MidnightRunner Posted August 4, 2022 Share Posted August 4, 2022 Mission Name: PMC Ops Recovery Week 2 Server Details: IP: 116.202.224.207 Port: 2302 Mods Required: Arma 3 Preset CHADS Recovery.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 36 Platoon // 4 man element (Commander, medic, UAV and Pilot) Alpha - Charlie // 8 man elements Situation Thanks to the efforts in the previous mission the data from the flight recorder is being analysed and a cause for the crash should be discovered soon. Their is still one mission to complete until then. Three Ukrainian service men remain unaccounted for. There is intel pointing towards 2 locations where items from the crash site were moved. They are to be searched for signs of the missing air crew. Assets: Indigenous vehicles and others acquired on site Friendly Forces: Local contacts Enemy Forces: None Neutral Forces: Altis Armed Forces Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Scout and search the target locations. Recover any information relating to the crash and or the missing servicement. Execution Objectives: Scout and search the 2 target locations for the remaining 3 bodies Continue to investigate the cause of the crash where possible Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained. JJ Cakes, Damo3D, Bomer and 1 other 4 Link to comment Share on other sites More sharing options...
Stanhope Posted August 5, 2022 Share Posted August 5, 2022 Someone, I don't know who, forgot to ask for suppressors for the Scars so: Spoiler //Suppressors rhsusf_acc_aac_762sd_silencer, rhsusf_acc_aac_762sdn6_silencer, rhsgref_sdn6_suppressor, rhsusf_acc_aac_scarh_silencer, muzzle_snds_b_snd_f, muzzle_snds_b_lush_f, //Flash supressor ace_muzzle_mzls_b Out of curiosity did any of the stingers (rhs_weap_fim92, rhs_fim92_mag) that were presumably in that c-130 end up in the hand of the guerilla? Link to comment Share on other sites More sharing options...
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