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Kilo-One-Zero

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  1. Like
    Kilo-One-Zero reacted to kamaradski in I&A: Mentioned on the Community Guide SITREP I   
    Guess that's what i get for doing a quick write-up job 5min before leaving the office. Thanks for fixing !
     
     
    Are you pondering what i'm pondering ?  (this has been my ringtone for over 5 years now, and not getting boring at all
  2. Like
    Kilo-One-Zero got a reaction from Brooksie10 in I&A: Mentioned on the Community Guide SITREP I   
    Great job guys. All that hard work is starting to pay off purely awsome!!!!!!!!
  3. Like
    Kilo-One-Zero reacted to iLLGT3 in I&A: Mentioned on the Community Guide SITREP I   
    Oh my god!!! I'm.. I'm speechless!
  4. Like
    Kilo-One-Zero reacted to kamaradski in I&A: Mentioned on the Community Guide SITREP I   
    Hi all you Fellow Fighters of Stratis !!
     
    As the situation of Stratis got out of controll and NATO forces had to come in and kick some serious butt out of them OPFOR in a 40 player COOP effort, operation Invade & Annex was born.
     
    Now after operation I&A is only a few months underway, daily several hundred of soldiers are being deployed to this popular destination. So much even I&A just got mentioned alongside a few other popular deployments in the recent offical ARMA Community Guide video series !!
     
    Around 4m40 zulu there is some intel mentioning the most popular deployments that have been around for many years now. And we from Ahoyworld.co.uk are very proud to be part of this list in such a short time of operations !!
     
    Therefore we thank everyone that contributed to the success of this community mission by adding code, ideas or just valuable feedback !! A mission like this is not born in one day, nor can it grow to such a success by the efforts of just one man:
     
    THANK YOU TO THE COMMUNITY AS A WHOLE !!
     
     
    For those who didn't see the video yet, here it is:

     
     
     

  5. Like
    Kilo-One-Zero reacted to fergie in AW Invade & Annex 2 Changelog and Download   
    Ahoy World ArmA 3 Invade & Annex Development
     
    This is the official Ahoy World development thread for our ArmA 3 multiplayer Stratis Invade & Annex game type. We are happy to supply anyone and everyone with links to our latest Invade & Annex mission files and would like to do so in a way that allows players on any server to stay up to date with our continued development of this game type.
     
    Creating working missions of this complexity from scratch is difficult and time consuming, please credit us (Ahoy World) for creating and distributing this mission when hosting!
     
    This version of Invade & Annex was lovingly crafted by Jack Williams (Rarek)!
     
    Download links to the latest file will always be available as an attachment to this post! You can view the change log here, we also encourage all members to post improvements and suggestions to help continue developing and improving this mission to make it the best it can be!
     
     
     
     
     
    co60_AW_Invade_Annex_2_85C.Altis.pbo
    Stratis Version 2_84
     
     
      AW Invade & Annex Version 2.85C Change Log
    (includes changes from 2.83I-2.85C)
    [REMOVED] Lots of old code. [CHANGED] Most PVEH's are now done through RemoteExec [TWEAKED] Some code that should improve stability for Zues users [ADDED] FOB missions  
     
     
    AW Invade & Annex Version 2.83D Change Log
    (includes changes from 2.83D-2.83I)
    [CHANGED] Billboards at spawn now pick from 13 possible images [FIXED] Squad leaders on Stratis could not use thermals [CHANGED] Cleanup script [TWEAKED] SM rewards for Stratis  
     
     
    AW Invade & Annex Version 2.83D Change Log
    (includes changes from 2.82D-2.83D)
     
    [CHANGED] Thermal Optics are restricted to Squad Leaders. [CHANGED] Orca to Ghosthawk [ADDED] Marksman DLC weapons are restricted to the respective classes. [ADDED] Headless Client should now properly work, however, still issues if it has to reconnect. [ADDED] BIS's group management. [FIXED] Typo in hint for members. [TWEAKED] Minor script tweaks. [REMOVED] DAC.  
     
    AW Invade & Annex Version 2.82D Change Log
    (includes changes from 2.82A-D)
     
    [CHANGED] AO enemies now use a mix of DAC and old method. [ADDED] Hint for AW Members that joined. [ADDED] Cam Shake fix added to VAS Man. (No longer needed) [FIXED] Typo in hint for members. [TWEAKED] DAC AI. [TWEAKED] Minor script tweaks.  
     
     
    AW Invade & Annex Version 2.82 Change Log
     
    [CHANGED] Main AO enemies now spawn using DAC  
     
    AW Invade & Annex Version 2.81E Change Log
     
    [FIXED] Removed headlessclient variable from initPlayerLocal.  
     
    AW Invade & Annex Version 2.81D Change Log
     
    [FIXED] Issue with Intro Popup and Headless Client (hopefully)(for real this time). [ADDED] Billboards.  
     
    AW Invade & Annex Version 2.81C Change Log
     
    [FIXED] Issue with Intro Popup and Headless Client (hopefully). [FIXED] Minor script error for the fuel canister.  
     
    AW Invade & Annex Version 2.81B Change Log
     
    [TWEAKED] Spawn rates of Jets in Side mission rewards. [TWEAKED] Moved TS markers to be more in yo face. [TWEAKED] Added VAS, VA, and view distance to man standing in pilot spawn. [TWEAKED] Headless Client Public Variable now in init player local. [CHANGED] Base Protection changed to a HintC. [ADDED] Pancake to Spartan Program. [ADDED] Ahoy World Intro added. [FIXED] Repair pad at AAF Airfield no longer repairs planes.  
     
