kennychr Posted April 1, 2022 Share Posted April 1, 2022 Hello. For my upcoming campaign im conducting a gameplay\component test on Malden before the actual deployment thats gonna be held on Deniland to test some new gameplay mods and scripts. This test wil focus on infantry gameplay, medical and logistics. It wil be conducted as a regular gamenight op. Modset: Test_2.html Situation: USMC and Bundeswehr forces are to deploy on Malden as practice for upcoming operations. Mission: 1. Hitman(Infantry): Deploy from the task group using helicopters and slingload any material needed for transport on the island. Pikeside(Logistics): Deploy any heavy assets via the landingcraft provided on the LHD. FOB supply crate and Logistical supply crate are already present at the airfield. 2. Clear the MSR up to the designated FOB area. Pikeside will start building a FOB there while Hitman conducts patrols of the neighbouring towns. 3. Endstate is reached when fob is built and area is cleared. Gamesave will commence and a reload to test the persistency will then commence. Assets: Hitman 3x HMMW M2 2x M1232 MRAP M2 Pikeside 2x CH53 Cargo helicopters 2x Multi A4 hooklift vehicles 1x Mineclearing vehicle Overall map of AO: https://maps.plan-ops.fr/ViewMap/1867?t=sKq2v4DVyCKffjqJFdHnZnNyT9q_DaTLzq0HiBqQei4 FrOzT and Minipily 2 Link to comment Share on other sites More sharing options...
Minipily Posted April 1, 2022 Share Posted April 1, 2022 Will be happy to come test KAT again. I'll make some medical loadouts too for when they're needed, once I've gotten fully to grips with how all the medicine is used. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now