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Everything posted by Josh
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Welcome aboard mate!
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Steam events do pop up though so that could be used to advertise events etc
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I actually recognize his game name as well...
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PC will come in time, always does. PS3 in the meantime though!
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I noticed i managed to bug sidemissions repeatedly when i destroyed them using titian missile, if that helps.
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new Suggestion: priority target - Enemy Gunship?
Josh replied to Josh's topic in AW Invade & Annex Development
Ahh but the point is it applies a use for that AA... It's just something to cause more havoc... -
new Suggestion: priority target - Enemy Gunship?
Josh replied to Josh's topic in AW Invade & Annex Development
Firstly sorry Kam totally forgot to finish the topic off haha! And yes i can basically just like the mortar mission bar it spawns an enemy hind which can then fly about either the ao or the island causing havoc until it is shot down by a troop or airsupport. Could also add something like enemy reinforcements which spawns a KA filled with troops heading to the current AO. That's something i liked from ArmA2 domi was the reinforcements due to the radio tower being up and the enemy gunships which would attack ground troops and our airtransports. These both would be a nice addition to I&A. -
new Suggestion: priority target - Enemy Gunship?
Josh posted a topic in AW Invade & Annex Development
Just an idea what about a new priority target: Enemy Gunship? Just an idea -
(POLL) WE NEED YOU - Future of AW and Our Direction is in your Hands!
Josh replied to Brooksie10's topic in PC Gaming
Looks like PvP is winning haha! -
Saaaweeeet!
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I like some of these ideas, but i guess as I&A and ahoy coins come together it'll create more of a need for Ahoy Coins. However i do think a donate as much as you like idea would be great!
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It was only in December
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This is me at my 18th haha!
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What MINI-HUD Is that you've got rocking there?
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Totally forgot i was gunna post asking for this! Deffo must add, makes squad usage easier!
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At the moment it's only like Coop multiplayer so basically working together i'm guessing friendly fire will be turned on,
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That's actually pretty crazy haha!
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Yeah i do agree! However OPFOR and BLUEFOR will have even fire power i guess? So this means that generally BLUEFOR will be on the advantage but it'd be something that would have to be tested etc.
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Just after a little chat with a few guys on teamspeak i thought this would be a suggestion to put forward. What about adding maybe 2-5 OPFOR player slots for say a small amount of (maybe ts only) guys to plant mines, traps and such like to cause the BLUEFOR more hassle and such like... Maybe include a system like the old ArmA2 Insurgency where they click on an opfor unit on map to spawn as them (to save AO moving hassle) and then from there they can move and position etc... They could go AT blow helicopters, hunters etc.. Plant mines, claymors etc.. What do you guys think?
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Would love to see a squad system like this! Would make life easier to squad with people you want to be with etc...