Jump to content

Gabirtar

Community Member
  • Posts

    2
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    Gabirtar reacted to SkullCollector in [AWE] Frontlines Wednesday - #5 - NEXT: 12-05-21 @ 1730 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Leadership Sign-up
    https://forms.gle/uvz2mY3zaqAzjBgUA
    If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Leader picks will be messaged ahead of time for a pre-brief.
    Every slot is still open and available for join-in-progress.
     
    Situation
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
     
     
  2. Like
    Gabirtar reacted to Lindi in Vehicle Despawns in EU1   
    Friendly vehicles will not despawn as long as there is at least 1 bluefor player with in 500 meters of the vehicle. If this was not the case all the vehicles would be littering th emap, denying the players back at base vehicles. 
  3. Like
    Gabirtar reacted to Whigital in Vehicle Despawns in EU1   
    Vehicle respawn script got some love just now:
     
    - Valuable assets with a respawn timer greater than 5 minutes will no longer be deleted, instead, they'll be moved back to their spawnpoint.
    - Vehicles will now have a 5 minute grace period after abandoned, before they're respawned/moved
    - Vehicles close to base with players within 10 meters (filling inventory etc.) will never despawn
     
    We might have to tweak this a bit the coming versions ....
  4. Like
    Gabirtar reacted to Mouldy in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
×
×
  • Create New...