    AW Invade & Annex Version 2.81A Change Log
     
    [ADDED] Mortar Gunner role has been added. [TWEAKED] Offloaded more AI to the HC. [TWEAKED] Spawn chances for AH-9 Pawnee and AH-9 Pawnee GAU-19 increased. [CHANGED] SM Reward Mortar is now attached to the bed of a truck. [CHANGED] UAV Operator is now in the same squad as the Mortar Gunner. [CHANGED] Artillery Computer has been disabled for all players except for the Mortar Gunner.  
     
    AW Invade & Annex Version 2.81 Change Log
     
    [ADDED] CAP(close air patrol) buzzard now spawns at mission start with 10 min respawn. [ADDED] Headless Client (please report fps changes to our forums). [TWEAKED] Enemy Jets should now have a lower AI setting. [FIXED] UAV's now spawn with ammo again. [FIXED] The supply crates should not spawn in properly.  
     
    AW Invade & Annex Version 2.80A Change Log
     
    [CHANGED] Reverted back to Quicksilver's icons. [REMOVED] Defend AO. [FIXED] Rearm UAV.sqf was re-added.  
     
    AW Invade & Annex Version 2.80 Change Log
     
     [ADDED] CH-47 Huron to helicopters.  [ADDED] Mi-290 Taru to Side mission rewards.  [ADDED] Huron crate spawner.  
    AW Invade & Annex Version 2.79E Change Log
     
    [CHANGED] New Virtual Arsenal script  
    AW Invade & Annex Version 2.79D Change Log
     
    [ADDED] Quick save option for gear. [ADDED] Bobcat is now at spawn. [ADDED] 5th pilot slot and helicopter. [CHANGED] All playable units should now be attached to Zues. [TWEAKED] Tweaked some aspects of BTC to improve performance. [TWEAKED] Players now need a FAK to revive at a Medical HEMTT. [TWEAKED] Player Icons should now display further away. [FIXED] Rifleman(AT) should now be fixed again. [FIXED] Artillery should now fire.    
     
    AW Invade & Annex Version 2.79B Change Log
     
    [ADDED] Arsenal is back on the VASman. [ADDED] Combat Life Saviour Team. [ADDED] New Medivac LZ. [ADDED] All players may now revive when within 5 meters of a Medical HEMTT. [CHANGED] Rifleman (AT) is now a Missile Spec. (AT). [CHANGED] Now Use Quiksilver's player markers.      
    AW Invade & Annex Version 2.79A Change Log
     
    [ADDED] AH-9 Pawnee GAU - 19 variant to side missions rewards. [ADDED] Rabbit to side missions rewards (used to spawn GAU-19). [FIXED] Mortar side mission reward should no longer be restricted. [FIXED] Secure Chopper side missions should now work. [FIXED] Minigun dispersion to Ghosthawk turrets.    
     
    AW Invade & Annex Version 2.79 Change Log
     
    [CHANGED] Hummingbird texture. [CHANGED] 1 Ghosthawk changed to a helcat. [CHANGED] Pawnee should now have a different texture. [TWEAKED] Wipeout and Neophron now have 60 flares. [TWEAKED] Some minor things added at spawn. [ADDED] Minigun Dispersion. [ADDED] Mortar to side mission reward. [ADDED] New AO's. [ADDED] Rule against landing helicopters in the main spawn. [FIXED] Exploit where jet could bypass 5 minutes repair timer.    
    Older Versions:
    co30 AW Stratis Domination 2.75.Stratis.zip
    co30 AW Stratis Domination 2.77.Stratis.zip
    co30 AW Stratis Domination 2.80.1.Stratis.zip
    co30 AW Invade & Annex 2.81.Stratis.zip
    co40 AW Invade & Annex 2.83.Stratis.zip
    co40 AW Invade & Annex 2.86 REVIVE.Stratis.zip
    co40 AW Invade & Annex 2.87.4 BETA.Stratis.zip
    co40 AW Invade & Annex 2.87.8 BETA.stratis.zip
    co40 AW Invade & Annex 2.88 BETA.Stratis.zip
    co40_AW_Invade_&_Annex_2_94_0.Stratis.zip
    co50_AW_Invade_&_Annex_2_36.Altis.zip
    co40_AW_Invade_&_Annex_2_51.Altis.zip
    co40_AW_Invade_&_Annex_2_57d.Altis.zip
    co50_AW_Invade_&_Annex_2_65b.Altis.zip
  6. Like
    Kilo-One-Zero got a reaction from Brooksie10 in Help understanding Modding   
    I am happy to announce that I have come to the realization that I have been over thinking the entire process. These videos have now unlocked this game for me. Again Richie thank you, As now not only can I do the custom boxes, but you all can look forward to some intense Single Player action that I am currently working on. 3 of the missions that I have slated for development come from real world actions carried out by the US ARMY from the years 2003-2009, Depending on maps and other things I may even be able to do more of those types of missions. I am SOOOOOO excited now, I can't wait to post my first mission file for you guys. I hope you will enjoy it!
  7. Like
    Kilo-One-Zero got a reaction from razgriz33 in Help understanding Modding   
    I am happy to announce that I have come to the realization that I have been over thinking the entire process. These videos have now unlocked this game for me. Again Richie thank you, As now not only can I do the custom boxes, but you all can look forward to some intense Single Player action that I am currently working on. 3 of the missions that I have slated for development come from real world actions carried out by the US ARMY from the years 2003-2009, Depending on maps and other things I may even be able to do more of those types of missions. I am SOOOOOO excited now, I can't wait to post my first mission file for you guys. I hope you will enjoy it!
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