Why do we always conquer Altis? Would't it be nice to defend it once or twice? I think a defending scenerio could be a nice idea:
Not knowing where the enemy is coming from, with limited equipment and players spread over the island. Erning new equipment, vehicles only by holding towns and locations for defined time. Reccon would become very important. Today we know very well what we are facing at in the AO and we always know where the AO is...
I know that this would be a lot of work, but maybe worth to think about, to change gameplay by 180 degrees.
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Landis
Why do we always conquer Altis? Would't it be nice to defend it once or twice? I think a defending scenerio could be a nice idea:
Not knowing where the enemy is coming from, with limited equipment and players spread over the island. Erning new equipment, vehicles only by holding towns and locations for defined time. Reccon would become very important. Today we know very well what we are facing at in the AO and we always know where the AO is...
I know that this would be a lot of work, but maybe worth to think about, to change gameplay by 180 degrees.
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