Jump to content

Kilo-One-Zero

Community Member
  • Posts

    44
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by Kilo-One-Zero

  1. Great job guys. All that hard work is starting to pay off purely awsome!!!!!!!!
  2. Here is an accurate description of a combat medic and its roles and resposibilities take a look http://www.corpsman.com/history/army-68w-68-whiskey-army-combat-medic/ Here is a couple videos of Combat medic in action http://www.liveleak.com/view?i=b30_1182323918 http://www.liveleak.com/view?i=c37_1221258467 Oooorahhh! For Sgt. Mike the perfect depiction of a combat Medic, and how we do it in real life!
  3. This is something that I have personally seen with Tactical Gaming, and is an excellent avenue to approach. There is nothing more unpredictable then the human mind
  4. I am happy to announce that I have come to the realization that I have been over thinking the entire process. These videos have now unlocked this game for me. Again Richie thank you, As now not only can I do the custom boxes, but you all can look forward to some intense Single Player action that I am currently working on. 3 of the missions that I have slated for development come from real world actions carried out by the US ARMY from the years 2003-2009, Depending on maps and other things I may even be able to do more of those types of missions. I am SOOOOOO excited now, I can't wait to post my first mission file for you guys. I hope you will enjoy it!
  5. Thank you so much Richie, good looking out bud!
  6. I'm trying to add a few things to my Amra III info, ie, virtual ammo box, and a few other little goodies. For whatever reason though I am having a hard time understanding how to get the scripts I have downloaded from armaholic to work. I guess all in all I'm looking for a more user friendly set of instructions that I can actually understand. I have no experience coding at all, but I am finding in order for me to really unlock the potential of Arma games i need to be able to not only understand what I am looking at but be able to use that to mod/improve personal game play. Any help on this would be appreciated. Kilo
  7. The first thing I noticed were that you took the mortars out completely. I understand the purpose for this to a point. What if there were a way to add the mortar rounds in as a side mission reward or something to that effect. Mortars yes are annoying if someone can just sit back and launch all day long (ie. Me two days ago on a server killing hundreds of NPC's) So an unlimited number of mortars is essentially a bad idea, BUT and I use caps here because they are a strategic part to attacking any objective. Limiting the amount of Mortar rounds would provide the ground troops with enough targets to take shots at while calling in cover fire if needed. Also limiting the amount of mortars would reduce spamming them, and concentrate more on conservation and precision strikes on the enemy positions. So far from what I have tested of the newest version I have found very little other problems. Except for some physics issues with characters flying across the map at certain points when being shot, or when I was prone and had a GL round land very close to me it made me slide all over the map out of control until I went to crouch or standing position. Other than that everything else is running smoothly. Thank you for giving me the opportunity to help and to play this wonderful mix of missions you've put together. Very well done bud!
  8. Call me Kilo for short. I just picked up Arma 2 and the full collection not long ago. The first versions of the game are good, but the Vast improvement I've seen in Arma 3 absolutely blows every other FPS out there out of the water. I am a vet and this game has by far brought the battlefield right to your own backyard. Some of the depictions are incredible, and the graphics are All out, (just wish I had a machine worthy of them ). All in all so far my Arma experience has been great. I bought the Sponsorship Package for the Alpha to help show my support and I am looking into membership here as well. I enjoyed the first versions of the Invade and Annex, and now I have come to learn i want to be come a part of it as well. With new mission types and many other things that could make a wasteland scenario like this not only fun but maddening at the same time if you are not a skilled tactician. If i had a little tutoring with the editor I could even put out some serious SP missions just to have fun with. But I again am new and not as adept as most. I can only atm put my ideas down on paper and hope that my eagerness to dig into this game doesn't over impose its capabilities, though so far, there seem to be no limits! I'm ready to have fun and Kick some butt!
×
×
  • Create New...