the new playground in a better and more interesting way for the players to enjoy the whole battlefield without loss of momentum. -
Lonestar reacted to a post in a topic: dealing with the size of Altis
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Script errors are not error messages per se, not all of them are critical. They don't necessarily mean that something is broken, most of the time it's just a misuse of the scripting command. The Arma engine was expecting a certain value (to put it simply) and didn't find it. Moreover, Arma devs are constantly pushing changes to functions in the dev branch. It can generate more errors. Your bug report doesn't state if the error is due to the addon (sthud, cba) or the mission. Have you tried without addons and got the same errors popping up? The mission-maker is only interested in the errors related to his scripts, bug reports re addons should be filed elsewhere. For example the addon threads on the official forum, because only the addon-makers can fix them.
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Script errors are shown by default in dev branch, hidden in main branch. Just disregard them or try without addons to see what's causing them.
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Hi StoneCold313, welcome to Ahoy World! We hope you will enjoy your stay here. I came across players from Norway the other day (Andrea IIRC), it is really worldwide!
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I'm with ProGamer (again), add class restriction so we don't see players carrying a sniper rifle and an AT launcher at the same time. It is unrealistic, way overpowered and kills the need for teamwork if one player can do everything. The fact that eny aircraft is not available atm is not relevant, they can use AA launchers "improperly" YKWIM.
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Lonestar reacted to a post in a topic: [Suggestion] Specific class for AA launchers and possibly AT launchers
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Lonestar reacted to a post in a topic: [Suggestion] Diving side missions and AO
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Lonestar reacted to a post in a topic: [Suggestion] Option for a few players to play as the enemy
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new [Suggestion] Diving side missions and AO
Lonestar replied to ProGamer's topic in AW Invade & Annex Development
Stratis also has secret locations on the sea side. ProGamer's idea is interesting, it could add variety and make use of A3 assets. Basically for now, we have the same side-missions as in A2 version of Domination. You will always find pubbers ruining side-mission, whichever type it is. -
Same here, might be traffic issue on host side or website hosted on same physical server as the virtual game servers (although very unlikely). Just a guess, don't get me wrong.
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Hi gigglebok, nice to have you here.