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[AWE] Cataclysm Campaign Week 2 @ 18:00 UTC 08/10/2021


MidnightRunner

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Mission Name:

Cataclysm Campaign Week 2

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset AW_Cataclysm.html (Plus usual optional mods)

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots:  33 

Platoon // 3 man element

Alpha - Echo // 6 man elements

 

 

 

Situation

Thanks to you successfully helping the Fuel Hogs with their stolen tanker they have given you a decent amount of supplies, more even than you had asked for. However, this increase in supplies comes at a cost. Apparently, since you proved to be willing and able muscle they have another task for you. In return they promise to provide some information on the "military" raiders that attacked your compound.

 

The Fuel Hogs have provided the location of a group who produce drinkable water. As part of negotiations they have cut off water supplies to the fuel depot. You are to convince them to turn this back on.

 

 

 

Mission

Using the supplies provided convince the settlement to resume water supplies to the Fuel Hogs. Then follow any leads available to find the "Military" force that attacked you. 

 

 

Execution

Objectives:

1. Find a way to restore water supply to the Fuel Hogs

2. Follow the intel received relating to the "Military" unit that attacked you

3. Gather any information on the group that attacked your compound

 

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Enemies may be engaged on sight based on current squad orders

Civilians are present in the area so collateral damage is to be kept to a minimum.

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

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